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There are now two types of asset management:
1. ID-indexed assets, where IDs are not necessarily sequential
2. name-indexed assets
Name-indexed assets can have additional archives added at run-time. This
is to support the CGManager.LoadArchive function used in Rance Quest
Magnum.
Name-indexed assets always use .afa archives. ID-indexed assets mostly
use .ald archives, except for Daiteikoku and Shaman's Sanctuary.
asset_get_by_name is now case insensitive and ignores the file
extension.