/* Copyright (C) 2019 Nunuhara Cabbage * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #include #include #include #include #include #include #include #include #include #include #include "system4.h" #include "system4/ain.h" #include "system4/file.h" #include "system4/ini.h" #include "system4/instructions.h" #include "system4/string.h" #include "system4/utfsjis.h" #include "xsystem4.h" #include "asset_manager.h" #include "debugger.h" #include "file.h" #include "gfx/gfx.h" #include "little_endian.h" #include "vm.h" struct config config = { .game_name = NULL, .ain_filename = NULL, .game_dir = NULL, .save_dir = NULL, .home_dir = NULL, .view_width = 800, .view_height = 600, .mixer_nr_channels = 0, .mixer_channels = NULL, }; char *unix_path(const char *path) { char *utf = sjis2utf(path, strlen(path)); for (int i = 0; utf[i]; i++) { if (utf[i] == '\\') utf[i] = '/'; } return utf; } static bool is_absolute_path(const char *path) { #if (defined(_WIN32) || defined(__WIN32__)) int i = (isalpha(path[0]) && path[1] == ':') ? 2 : 0; return path[i] == '/' || path[i] == '\\'; #else return path[0] == '/'; #endif } static char *resolve_path(const char *dir, const char *path) { char *utf = unix_path(path); if (is_absolute_path(utf)) return utf; char *resolved = xmalloc(strlen(dir) + strlen(utf) + 2); strcpy(resolved, dir); strcat(resolved, "/"); strcat(resolved, utf); free(utf); return resolved; } char *gamedir_path(const char *path) { return resolve_path(config.game_dir, path); } char *savedir_path(const char *path) { return resolve_path(config.save_dir, path); } static struct string *ini_string(struct ini_entry *entry) { if (entry->value.type != INI_STRING) ERROR("ini value for '%s' is not a string", entry->name->text); return entry->value.s; } static int ini_integer(struct ini_entry *entry) { if (entry->value.type != INI_INTEGER) ERROR("ini value for '%s' is not an integer", entry->name->text); return entry->value.i; } static void read_mixer_channels(struct ini_entry *entry) { if (entry->value.type != INI_LIST) ERROR("ini value for 'VolumeValancer' is not a list"); config.mixer_nr_channels = entry->value.list_size; config.mixer_channels = xcalloc(entry->value.list_size, sizeof(char*)); for (size_t i = 0; i < entry->value.list_size; i++) { if (entry->value.list[i].type == INI_NULL) { WARNING("No name given for VolumeValancer[%d]", i); continue; } if (entry->value.list[i].type == INI_STRING) { config.mixer_channels[i] = strdup(entry->value.list[i].s->text); } else if (entry->value.list[i].type == INI_LIST) { if (entry->value.list[i].list_size != 2) ERROR("ini value for 'VolumeValancer' is list of wrong size"); if (entry->value.list[i].list[0].type != INI_STRING) ERROR("ini value for 'VolumeValancer' name is not a string"); if (entry->value.list[i].list[1].type != INI_INTEGER) ERROR("ini value for 'VolumeValancer' level is not an integer"); config.mixer_channels[i] = strdup(entry->value.list[i].list[0].s->text); } } } static void read_config(const char *path) { int ini_size; struct ini_entry *ini = ini_parse(path, &ini_size); if (!ini) ERROR("Failed to read %s", path); for (int i = 0; i < ini_size; i++) { if (!strcmp(ini[i].name->text, "GameName")) { config.game_name = strdup(ini_string(&ini[i])->text); } else if (!strcmp(ini[i].name->text, "CodeName")) { config.ain_filename = strdup(ini_string(&ini[i])->text); } else if (!strcmp(ini[i].name->text, "SaveFolder")) { config.save_dir = strdup(ini_string(&ini[i])->text); } else if (!strcmp(ini[i].name->text, "ViewWidth")) { config.view_width = ini_integer(&ini[i]); } else if (!strcmp(ini[i].name->text, "ViewHeight")) { config.view_height = ini_integer(&ini[i]); } else if (!strcmp(ini[i].name->text, "VolumeValancer")) { read_mixer_channels(&ini[i]); } ini_free_entry(&ini[i]); } free(ini); } static void read_user_config_file(const char *path) { int ini_size; struct ini_entry *ini = ini_parse(path, &ini_size); if (!ini) return; for (int i = 0; i < ini_size; i++) { if (!strcmp(ini[i].name->text, "font-mincho")) { font_paths[FONT_MINCHO] = xstrdup(ini_string(&ini[i])->text); } else if (!strcmp(ini[i].name->text, "font-gothic")) { font_paths[FONT_GOTHIC] = xstrdup(ini_string(&ini[i])->text); } ini_free_entry(&ini[i]); } free(ini); } static void read_user_config(void) { char *path; // global config path = xmalloc(PATH_MAX); snprintf(path, PATH_MAX-1, "%s/.xsys4rc", config.home_dir); read_user_config_file(path); free(path); // game-specific config path = gamedir_path(".xsys4rc"); read_user_config_file(path); free(path); } static char *get_xsystem4_home(void) { // $XSYSTEM4_HOME char *env_home = getenv("XSYSTEM4_HOME"); if (env_home && *env_home) { return xstrdup(env_home); } // $XDG_DATA_HOME/xsystem4 env_home = getenv("XDG_DATA_HOME"); if (env_home && *env_home) { char *home = xmalloc(strlen(env_home) + strlen("/xsystem4") + 1); strcpy(home, env_home); strcat(home, "/xsystem4"); return home; } // $HOME/.xsystem4 env_home = getenv("HOME"); if (env_home && *env_home) { char *home = xmalloc(strlen(env_home) + strlen("/.xsystem4") + 1); strcpy(home, env_home); strcat(home, "/.xsystem4"); return home; } // If all else fails, use the current directory return xstrdup("."); } static char *get_save_path(const char *dir_name) { if (!dir_name) dir_name = "SaveData"; char *utf8_game_name = sjis2utf(config.game_name, strlen(config.game_name)); char *utf8_dir_name = sjis2utf(dir_name, strlen(dir_name)); char *save_dir = xmalloc(strlen(config.home_dir) + 1 + strlen(utf8_game_name) + 1 + strlen(utf8_dir_name) + 1); strcpy(save_dir, config.home_dir); strcat(save_dir, "/"); strcat(save_dir, utf8_game_name); strcat(save_dir, "/"); strcat(save_dir, utf8_dir_name); free(utf8_game_name); free(utf8_dir_name); return save_dir; } static void config_init(void) { config.home_dir = get_xsystem4_home(); if (!config.game_name) config.game_name = strdup(config.ain_filename); char *new_save_dir = get_save_path(config.save_dir); free(config.save_dir); config.save_dir = new_save_dir; mkdir_p(new_save_dir); } static void config_init_with_ini(const char *ini_path) { read_config(ini_path); if (!config.ain_filename) ERROR("No AIN filename specified in %s", ini_path); char *tmp = strdup(ini_path); config.game_dir = strdup(dirname(tmp)); free(tmp); config_init(); } static void config_init_with_dir(const char *dir) { char path[PATH_MAX]; snprintf(path, PATH_MAX, "%s/System40.ini", dir); if (!file_exists(path)) { snprintf(path, PATH_MAX, "%s/AliceStart.ini", dir); } config_init_with_ini(path); } static void config_init_with_ain(const char *ain_path) { char *basename_tmp = strdup(ain_path); char *dirname_tmp = strdup(ain_path); config.ain_filename = strdup(basename(basename_tmp)); config.game_dir = strdup(dirname(dirname_tmp)); free(basename_tmp); free(dirname_tmp); config_init(); } #if (!defined(_WIN32) && !defined(__WIN32__)) #include void cleanup(possibly_unused int signal) { while (waitpid((pid_t)-1, 0, WNOHANG) > 0); } #endif static void ain_audit(FILE *f, struct ain *ain) { link_libraries(); for (size_t addr = 0; addr < ain->code_size;) { uint16_t opcode = LittleEndian_getW(ain->code, addr); const struct instruction *instr = &instructions[opcode]; if (opcode >= NR_OPCODES) { ERROR("0x%08zx: Invalid/unknown opcode: %x", opcode); } if (!instr->implemented) { fprintf(f, "0x%08zx: %s (unimplemented instruction)\n", addr, instr->name); } if (opcode == CALLSYS) { uint32_t syscode = LittleEndian_getDW(ain->code, addr + 2); if (syscode >= NR_SYSCALLS) { ERROR("0x%08zx: CALLSYS system.(0x%x)\n", addr, syscode); } const char * const name = syscalls[syscode].name; if (!name) { fprintf(f, "0x%08zx: CALLSYS system.(0x%x)\n", addr, syscode); } else if (!syscalls[syscode].implemented) { fprintf(f, "0x%08zx: CALLSYS %s (unimplemented system call)\n", addr, name); } } if (opcode == CALLHLL) { uint32_t lib = LittleEndian_getDW(ain->code, addr+2); uint32_t fun = LittleEndian_getDW(ain->code, addr+6); if (!library_exists(lib)) { fprintf(f, "0x%08zx: CALLHLL %s.%s (unimplemented library)\n", addr, ain->libraries[lib].name, ain->libraries[lib].functions[fun].name); } else if (!library_function_exists(lib, fun)) { fprintf(f, "0x%08zx: CALLHLL %s.%s (unimplemented function)\n", addr, ain->libraries[lib].name, ain->libraries[lib].functions[fun].name); } } // TODO: audit library calls addr += instruction_width(opcode); } fflush(f); } static void usage(void) { puts("Usage: xsystem4 "); puts(" -h, --help Display this message and exit"); puts(" -a, --audit Audit AIN file for xsystem4 compatibility"); puts(" --font-mincho Specify the path to the mincho font to use"); puts(" --font-gothic Specify the path to the gothic font to use"); puts(" --nodebug Disable debugger"); #ifdef DEBUGGER_ENABLED puts(" --debug Start in debugger"); #endif } enum { LOPT_HELP = 256, LOPT_AUDIT, LOPT_FONT_MINCHO, LOPT_FONT_GOTHIC, LOPT_NODEBUG, #ifdef DEBUGGER_ENABLED LOPT_DEBUG, #endif }; int main(int argc, char *argv[]) { initialize_instructions(); char *ainfile; int err = AIN_SUCCESS; bool audit = false; #ifdef DEBUGGER_ENABLED bool start_in_debugger = false; #endif char *font_mincho = NULL; char *font_gothic = NULL; while (1) { static struct option long_options[] = { { "help", no_argument, 0, LOPT_HELP }, { "audit", no_argument, 0, LOPT_AUDIT }, { "font-mincho", required_argument, 0, LOPT_FONT_MINCHO }, { "font-gothic", required_argument, 0, LOPT_FONT_GOTHIC }, { "nodebug", no_argument, 0, LOPT_NODEBUG }, #ifdef DEBUGGER_ENABLED { "debug", no_argument, 0, LOPT_DEBUG }, #endif }; int option_index = 0; int c = getopt_long(argc, argv, "ha", long_options, &option_index); if (c == -1) break; switch (c) { case 'h': case LOPT_HELP: usage(); return 0; case 'a': case LOPT_AUDIT: audit = true; break; case LOPT_FONT_MINCHO: font_mincho = optarg; break; case LOPT_FONT_GOTHIC: font_gothic = optarg; break; #ifdef DEBUGGER_ENABLED case LOPT_NODEBUG: dbg_enabled = false; break; case LOPT_DEBUG: start_in_debugger = true; break; #else case LOPT_NODEBUG: break; #endif } } argc -= optind; argv += optind; if (argc < 1) { config_init_with_dir("."); } else if (argc > 1) { usage(); ERROR("Too many arguments"); } else if (is_directory(argv[0])) { config_init_with_dir(argv[0]); } else if (!strcasecmp(file_extension(argv[0]), "ini")) { config_init_with_ini(argv[0]); } else if (!strcasecmp(file_extension(argv[0]), "ain")) { config_init_with_ain(argv[0]); } ainfile = gamedir_path(config.ain_filename); #if (!defined(_WIN32) && !defined(__WIN32__)) signal(SIGCHLD, cleanup); #endif read_user_config(); // NOTE: some command line options are handled here so that they // will override settings from .xsys4rc files if (font_mincho) font_paths[FONT_MINCHO] = font_mincho; if (font_gothic) font_paths[FONT_GOTHIC] = font_gothic; if (!(ain = ain_open(ainfile, &err))) { ERROR("%s", ain_strerror(err)); } if (audit) { ain_audit(stdout, ain); ain_free(ain); return 0; } asset_manager_init(); #ifdef DEBUGGER_ENABLED dbg_init(); if (start_in_debugger) dbg_repl(); #endif sys_exit(vm_execute_ain(ain)); }