mirror of
https://github.com/nunuhara/xsystem4.git
synced 2026-10-01 19:38:06 +03:00
581 lines
16 KiB
C
581 lines
16 KiB
C
/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://gnu.org/licenses/>.
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*/
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#include "system4.h"
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#include "sact.h"
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#include "cg.h"
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#include "input.h"
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#include "gfx_core.h"
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#include "vm.h"
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#include "vm_string.h"
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#include "utfsjis.h"
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static struct sact_sprite *create_sprite(int sp_no, int width, int height, int r, int g, int b, int a);
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static struct sact_sprite **sprites = NULL;
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static int nr_sprites = 0;
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// wallpaper
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static struct sact_sprite wp;
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TAILQ_HEAD(listhead, sact_sprite) sprite_list =
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TAILQ_HEAD_INITIALIZER(sprite_list);
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struct sact_sprite *sact_get_sprite(int sp)
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{
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if (sp < -1 || sp >= nr_sprites)
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return NULL;
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return sprites[sp];
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}
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struct texture *sact_get_texture(int sp_no)
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{
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struct sact_sprite *sp = sact_get_sprite(sp_no);
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if (!sp)
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return NULL;
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if (!sp->texture.handle) {
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gfx_init_texture_with_color(&sp->texture, sp->rect.w, sp->rect.h, sp->color);
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}
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return &sp->texture;
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}
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static struct sact_sprite *alloc_sprite(int sp)
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{
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sprites[sp] = xcalloc(1, sizeof(struct sact_sprite));
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sprites[sp]->no = sp;
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return sprites[sp];
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}
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static void free_sprite(struct sact_sprite *sp)
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{
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if (sprites[sp->no] == NULL)
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VM_ERROR("Double free of sact_sprite");
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sprites[sp->no] = NULL;
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gfx_delete_texture(&sp->texture);
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gfx_delete_texture(&sp->text.texture);
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free(sp);
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}
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static void sprite_register(struct sact_sprite *sp)
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{
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struct sact_sprite *p;
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TAILQ_FOREACH(p, &sprite_list, entry) {
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if (p->z > sp->z) {
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TAILQ_INSERT_BEFORE(p, sp, entry);
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return;
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}
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}
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TAILQ_INSERT_TAIL(&sprite_list, sp, entry);
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}
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static void sprite_unregister(struct sact_sprite *sp)
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{
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TAILQ_REMOVE(&sprite_list, sp, entry);
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}
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static void realloc_sprite_table(int n)
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{
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int old_nr_sprites = nr_sprites;
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nr_sprites = n;
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struct sact_sprite **tmp = xrealloc(sprites-1, sizeof(struct sact_sprite*) * (nr_sprites+1));
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sprites = tmp + 1;
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memset(sprites + old_nr_sprites, 0, sizeof(struct sact_sprite*) * (nr_sprites - old_nr_sprites));
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}
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int sact_Init(void)
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{
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gfx_init();
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gfx_font_init();
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nr_sprites = 256;
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sprites = xmalloc(sizeof(struct sact_sprite*) * 257);
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memset(sprites, 0, sizeof(struct sact_sprite*) * 257);
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// create sprite for main_surface
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Texture *t = gfx_main_surface();
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struct sact_sprite *sp = create_sprite(0, t->w, t->h, 0, 0, 0, 255);
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sp->texture = *t; // XXX: textures normally shouldn't be copied like this...
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sprites++;
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return 1;
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}
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int sact_SetWP(int cg_no)
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{
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if (!cg_no) {
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gfx_delete_texture(&wp.texture);
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return 1;
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}
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struct cg *cg = cg_load(cg_no - 1);
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if (!cg)
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return 0;
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gfx_delete_texture(&wp.texture);
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gfx_init_texture_with_cg(&wp.texture, cg);
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cg_free(cg);
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return 1;
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}
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int sact_Update(void)
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{
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handle_events();
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gfx_clear();
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if (wp.texture.handle) {
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Rectangle r = RECT(0, 0, wp.texture.w, wp.texture.h);
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gfx_render_texture(&wp.texture, &r);
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}
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struct sact_sprite *p;
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TAILQ_FOREACH(p, &sprite_list, entry) {
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if (!p->texture.handle) {
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gfx_init_texture_with_color(&p->texture, p->rect.w, p->rect.h, p->color);
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}
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gfx_render_texture(&p->texture, &p->rect);
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if (p->text.texture.handle) {
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gfx_render_texture(&p->text.texture, &p->rect);
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}
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}
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gfx_swap();
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return 1;
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}
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enum sact_effect {
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SACT_EFFECT_CROSSFADE = 1,
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SACT_EFFECT_FADEOUT = 2,
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SACT_EFFECT_FADEIN = 3,
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SACT_EFFECT_WHITEOUT = 4,
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SACT_EFFECT_WHITEIN = 5,
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SACT_EFFECT_CROSSFADE_MOSAIC = 6,
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SACT_EFFECT_BLIND_DOWN = 7,
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SACT_EFFECT_BLIND_LR = 8,
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SACT_EFFECT_BLIND_DOWN_LR = 9,
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SACT_EFFECT_ZOOM_BLEND_BLUR = 10,
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SACT_EFFECT_LINEAR_BLUR = 11,
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SACT_EFFECT_UP_DOWN_CROSSFADE = 12,
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SACT_EFFECT_DOWN_UP_CROSSFADE = 13,
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SACT_EFFECT_PENTAGRAM_IN_OUT = 14,
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SACT_EFFECT_PENTAGRAM_OUT_IN = 15,
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SACT_EFFECT_HEXAGRAM_IN_OUT = 16,
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SACT_EFFECT_HEXAGRAM_OUT_IN = 17,
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SACT_EFFECT_AMAP_CROSSFADE = 18,
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SACT_EFFECT_VERTICAL_BAR_BLUR = 19,
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SACT_EFFECT_ROTATE_OUT = 20,
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SACT_EFFECT_ROTATE_IN = 21,
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SACT_EFFECT_ROTATE_OUT_CW = 22,
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SACT_EFFECT_ROTATE_IN_CW = 23,
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SACT_EFFECT_BLOCK_DISSOLVE = 24,
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SACT_EFFECT_POLYGON_ROTATE_Y = 25,
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SACT_EFFECT_POLYGON_ROTATE_Y_CW = 26,
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SACT_EFFECT_OSCILLATE = 27,
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SACT_EFFECT_POLYGON_ROTATE_X_CW = 28,
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SACT_EFFECT_POLYGON_ROTATE_X = 29,
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SACT_EFFECT_ROTATE_ZOOM_BLEND_BLUR = 30,
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SACT_EFFECT_ZIGZAG_CROSSFADE = 31,
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SACT_EFFECT_TV_SWITCH_OFF = 32,
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SACT_EFFECT_TV_SWITCH_ON = 33,
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SACT_EFFECT_POLYGON_EXPLOSION = 34,
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SACT_EFFECT_NOISE_CROSSFADE = 35,
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SACT_EFFECT_TURN_PAGE = 36,
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SACT_EFFECT_SEPIA_NOISE_CROSSFADE = 37,
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SACT_EFFECT_CRUMPLED_PAPER_PULL = 38,
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SACT_EFFECT_HORIZONTAL_ZIGZAG = 39,
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SACT_EFFECT_LINEAR_BLUR_HD = 40,
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SACT_EFFECT_VERTICAL_BAR_BLUR_HD = 41,
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SACT_EFFECT_AMAP_CROSSFADE2 = 42,
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SACT_EFFECT_ZOOM_LR = 43,
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SACT_EFFECT_ZOOR_RL = 44,
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SACT_EFFECT_CROSSFADE_LR = 45,
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SACT_EFFECT_CROSSFADE_RL = 46,
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SACT_EFFECT_PIXEL_EXPLOSION = 47,
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SACT_EFFECT_ZOOM_IN_CROSSFADE = 48,
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SACT_EFFECT_PIXEL_DROP = 49,
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SACT_EFFECT_BLUR_FADEOUT = 50,
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SACT_EFFECT_BLUR_CROSSFADE = 51,
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SACT_EFFECT_2ROT_ZOOM_BLEND_BLUR = 52,
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SACT_NR_EFFECTS
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};
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static const char *sact_effect_names[SACT_NR_EFFECTS] = {
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[SACT_EFFECT_CROSSFADE] = "SACT_EFFECT_CROSSFADE",
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[SACT_EFFECT_FADEOUT] = "SACT_EFFECT_FADEOUT",
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[SACT_EFFECT_FADEIN] = "SACT_EFFECT_FADEIN",
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[SACT_EFFECT_WHITEOUT] = "SACT_EFFECT_WHITEOUT",
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[SACT_EFFECT_WHITEIN] = "SACT_EFFECT_WHITEIN",
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[SACT_EFFECT_CROSSFADE_MOSAIC] = "SACT_EFFECT_CROSSFADE_MOSAIC",
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[SACT_EFFECT_BLIND_DOWN] = "SACT_EFFECT_BLIND_DOWN",
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[SACT_EFFECT_BLIND_LR] = "SACT_EFFECT_BLIND_LR",
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[SACT_EFFECT_BLIND_DOWN_LR] = "SACT_EFFECT_BLIND_DOWN_LR",
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[SACT_EFFECT_ZOOM_BLEND_BLUR] = "SACT_EFFECT_ZOOM_BLEND_BLUR",
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[SACT_EFFECT_LINEAR_BLUR] = "SACT_EFFECT_LINEAR_BLUR",
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[SACT_EFFECT_UP_DOWN_CROSSFADE] = "SACT_EFFECT_UP_DOWN_CROSSFADE",
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[SACT_EFFECT_DOWN_UP_CROSSFADE] = "SACT_EFFECT_DOWN_UP_CROSSFADE",
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[SACT_EFFECT_PENTAGRAM_IN_OUT] = "SACT_EFFECT_PENTAGRAM_IN_OUT",
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[SACT_EFFECT_PENTAGRAM_OUT_IN] = "SACT_EFFECT_PENTAGRAM_OUT_IN",
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[SACT_EFFECT_HEXAGRAM_IN_OUT] = "SACT_EFFECT_HEXAGRAM_IN_OUT",
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[SACT_EFFECT_HEXAGRAM_OUT_IN] = "SACT_EFFECT_HEXAGRAM_OUT_IN",
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[SACT_EFFECT_AMAP_CROSSFADE] = "SACT_EFFECT_AMAP_CROSSFADE",
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[SACT_EFFECT_VERTICAL_BAR_BLUR] = "SACT_EFFECT_VERTICAL_BAR_BLUR",
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[SACT_EFFECT_ROTATE_OUT] = "SACT_EFFECT_ROTATE_OUT",
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[SACT_EFFECT_ROTATE_IN] = "SACT_EFFECT_ROTATE_IN",
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[SACT_EFFECT_ROTATE_OUT_CW] = "SACT_EFFECT_ROTATE_OUT_CW",
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[SACT_EFFECT_ROTATE_IN_CW] = "SACT_EFFECT_ROTATE_IN_CW",
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[SACT_EFFECT_BLOCK_DISSOLVE] = "SACT_EFFECT_BLOCK_DISSOLVE",
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[SACT_EFFECT_POLYGON_ROTATE_Y] = "SACT_EFFECT_POLYGON_ROTATE_Y",
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[SACT_EFFECT_POLYGON_ROTATE_Y_CW] = "SACT_EFFECT_POLYGON_ROTATE_Y_CW",
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[SACT_EFFECT_OSCILLATE] = "SACT_EFFECT_OSCILLATE",
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[SACT_EFFECT_POLYGON_ROTATE_X_CW] = "SACT_EFFECT_POLYGON_ROTATE_X_CW",
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[SACT_EFFECT_POLYGON_ROTATE_X] = "SACT_EFFECT_POLYGON_ROTATE_X",
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[SACT_EFFECT_ROTATE_ZOOM_BLEND_BLUR] = "SACT_EFFECT_ROTATE_ZOOM_BLEND_BLUR",
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[SACT_EFFECT_ZIGZAG_CROSSFADE] = "SACT_EFFECT_ZIGZAG_CROSSFADE",
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[SACT_EFFECT_TV_SWITCH_OFF] = "SACT_EFFECT_TV_SWITCH_OFF",
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[SACT_EFFECT_TV_SWITCH_ON] = "SACT_EFFECT_TV_SWITCH_ON",
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[SACT_EFFECT_POLYGON_EXPLOSION] = "SACT_EFFECT_POLYGON_EXPLOSION",
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[SACT_EFFECT_NOISE_CROSSFADE] = "SACT_EFFECT_NOISE_CROSSFADE",
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[SACT_EFFECT_TURN_PAGE] = "SACT_EFFECT_TURN_PAGE",
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[SACT_EFFECT_SEPIA_NOISE_CROSSFADE] = "SACT_EFFECT_SEPIA_NOISE_CROSSFADE",
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[SACT_EFFECT_CRUMPLED_PAPER_PULL] = "SACT_EFFECT_CRUMPLED_PAPER_PULL",
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[SACT_EFFECT_HORIZONTAL_ZIGZAG] = "SACT_EFFECT_HORIZONTAL_ZIGZAG",
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[SACT_EFFECT_LINEAR_BLUR_HD] = "SACT_EFFECT_LINEAR_BLUR_HD",
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[SACT_EFFECT_VERTICAL_BAR_BLUR_HD] = "SACT_EFFECT_VERTICAL_BAR_BLUR_HD",
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[SACT_EFFECT_AMAP_CROSSFADE2] = "SACT_EFFECT_AMAP_CROSSFADE2",
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[SACT_EFFECT_ZOOM_LR] = "SACT_EFFECT_ZOOM_LR",
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[SACT_EFFECT_ZOOR_RL] = "SACT_EFFECT_ZOOR_RL",
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[SACT_EFFECT_CROSSFADE_LR] = "SACT_EFFECT_CROSSFADE_LR",
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[SACT_EFFECT_CROSSFADE_RL] = "SACT_EFFECT_CROSSFADE_RL",
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[SACT_EFFECT_PIXEL_EXPLOSION] = "SACT_EFFECT_PIXEL_EXPLOSION",
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[SACT_EFFECT_ZOOM_IN_CROSSFADE] = "SACT_EFFECT_ZOOM_IN_CROSSFADE",
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[SACT_EFFECT_PIXEL_DROP] = "SACT_EFFECT_PIXEL_DROP",
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[SACT_EFFECT_BLUR_FADEOUT] = "SACT_EFFECT_BLUR_FADEOUT",
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[SACT_EFFECT_BLUR_CROSSFADE] = "SACT_EFFECT_BLUR_CROSSFADE",
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[SACT_EFFECT_2ROT_ZOOM_BLEND_BLUR] = "SACT_EFFECT_2ROT_ZOOM_BLEND_BLUR",
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};
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int sact_Effect(int type, possibly_unused int time, possibly_unused int key)
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{
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switch (type) {
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default:
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if (type < 0 || type >= SACT_NR_EFFECTS)
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WARNING("Invalid or unknown effect: %d", type);
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else
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WARNING("Unimplemented effect: %s", sact_effect_names[type]);
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}
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return 0;
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}
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int sact_SP_GetUnuseNum(int min)
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{
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for (int i = min; i < nr_sprites; i++) {
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if (!sprites[i])
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return i;
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}
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int n = max(min, nr_sprites);
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realloc_sprite_table(n + 256);
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return n;
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}
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int sact_SP_Count(void)
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{
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int count = 0;
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for (int i = 0; i < nr_sprites; i++) {
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if (sprites[i])
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count++;
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}
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return count;
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}
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int sact_SP_Enum(union vm_value *array, int size)
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{
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int count = 0;
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for (int i = 0; i < nr_sprites && count < size; i++) {
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if (sprites[i]) {
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array[count++].i = i;
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}
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}
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return count;
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}
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int sact_SP_GetMaxZ(void)
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{
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if (TAILQ_EMPTY(&sprite_list))
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return 0;
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return TAILQ_LAST(&sprite_list, listhead)->z;
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}
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int sact_SP_SetCG(int sp_no, int cg_no)
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{
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struct sact_sprite *sp = sact_get_sprite(sp_no);
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if (!sp)
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sact_SP_Create(sp_no, 1, 1, 0, 0, 0, 255);
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if (!(sp = sact_get_sprite(sp_no))) {
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WARNING("Failed to create sprite");
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return 0;
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}
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struct cg *cg = cg_load(cg_no - 1);
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if (!cg)
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return 0;
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gfx_init_texture_with_cg(&sp->texture, cg);
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sp->rect.w = cg->metrics.w;
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sp->rect.h = cg->metrics.h;
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sp->cg_no = cg_no;
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cg_free(cg);
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return 1;
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}
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static struct sact_sprite *create_sprite(int sp_no, int width, int height, int r, int g, int b, int a)
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{
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struct sact_sprite *sp;
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if (sp_no < 0 || sp_no >= nr_sprites)
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VM_ERROR("Invalid sprite number: %d", sp_no);
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if (!(sp = sact_get_sprite(sp_no)))
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sp = alloc_sprite(sp_no);
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sp->color = (SDL_Color) { .r = r, .g = g, .b = b, .a = (a >= 0 ? a : 255) };
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sp->rect.w = width;
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sp->rect.h = height;
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if (!sp->show) {
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sp->show = true;
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sprite_register(sp);
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}
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gfx_delete_texture(&sp->texture);
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return sp;
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}
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int sact_SP_Create(int sp_no, int width, int height, int r, int g, int b, int a)
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{
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create_sprite(sp_no, width, height, r, g, b, a);
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return 1;
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}
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int sact_SP_CreatePixelOnly(int sp_no, int width, int height)
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{
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create_sprite(sp_no, width, height, 0, 0, 0, -1);
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return 1;
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}
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int sact_SP_Delete(int sp_no)
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{
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struct sact_sprite *sp = sact_get_sprite(sp_no);
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if (!sp) return 0;
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if (sp->show)
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sprite_unregister(sp);
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free_sprite(sp);
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return 1;
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}
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int sact_SP_SetZ(int sp_no, int z)
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{
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struct sact_sprite *sp = sact_get_sprite(sp_no);
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if (!sp) return 0;
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sp->z = z;
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if (sp->show) {
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sprite_unregister(sp);
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sprite_register(sp);
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}
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return 1;
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}
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int sact_SP_GetBlendRate(int sp_no)
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{
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struct texture *t = sact_get_texture(sp_no);
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return t ? t->alpha_mod : 0;
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}
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int sact_SP_SetBlendRate(int sp_no, int rate)
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{
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struct texture *t = sact_get_texture(sp_no);
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if (!t) return 0;
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t->alpha_mod = max(0, min(255, rate));
|
|
return 1;
|
|
}
|
|
|
|
int sact_SP_SetShow(int sp_no, bool show)
|
|
{
|
|
struct sact_sprite *sp = sact_get_sprite(sp_no);
|
|
if (!sp) return 0;
|
|
if (show == sp->show)
|
|
return 1;
|
|
sp->show = show;
|
|
if (show)
|
|
sprite_register(sp);
|
|
else
|
|
sprite_unregister(sp);
|
|
return 1;
|
|
}
|
|
|
|
int sact_SP_SetDrawMethod(int sp_no, int method)
|
|
{
|
|
struct texture *t = sact_get_texture(sp_no);
|
|
if (!t) return 0;
|
|
if (method < 0 || method >= NR_DRAW_METHODS) {
|
|
WARNING("unknown draw method: %d", method);
|
|
return 0;
|
|
}
|
|
t->draw_method = method;
|
|
return 1;
|
|
}
|
|
|
|
int sact_SP_GetDrawMethod(int sp_no)
|
|
{
|
|
struct texture *t = sact_get_texture(sp_no);
|
|
if (!t) return DRAW_METHOD_NORMAL;
|
|
return t->draw_method;
|
|
}
|
|
|
|
int sact_SP_ExistsAlpha(int sp_no)
|
|
{
|
|
struct sact_sprite *sp = sact_get_sprite(sp_no);
|
|
if (!sp) return 0;
|
|
return sp->texture.has_alpha;
|
|
}
|
|
|
|
static void init_text_metrics(struct text_metrics *tm, union vm_value *_tm)
|
|
{
|
|
*tm = (struct text_metrics) {
|
|
.color = {
|
|
.r = _tm[0].i,
|
|
.g = _tm[1].i,
|
|
.b = _tm[2].i,
|
|
.a = 255
|
|
},
|
|
.outline_color = {
|
|
.r = _tm[10].i,
|
|
.g = _tm[11].i,
|
|
.b = _tm[12].i,
|
|
.a = 255
|
|
},
|
|
.size = _tm[3].i,
|
|
.weight = _tm[4].i,
|
|
.face = _tm[5].i,
|
|
.outline_left = _tm[6].i,
|
|
.outline_up = _tm[7].i,
|
|
.outline_right = _tm[8].i,
|
|
.outline_down = _tm[9].i,
|
|
};
|
|
}
|
|
|
|
int sact_SP_TextDraw(int sp_no, struct string *text, union vm_value *_tm)
|
|
{
|
|
|
|
struct text_metrics tm;
|
|
struct sact_sprite *sp = sact_get_sprite(sp_no);
|
|
if (!sp) return 0;
|
|
|
|
init_text_metrics(&tm, _tm);
|
|
|
|
if (!sp->text.texture.handle) {
|
|
SDL_Color c;
|
|
if (tm.outline_left || tm.outline_right || tm.outline_up || tm.outline_down)
|
|
c = tm.outline_color;
|
|
else
|
|
c = tm.color;
|
|
c.a = 0;
|
|
gfx_init_texture_with_color(&sp->text.texture, sp->rect.w, sp->rect.h, c);
|
|
}
|
|
|
|
sp->text.pos.x += gfx_render_text(&sp->text.texture, sp->text.pos, text->text, &tm);
|
|
return 1;
|
|
}
|
|
|
|
static void clear_text(struct sact_sprite *sp)
|
|
{
|
|
gfx_delete_texture(&sp->text.texture);
|
|
}
|
|
|
|
int sact_SP_TextClear(int sp_no)
|
|
{
|
|
struct sact_sprite *sp = sact_get_sprite(sp_no);
|
|
if (!sp) return 0;
|
|
clear_text(sp);
|
|
return 1;
|
|
}
|
|
|
|
int sact_SP_TextCopy(int dno, int sno)
|
|
{
|
|
struct sact_sprite *dsp = sact_get_sprite(dno);
|
|
struct sact_sprite *ssp = sact_get_sprite(sno);
|
|
if (!ssp)
|
|
return 0;
|
|
if (!dsp) {
|
|
sact_SP_Create(dno, 1, 1, 0, 0, 0, 0);
|
|
if (!(dsp = sact_get_sprite(dno))) {
|
|
WARNING("Failed to create sprite");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
clear_text(dsp);
|
|
if (ssp->text.texture.handle) {
|
|
SDL_Color c = { 0, 0, 0, 0 };
|
|
gfx_init_texture_with_color(&dsp->text.texture, dsp->rect.w, dsp->rect.h, c);
|
|
gfx_copy(&dsp->text.texture, 0, 0, &ssp->text.texture, 0, 0, ssp->text.texture.w, ssp->text.texture.h);
|
|
gfx_copy_amap(&dsp->text.texture, 0, 0, &ssp->text.texture, 0, 0, ssp->text.texture.w, ssp->text.texture.h);
|
|
}
|
|
dsp->text.home = ssp->text.home;
|
|
dsp->text.pos = ssp->text.pos;
|
|
dsp->text.char_space = ssp->text.char_space;
|
|
dsp->text.line_space = ssp->text.line_space;
|
|
return 1;
|
|
}
|
|
|
|
int sact_SP_IsPtIn(int sp_no, int x, int y)
|
|
{
|
|
Point p = POINT(x, y);
|
|
struct sact_sprite *sp = sact_get_sprite(sp_no);
|
|
|
|
if (!sp || !SDL_PointInRect(&p, &sp->rect))
|
|
return 0;
|
|
|
|
Texture *t = sact_get_texture(sp_no);
|
|
SDL_Color c = gfx_get_pixel(t, x - sp->rect.x, y - sp->rect.y);
|
|
return !!c.a;
|
|
}
|
|
|
|
int sact_CG_GetMetrics(int cg_no, union vm_value *cgm)
|
|
{
|
|
struct cg_metrics metrics;
|
|
if (!cg_get_metrics(cg_no, &metrics))
|
|
return 0;
|
|
cgm[0].i = metrics.w;
|
|
cgm[1].i = metrics.h;
|
|
cgm[2].i = metrics.bpp;
|
|
cgm[3].i = metrics.has_pixel;
|
|
cgm[4].i = metrics.has_alpha;
|
|
cgm[5].i = metrics.pixel_pitch;
|
|
cgm[6].i = metrics.alpha_pitch;
|
|
return 1;
|
|
}
|
|
|
|
int sact_SP_GetAMapValue(int sp_no, int x, int y)
|
|
{
|
|
Texture *t = sact_get_texture(sp_no);
|
|
SDL_Color c = gfx_get_pixel(t, x, y);
|
|
return c.a;
|
|
}
|
|
|
|
int sact_SP_GetPixelValue(int sp_no, int x, int y, int *r, int *g, int *b)
|
|
{
|
|
Texture *t = sact_get_texture(sp_no);
|
|
SDL_Color c = gfx_get_pixel(t, x, y);
|
|
*r = c.r;
|
|
*g = c.g;
|
|
*b = c.b;
|
|
return 1;
|
|
}
|