Files
nunuhara_xsystem4/graphics.h
T
Nunuhara Cabbage e90821cc20 Use OpenGL instead of SDL's 2D graphics API
This will be necessary for supporting 3D games in the future (Rance VI,
GALZOO, etc.).
2019-12-16 19:59:17 -08:00

45 lines
1.4 KiB
C

/* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
* 2019 Nunuhara Cabbage <nunuhara@haniwa.technology>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://gnu.org/licenses/>.
*/
#ifndef SYSTEM4_GRAPHICS_H
#define SYSTEM4_GRAPHICS_H
#include <stdint.h>
#include <SDL.h>
typedef SDL_Color Color;
#define COLOR(_r, _g, _b, _a) ((Color){.r=_r, .g=_g, .b=_b, .a=_a})
typedef SDL_Point Point;
#define POINT(_x, _y) ((Point){.x=_x, .y=_y})
typedef struct {
int w;
int h;
} Dimension;
#define DIM(_w, _h) ((Dimension){.w=_w, .h=_h})
typedef SDL_Rect Rectangle;
#define RECT(_x, _y, _w, _h) ((Rectangle){.x=_x, .y=_y, .w=_w, .h=_h})
#endif /* SYSTEM4_GRAPHICS_H */