Files
nunuhara_xsystem4/sact_graphics.c
T

581 lines
16 KiB
C

/* Copyright (C) 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#include "system4.h"
#include "sact.h"
#include "cg.h"
#include "input.h"
#include "gfx_core.h"
#include "vm.h"
#include "vm_string.h"
#include "utfsjis.h"
static struct sact_sprite *create_sprite(int sp_no, int width, int height, int r, int g, int b, int a);
static struct sact_sprite **sprites = NULL;
static int nr_sprites = 0;
// wallpaper
static struct sact_sprite wp;
TAILQ_HEAD(listhead, sact_sprite) sprite_list =
TAILQ_HEAD_INITIALIZER(sprite_list);
struct sact_sprite *sact_get_sprite(int sp)
{
if (sp < -1 || sp >= nr_sprites)
return NULL;
return sprites[sp];
}
struct texture *sact_get_texture(int sp_no)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp)
return NULL;
if (!sp->texture.handle) {
gfx_init_texture_with_color(&sp->texture, sp->rect.w, sp->rect.h, sp->color);
}
return &sp->texture;
}
static struct sact_sprite *alloc_sprite(int sp)
{
sprites[sp] = xcalloc(1, sizeof(struct sact_sprite));
sprites[sp]->no = sp;
return sprites[sp];
}
static void free_sprite(struct sact_sprite *sp)
{
if (sprites[sp->no] == NULL)
VM_ERROR("Double free of sact_sprite");
sprites[sp->no] = NULL;
gfx_delete_texture(&sp->texture);
gfx_delete_texture(&sp->text.texture);
free(sp);
}
static void sprite_register(struct sact_sprite *sp)
{
struct sact_sprite *p;
TAILQ_FOREACH(p, &sprite_list, entry) {
if (p->z > sp->z) {
TAILQ_INSERT_BEFORE(p, sp, entry);
return;
}
}
TAILQ_INSERT_TAIL(&sprite_list, sp, entry);
}
static void sprite_unregister(struct sact_sprite *sp)
{
TAILQ_REMOVE(&sprite_list, sp, entry);
}
static void realloc_sprite_table(int n)
{
int old_nr_sprites = nr_sprites;
nr_sprites = n;
struct sact_sprite **tmp = xrealloc(sprites-1, sizeof(struct sact_sprite*) * (nr_sprites+1));
sprites = tmp + 1;
memset(sprites + old_nr_sprites, 0, sizeof(struct sact_sprite*) * (nr_sprites - old_nr_sprites));
}
int sact_Init(void)
{
gfx_init();
gfx_font_init();
nr_sprites = 256;
sprites = xmalloc(sizeof(struct sact_sprite*) * 257);
memset(sprites, 0, sizeof(struct sact_sprite*) * 257);
// create sprite for main_surface
Texture *t = gfx_main_surface();
struct sact_sprite *sp = create_sprite(0, t->w, t->h, 0, 0, 0, 255);
sp->texture = *t; // XXX: textures normally shouldn't be copied like this...
sprites++;
return 1;
}
int sact_SetWP(int cg_no)
{
if (!cg_no) {
gfx_delete_texture(&wp.texture);
return 1;
}
struct cg *cg = cg_load(cg_no - 1);
if (!cg)
return 0;
gfx_delete_texture(&wp.texture);
gfx_init_texture_with_cg(&wp.texture, cg);
cg_free(cg);
return 1;
}
int sact_Update(void)
{
handle_events();
gfx_clear();
if (wp.texture.handle) {
Rectangle r = RECT(0, 0, wp.texture.w, wp.texture.h);
gfx_render_texture(&wp.texture, &r);
}
struct sact_sprite *p;
TAILQ_FOREACH(p, &sprite_list, entry) {
if (!p->texture.handle) {
gfx_init_texture_with_color(&p->texture, p->rect.w, p->rect.h, p->color);
}
gfx_render_texture(&p->texture, &p->rect);
if (p->text.texture.handle) {
gfx_render_texture(&p->text.texture, &p->rect);
}
}
gfx_swap();
return 1;
}
enum sact_effect {
SACT_EFFECT_CROSSFADE = 1,
SACT_EFFECT_FADEOUT = 2,
SACT_EFFECT_FADEIN = 3,
SACT_EFFECT_WHITEOUT = 4,
SACT_EFFECT_WHITEIN = 5,
SACT_EFFECT_CROSSFADE_MOSAIC = 6,
SACT_EFFECT_BLIND_DOWN = 7,
SACT_EFFECT_BLIND_LR = 8,
SACT_EFFECT_BLIND_DOWN_LR = 9,
SACT_EFFECT_ZOOM_BLEND_BLUR = 10,
SACT_EFFECT_LINEAR_BLUR = 11,
SACT_EFFECT_UP_DOWN_CROSSFADE = 12,
SACT_EFFECT_DOWN_UP_CROSSFADE = 13,
SACT_EFFECT_PENTAGRAM_IN_OUT = 14,
SACT_EFFECT_PENTAGRAM_OUT_IN = 15,
SACT_EFFECT_HEXAGRAM_IN_OUT = 16,
SACT_EFFECT_HEXAGRAM_OUT_IN = 17,
SACT_EFFECT_AMAP_CROSSFADE = 18,
SACT_EFFECT_VERTICAL_BAR_BLUR = 19,
SACT_EFFECT_ROTATE_OUT = 20,
SACT_EFFECT_ROTATE_IN = 21,
SACT_EFFECT_ROTATE_OUT_CW = 22,
SACT_EFFECT_ROTATE_IN_CW = 23,
SACT_EFFECT_BLOCK_DISSOLVE = 24,
SACT_EFFECT_POLYGON_ROTATE_Y = 25,
SACT_EFFECT_POLYGON_ROTATE_Y_CW = 26,
SACT_EFFECT_OSCILLATE = 27,
SACT_EFFECT_POLYGON_ROTATE_X_CW = 28,
SACT_EFFECT_POLYGON_ROTATE_X = 29,
SACT_EFFECT_ROTATE_ZOOM_BLEND_BLUR = 30,
SACT_EFFECT_ZIGZAG_CROSSFADE = 31,
SACT_EFFECT_TV_SWITCH_OFF = 32,
SACT_EFFECT_TV_SWITCH_ON = 33,
SACT_EFFECT_POLYGON_EXPLOSION = 34,
SACT_EFFECT_NOISE_CROSSFADE = 35,
SACT_EFFECT_TURN_PAGE = 36,
SACT_EFFECT_SEPIA_NOISE_CROSSFADE = 37,
SACT_EFFECT_CRUMPLED_PAPER_PULL = 38,
SACT_EFFECT_HORIZONTAL_ZIGZAG = 39,
SACT_EFFECT_LINEAR_BLUR_HD = 40,
SACT_EFFECT_VERTICAL_BAR_BLUR_HD = 41,
SACT_EFFECT_AMAP_CROSSFADE2 = 42,
SACT_EFFECT_ZOOM_LR = 43,
SACT_EFFECT_ZOOR_RL = 44,
SACT_EFFECT_CROSSFADE_LR = 45,
SACT_EFFECT_CROSSFADE_RL = 46,
SACT_EFFECT_PIXEL_EXPLOSION = 47,
SACT_EFFECT_ZOOM_IN_CROSSFADE = 48,
SACT_EFFECT_PIXEL_DROP = 49,
SACT_EFFECT_BLUR_FADEOUT = 50,
SACT_EFFECT_BLUR_CROSSFADE = 51,
SACT_EFFECT_2ROT_ZOOM_BLEND_BLUR = 52,
SACT_NR_EFFECTS
};
static const char *sact_effect_names[SACT_NR_EFFECTS] = {
[SACT_EFFECT_CROSSFADE] = "SACT_EFFECT_CROSSFADE",
[SACT_EFFECT_FADEOUT] = "SACT_EFFECT_FADEOUT",
[SACT_EFFECT_FADEIN] = "SACT_EFFECT_FADEIN",
[SACT_EFFECT_WHITEOUT] = "SACT_EFFECT_WHITEOUT",
[SACT_EFFECT_WHITEIN] = "SACT_EFFECT_WHITEIN",
[SACT_EFFECT_CROSSFADE_MOSAIC] = "SACT_EFFECT_CROSSFADE_MOSAIC",
[SACT_EFFECT_BLIND_DOWN] = "SACT_EFFECT_BLIND_DOWN",
[SACT_EFFECT_BLIND_LR] = "SACT_EFFECT_BLIND_LR",
[SACT_EFFECT_BLIND_DOWN_LR] = "SACT_EFFECT_BLIND_DOWN_LR",
[SACT_EFFECT_ZOOM_BLEND_BLUR] = "SACT_EFFECT_ZOOM_BLEND_BLUR",
[SACT_EFFECT_LINEAR_BLUR] = "SACT_EFFECT_LINEAR_BLUR",
[SACT_EFFECT_UP_DOWN_CROSSFADE] = "SACT_EFFECT_UP_DOWN_CROSSFADE",
[SACT_EFFECT_DOWN_UP_CROSSFADE] = "SACT_EFFECT_DOWN_UP_CROSSFADE",
[SACT_EFFECT_PENTAGRAM_IN_OUT] = "SACT_EFFECT_PENTAGRAM_IN_OUT",
[SACT_EFFECT_PENTAGRAM_OUT_IN] = "SACT_EFFECT_PENTAGRAM_OUT_IN",
[SACT_EFFECT_HEXAGRAM_IN_OUT] = "SACT_EFFECT_HEXAGRAM_IN_OUT",
[SACT_EFFECT_HEXAGRAM_OUT_IN] = "SACT_EFFECT_HEXAGRAM_OUT_IN",
[SACT_EFFECT_AMAP_CROSSFADE] = "SACT_EFFECT_AMAP_CROSSFADE",
[SACT_EFFECT_VERTICAL_BAR_BLUR] = "SACT_EFFECT_VERTICAL_BAR_BLUR",
[SACT_EFFECT_ROTATE_OUT] = "SACT_EFFECT_ROTATE_OUT",
[SACT_EFFECT_ROTATE_IN] = "SACT_EFFECT_ROTATE_IN",
[SACT_EFFECT_ROTATE_OUT_CW] = "SACT_EFFECT_ROTATE_OUT_CW",
[SACT_EFFECT_ROTATE_IN_CW] = "SACT_EFFECT_ROTATE_IN_CW",
[SACT_EFFECT_BLOCK_DISSOLVE] = "SACT_EFFECT_BLOCK_DISSOLVE",
[SACT_EFFECT_POLYGON_ROTATE_Y] = "SACT_EFFECT_POLYGON_ROTATE_Y",
[SACT_EFFECT_POLYGON_ROTATE_Y_CW] = "SACT_EFFECT_POLYGON_ROTATE_Y_CW",
[SACT_EFFECT_OSCILLATE] = "SACT_EFFECT_OSCILLATE",
[SACT_EFFECT_POLYGON_ROTATE_X_CW] = "SACT_EFFECT_POLYGON_ROTATE_X_CW",
[SACT_EFFECT_POLYGON_ROTATE_X] = "SACT_EFFECT_POLYGON_ROTATE_X",
[SACT_EFFECT_ROTATE_ZOOM_BLEND_BLUR] = "SACT_EFFECT_ROTATE_ZOOM_BLEND_BLUR",
[SACT_EFFECT_ZIGZAG_CROSSFADE] = "SACT_EFFECT_ZIGZAG_CROSSFADE",
[SACT_EFFECT_TV_SWITCH_OFF] = "SACT_EFFECT_TV_SWITCH_OFF",
[SACT_EFFECT_TV_SWITCH_ON] = "SACT_EFFECT_TV_SWITCH_ON",
[SACT_EFFECT_POLYGON_EXPLOSION] = "SACT_EFFECT_POLYGON_EXPLOSION",
[SACT_EFFECT_NOISE_CROSSFADE] = "SACT_EFFECT_NOISE_CROSSFADE",
[SACT_EFFECT_TURN_PAGE] = "SACT_EFFECT_TURN_PAGE",
[SACT_EFFECT_SEPIA_NOISE_CROSSFADE] = "SACT_EFFECT_SEPIA_NOISE_CROSSFADE",
[SACT_EFFECT_CRUMPLED_PAPER_PULL] = "SACT_EFFECT_CRUMPLED_PAPER_PULL",
[SACT_EFFECT_HORIZONTAL_ZIGZAG] = "SACT_EFFECT_HORIZONTAL_ZIGZAG",
[SACT_EFFECT_LINEAR_BLUR_HD] = "SACT_EFFECT_LINEAR_BLUR_HD",
[SACT_EFFECT_VERTICAL_BAR_BLUR_HD] = "SACT_EFFECT_VERTICAL_BAR_BLUR_HD",
[SACT_EFFECT_AMAP_CROSSFADE2] = "SACT_EFFECT_AMAP_CROSSFADE2",
[SACT_EFFECT_ZOOM_LR] = "SACT_EFFECT_ZOOM_LR",
[SACT_EFFECT_ZOOR_RL] = "SACT_EFFECT_ZOOR_RL",
[SACT_EFFECT_CROSSFADE_LR] = "SACT_EFFECT_CROSSFADE_LR",
[SACT_EFFECT_CROSSFADE_RL] = "SACT_EFFECT_CROSSFADE_RL",
[SACT_EFFECT_PIXEL_EXPLOSION] = "SACT_EFFECT_PIXEL_EXPLOSION",
[SACT_EFFECT_ZOOM_IN_CROSSFADE] = "SACT_EFFECT_ZOOM_IN_CROSSFADE",
[SACT_EFFECT_PIXEL_DROP] = "SACT_EFFECT_PIXEL_DROP",
[SACT_EFFECT_BLUR_FADEOUT] = "SACT_EFFECT_BLUR_FADEOUT",
[SACT_EFFECT_BLUR_CROSSFADE] = "SACT_EFFECT_BLUR_CROSSFADE",
[SACT_EFFECT_2ROT_ZOOM_BLEND_BLUR] = "SACT_EFFECT_2ROT_ZOOM_BLEND_BLUR",
};
int sact_Effect(int type, possibly_unused int time, possibly_unused int key)
{
switch (type) {
default:
if (type < 0 || type >= SACT_NR_EFFECTS)
WARNING("Invalid or unknown effect: %d", type);
else
WARNING("Unimplemented effect: %s", sact_effect_names[type]);
}
return 0;
}
int sact_SP_GetUnuseNum(int min)
{
for (int i = min; i < nr_sprites; i++) {
if (!sprites[i])
return i;
}
int n = max(min, nr_sprites);
realloc_sprite_table(n + 256);
return n;
}
int sact_SP_Count(void)
{
int count = 0;
for (int i = 0; i < nr_sprites; i++) {
if (sprites[i])
count++;
}
return count;
}
int sact_SP_Enum(union vm_value *array, int size)
{
int count = 0;
for (int i = 0; i < nr_sprites && count < size; i++) {
if (sprites[i]) {
array[count++].i = i;
}
}
return count;
}
int sact_SP_GetMaxZ(void)
{
if (TAILQ_EMPTY(&sprite_list))
return 0;
return TAILQ_LAST(&sprite_list, listhead)->z;
}
int sact_SP_SetCG(int sp_no, int cg_no)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp)
sact_SP_Create(sp_no, 1, 1, 0, 0, 0, 255);
if (!(sp = sact_get_sprite(sp_no))) {
WARNING("Failed to create sprite");
return 0;
}
struct cg *cg = cg_load(cg_no - 1);
if (!cg)
return 0;
gfx_init_texture_with_cg(&sp->texture, cg);
sp->rect.w = cg->metrics.w;
sp->rect.h = cg->metrics.h;
sp->cg_no = cg_no;
cg_free(cg);
return 1;
}
static struct sact_sprite *create_sprite(int sp_no, int width, int height, int r, int g, int b, int a)
{
struct sact_sprite *sp;
if (sp_no < 0 || sp_no >= nr_sprites)
VM_ERROR("Invalid sprite number: %d", sp_no);
if (!(sp = sact_get_sprite(sp_no)))
sp = alloc_sprite(sp_no);
sp->color = (SDL_Color) { .r = r, .g = g, .b = b, .a = (a >= 0 ? a : 255) };
sp->rect.w = width;
sp->rect.h = height;
if (!sp->show) {
sp->show = true;
sprite_register(sp);
}
gfx_delete_texture(&sp->texture);
return sp;
}
int sact_SP_Create(int sp_no, int width, int height, int r, int g, int b, int a)
{
create_sprite(sp_no, width, height, r, g, b, a);
return 1;
}
int sact_SP_CreatePixelOnly(int sp_no, int width, int height)
{
create_sprite(sp_no, width, height, 0, 0, 0, -1);
return 1;
}
int sact_SP_Delete(int sp_no)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
if (sp->show)
sprite_unregister(sp);
free_sprite(sp);
return 1;
}
int sact_SP_SetZ(int sp_no, int z)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
sp->z = z;
if (sp->show) {
sprite_unregister(sp);
sprite_register(sp);
}
return 1;
}
int sact_SP_GetBlendRate(int sp_no)
{
struct texture *t = sact_get_texture(sp_no);
return t ? t->alpha_mod : 0;
}
int sact_SP_SetBlendRate(int sp_no, int rate)
{
struct texture *t = sact_get_texture(sp_no);
if (!t) return 0;
t->alpha_mod = max(0, min(255, rate));
return 1;
}
int sact_SP_SetShow(int sp_no, bool show)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
if (show == sp->show)
return 1;
sp->show = show;
if (show)
sprite_register(sp);
else
sprite_unregister(sp);
return 1;
}
int sact_SP_SetDrawMethod(int sp_no, int method)
{
struct texture *t = sact_get_texture(sp_no);
if (!t) return 0;
if (method < 0 || method >= NR_DRAW_METHODS) {
WARNING("unknown draw method: %d", method);
return 0;
}
t->draw_method = method;
return 1;
}
int sact_SP_GetDrawMethod(int sp_no)
{
struct texture *t = sact_get_texture(sp_no);
if (!t) return DRAW_METHOD_NORMAL;
return t->draw_method;
}
int sact_SP_ExistsAlpha(int sp_no)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
return sp->texture.has_alpha;
}
static void init_text_metrics(struct text_metrics *tm, union vm_value *_tm)
{
*tm = (struct text_metrics) {
.color = {
.r = _tm[0].i,
.g = _tm[1].i,
.b = _tm[2].i,
.a = 255
},
.outline_color = {
.r = _tm[10].i,
.g = _tm[11].i,
.b = _tm[12].i,
.a = 255
},
.size = _tm[3].i,
.weight = _tm[4].i,
.face = _tm[5].i,
.outline_left = _tm[6].i,
.outline_up = _tm[7].i,
.outline_right = _tm[8].i,
.outline_down = _tm[9].i,
};
}
int sact_SP_TextDraw(int sp_no, struct string *text, union vm_value *_tm)
{
struct text_metrics tm;
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
init_text_metrics(&tm, _tm);
if (!sp->text.texture.handle) {
SDL_Color c;
if (tm.outline_left || tm.outline_right || tm.outline_up || tm.outline_down)
c = tm.outline_color;
else
c = tm.color;
c.a = 0;
gfx_init_texture_with_color(&sp->text.texture, sp->rect.w, sp->rect.h, c);
}
sp->text.pos.x += gfx_render_text(&sp->text.texture, sp->text.pos, text->text, &tm);
return 1;
}
static void clear_text(struct sact_sprite *sp)
{
gfx_delete_texture(&sp->text.texture);
}
int sact_SP_TextClear(int sp_no)
{
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp) return 0;
clear_text(sp);
return 1;
}
int sact_SP_TextCopy(int dno, int sno)
{
struct sact_sprite *dsp = sact_get_sprite(dno);
struct sact_sprite *ssp = sact_get_sprite(sno);
if (!ssp)
return 0;
if (!dsp) {
sact_SP_Create(dno, 1, 1, 0, 0, 0, 0);
if (!(dsp = sact_get_sprite(dno))) {
WARNING("Failed to create sprite");
return 0;
}
}
clear_text(dsp);
if (ssp->text.texture.handle) {
SDL_Color c = { 0, 0, 0, 0 };
gfx_init_texture_with_color(&dsp->text.texture, dsp->rect.w, dsp->rect.h, c);
gfx_copy(&dsp->text.texture, 0, 0, &ssp->text.texture, 0, 0, ssp->text.texture.w, ssp->text.texture.h);
gfx_copy_amap(&dsp->text.texture, 0, 0, &ssp->text.texture, 0, 0, ssp->text.texture.w, ssp->text.texture.h);
}
dsp->text.home = ssp->text.home;
dsp->text.pos = ssp->text.pos;
dsp->text.char_space = ssp->text.char_space;
dsp->text.line_space = ssp->text.line_space;
return 1;
}
int sact_SP_IsPtIn(int sp_no, int x, int y)
{
Point p = POINT(x, y);
struct sact_sprite *sp = sact_get_sprite(sp_no);
if (!sp || !SDL_PointInRect(&p, &sp->rect))
return 0;
Texture *t = sact_get_texture(sp_no);
SDL_Color c = gfx_get_pixel(t, x - sp->rect.x, y - sp->rect.y);
return !!c.a;
}
int sact_CG_GetMetrics(int cg_no, union vm_value *cgm)
{
struct cg_metrics metrics;
if (!cg_get_metrics(cg_no, &metrics))
return 0;
cgm[0].i = metrics.w;
cgm[1].i = metrics.h;
cgm[2].i = metrics.bpp;
cgm[3].i = metrics.has_pixel;
cgm[4].i = metrics.has_alpha;
cgm[5].i = metrics.pixel_pitch;
cgm[6].i = metrics.alpha_pitch;
return 1;
}
int sact_SP_GetAMapValue(int sp_no, int x, int y)
{
Texture *t = sact_get_texture(sp_no);
SDL_Color c = gfx_get_pixel(t, x, y);
return c.a;
}
int sact_SP_GetPixelValue(int sp_no, int x, int y, int *r, int *g, int *b)
{
Texture *t = sact_get_texture(sp_no);
SDL_Color c = gfx_get_pixel(t, x, y);
*r = c.r;
*g = c.g;
*b = c.b;
return 1;
}