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Texture.dtl contains multiple sets of wall, floor, and ceiling texture images. dtx_load_from_dtl() randomly selects a texture set using the floor number as the random seed and returns it as a dtx structure.
52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
/* Copyright (C) 2021 kichikuou <KichikuouChrome@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#ifndef SYSTEM4_DTX_H
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#define SYSTEM4_DTX_H
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#include <stdint.h>
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#include <stddef.h>
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struct cg;
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enum dtx_texture_type {
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DTX_WALL = 0,
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DTX_FLOOR = 1,
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DTX_CEILING = 2,
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DTX_STAIRS = 3,
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DTX_DOOR = 4,
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DTX_SKYBOX = 5,
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};
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struct dtx_entry {
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uint32_t size;
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uint8_t *data;
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};
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struct dtx {
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uint32_t version; // 0: Rance IV, 1: GALZOO Island
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int nr_rows;
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int nr_columns;
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struct dtx_entry *entries;
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};
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struct dtx *dtx_parse(uint8_t *data, size_t size);
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void dtx_free(struct dtx *dtx);
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struct cg *dtx_create_cg(struct dtx *dtx, int type, int index);
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struct dtx *dtx_load_from_dtl(const char *path, uint32_t seed);
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#endif /* SYSTEM4_DTX_H */
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