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kichikuou 09dc9470ae TapirEngine: Proper collision detection
Collision detection is based on a mesh named "collision" in the map's 3D
model. The "collision" mesh specifies the area in which the character
can move in the xz plane, and the y coordinate represents the height of
the map at that point.

Now cglm 0.9.2 is required, for 2D AABB operations.
2024-09-30 09:11:54 +09:00

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[wrap-git]
url = https://github.com/recp/cglm.git
revision = v0.9.2