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kichikuou ddf6ac5088 Implement PastelChime2.AutoDungeonE_Create
This function is responsible for generating random dungeons for Pastel
Chime Continue.

The dgn_generate_drawfield() function implements the main logic. This
algorithm constructs the dungeon through a multi-step process involving
room creation, recursive expansion, wall placement, treasure room
generation, and corridor pruning/extension.

AutoDungeonE_Create() calls this function to create a layout based on
specified parameters, and then populates arrays with the proposed
coordinates of items, enemies, and traps.

This implementation strives to faithfully reproduce the behavior of
DrawField.dll, including its bugs, although it has not been strictly
verified.
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