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Collision detection is based on a mesh named "collision" in the map's 3D model. The "collision" mesh specifies the area in which the character can move in the xz plane, and the y coordinate represents the height of the map at that point. Now cglm 0.9.2 is required, for 2D AABB operations.
4 lines
68 B
Plaintext
4 lines
68 B
Plaintext
[wrap-git]
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url = https://github.com/recp/cglm.git
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revision = v0.9.2
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