/* Copyright (C) 2019 Nunuhara Cabbage * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #include #include "system4.h" #include "asset_manager.h" #include "audio.h" #include "id_pool.h" #include "mixer.h" #include "xsystem4.h" /* * Common audio interface for SACT2/KiwiSoundEngine. * This is just a wrapper over the generic audio interface in audio_mixer.c. */ static struct id_pool wav; static struct id_pool bgm; // Anonymous channels for playing sounds in-engine. audio_update must be called // periodically to clean up channels that have finished playing. #define NR_ANONYMOUS_CHANNELS 64 static int anonymous_channels[NR_ANONYMOUS_CHANNELS]; void audio_init(void) { static bool audio_initialized = false; if (audio_initialized) return; id_pool_init(&wav, 0); id_pool_init(&bgm, 0); for (int i = 0; i < NR_ANONYMOUS_CHANNELS; i++) { anonymous_channels[i] = -1; } mixer_init(); audio_initialized = true; } void audio_reset(void) { for (int i = id_pool_get_first(&wav); i >= 0; i = id_pool_get_next(&wav, i)) { wav_unprepare(i); } for (int i = id_pool_get_first(&bgm); i >= 0; i = id_pool_get_next(&bgm, i)) { bgm_unprepare(i); } for (int i = 0; i < NR_ANONYMOUS_CHANNELS; i++) { anonymous_channels[i] = -1; } } void audio_update(void) { for (int i = 0; i < NR_ANONYMOUS_CHANNELS; i++) { if (anonymous_channels[i] >= 0) { if (!wav_is_playing(anonymous_channels[i])) { wav_unprepare(anonymous_channels[i]); anonymous_channels[i] = -1; } } } } bool audio_play_sound(int sound_no) { for (int i = 0; i < NR_ANONYMOUS_CHANNELS; i++) { if (anonymous_channels[i] == -1) { int ch = wav_get_unused_channel(); if (!wav_prepare(ch, sound_no)) return false; if (!wav_play(ch)) { wav_unprepare(ch); return false; } anonymous_channels[i] = ch; return true; } } WARNING("Failed to allocate anonymous audio channel"); return false; } bool audio_play_archive_data(struct archive_data *dfile) { for (int i = 0; i < NR_ANONYMOUS_CHANNELS; i++) { if (anonymous_channels[i] == -1) { int ch = wav_get_unused_channel(); if (!wav_prepare_from_archive_data(ch, dfile)) return false; if (!wav_play(ch)) { wav_unprepare(ch); return false; } anonymous_channels[i] = ch; return true; } } WARNING("Failed to allocate anonymous audio channel"); return false; } bool wav_exists(int no) { return asset_exists(ASSET_SOUND, no); } bool bgm_exists(int no) { return asset_exists(ASSET_BGM, no); } static int audio_prepare(struct id_pool *pool, int id, enum asset_type type, int no) { if (id < 0) return 0; struct channel *ch = channel_open(type, no); struct channel *old = id_pool_set(pool, id, ch); if (old) channel_close(old); return !!ch; } int wav_prepare(int id, int no) { return audio_prepare(&wav, id, ASSET_SOUND, no); } int bgm_prepare(int id, int no) { return audio_prepare(&bgm, id, ASSET_BGM, no); } static int audio_unprepare(struct id_pool *pool, int id) { struct channel *ch = id_pool_release(pool, id); if (!ch) return 0; channel_close(ch); return 1; } int wav_unprepare(int id) { return audio_unprepare(&wav, id); } int bgm_unprepare(int id) { return audio_unprepare(&bgm, id); } static int audio_play(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) { // NOTE: SACT2 brings up error GUI here WARNING("Tried to play from unprepared audio channel"); return 0; } return channel_play(ch); } int wav_play(int id) { return audio_play(&wav, id); } int bgm_play(int id) { return audio_play(&bgm, id); } static int audio_stop(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) { return 0; } return channel_stop(ch); } int wav_stop(int id) { return audio_stop(&wav, id); } int bgm_stop(int id) { return audio_stop(&bgm, id); } static int audio_is_playing(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); return ch && channel_is_playing(ch); } bool wav_is_playing(int id) { return audio_is_playing(&wav, id); } bool bgm_is_playing(int id) { return audio_is_playing(&bgm, id); } static int audio_set_loop_count(struct id_pool *pool, int id, int count) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_set_loop_count(ch, count); } int wav_set_loop_count(int id, int count) { return audio_set_loop_count(&wav, id, count); } int bgm_set_loop_count(int id, int count) { return audio_set_loop_count(&bgm, id, count); } static int audio_get_loop_count(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_get_loop_count(ch); } int wav_get_loop_count(int id) { return audio_get_loop_count(&wav, id); } int bgm_get_loop_count(int id) { return audio_get_loop_count(&bgm, id); } static int audio_set_loop_start_pos(struct id_pool *pool, int id, int pos) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_set_loop_start_pos(ch, pos); } int wav_set_loop_start_pos(int id, int pos) { return audio_set_loop_start_pos(&wav, id, pos); } int bgm_set_loop_start_pos(int id, int pos) { return audio_set_loop_start_pos(&bgm, id, pos); } static int audio_set_loop_end_pos(struct id_pool *pool, int id, int pos) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_set_loop_end_pos(ch, pos); } int wav_set_loop_end_pos(int id, int pos) { return audio_set_loop_end_pos(&wav, id, pos); } int bgm_set_loop_end_pos(int id, int pos) { return audio_set_loop_end_pos(&bgm, id, pos); } static int audio_fade(struct id_pool *pool, int id, int time, int volume, bool stop) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_fade(ch, time, volume, stop); } int wav_fade(int id, int time, int volume, bool stop) { return audio_fade(&wav, id, time, volume, stop); } int bgm_fade(int id, int time, int volume, bool stop) { return audio_fade(&bgm, id, time, volume, stop); } static int audio_stop_fade(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_stop_fade(ch); } int wav_stop_fade(int id) { return audio_stop_fade(&wav, id); } int bgm_stop_fade(int id) { return audio_stop_fade(&bgm, id); } static bool audio_is_fading(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_is_fading(ch); } bool wav_is_fading(int id) { return audio_is_fading(&wav, id); } bool bgm_is_fading(int id) { return audio_is_fading(&bgm, id); } static int audio_pause(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_pause(ch); } int wav_pause(int id) { return audio_pause(&wav, id); } int bgm_pause(int id) { return audio_pause(&bgm, id); } static int audio_restart(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_restart(ch); } int wav_restart(int id) { return audio_restart(&wav, id); } int bgm_restart(int id) { return audio_restart(&bgm, id); } static bool audio_is_paused(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_is_paused(ch); } bool wav_is_paused(int id) { return audio_is_paused(&wav, id); } bool bgm_is_paused(int id) { return audio_is_paused(&bgm, id); } static int audio_get_pos(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_get_pos(ch); } int wav_get_pos(int id) { return audio_get_pos(&wav, id); } int bgm_get_pos(int id) { return audio_get_pos(&bgm, id); } static int audio_get_length(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_get_length(ch); } int wav_get_length(int id) { return audio_get_length(&wav, id); } int bgm_get_length(int id) { return audio_get_length(&bgm, id); } static int audio_get_sample_pos(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_get_sample_pos(ch); } int wav_get_sample_pos(int id) { return audio_get_sample_pos(&wav, id); } int bgm_get_sample_pos(int id) { return audio_get_sample_pos(&bgm, id); } static int audio_get_sample_length(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_get_sample_length(ch); } int wav_get_sample_length(int id) { return audio_get_sample_length(&wav, id); } int bgm_get_sample_length(int id) { return audio_get_sample_length(&bgm, id); } static int audio_seek(struct id_pool *pool, int id, int pos) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_seek(ch, pos); } int wav_seek(int id, int pos) { return audio_seek(&wav, id, pos); } int bgm_seek(int id, int pos) { return audio_seek(&bgm, id, pos); } int wav_get_unused_channel(void) { return id_pool_get_unused(&wav); } int bgm_get_unused_channel(void) { return id_pool_get_unused(&bgm); } static int audio_reverse_LR(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_reverse_LR(ch); } int wav_reverse_LR(int id) { return audio_reverse_LR(&wav, id); } int bgm_reverse_LR(int id) { return audio_reverse_LR(&bgm, id); } static int audio_get_volume(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_get_volume(ch); } int wav_get_volume(int id) { return audio_get_volume(&wav, id); } int bgm_get_volume(int id) { return audio_get_volume(&bgm, id); } static int audio_get_time_length(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return 0; return channel_get_time_length(ch); } int wav_get_time_length(int id) { return audio_get_time_length(&wav, id); } int bgm_get_time_length(int id) { return audio_get_time_length(&bgm, id); } static int audio_get_data_length(enum asset_type type, int no) { struct channel *ch = channel_open(type, no); if (!ch) return 0; int len = channel_get_time_length(ch); channel_close(ch); return len; } int wav_get_data_length(int no) { return audio_get_data_length(ASSET_SOUND, no); } int bgm_get_data_length(int no) { return audio_get_data_length(ASSET_BGM, no); } static int audio_get_data_no(struct id_pool *pool, int id) { struct channel *ch = id_pool_get(pool, id); if (!ch) return -1; return channel_get_data_no(ch); } int wav_get_group_num(int id) { int no = audio_get_data_no(&wav, id); if (no < 0) return 0; return wav_get_group_num_from_data_num(no); } //int bgm_get_group_num(int channel); static int audio_prepare_from_file(struct id_pool *pool, int id, char *filename) { if (id < 0) return 0; struct channel *ch = channel_open_file(filename); struct channel *old = id_pool_set(pool, id, ch); if (old) channel_close(old); return !!ch; } int wav_prepare_from_file(int id, char *filename) { return audio_prepare_from_file(&wav, id, filename); } int bgm_prepare_from_file(int id, char *filename) { return audio_prepare_from_file(&bgm, id, filename); } static int audio_prepare_from_archive_data(struct id_pool *pool, int id, struct archive_data *dfile) { if (id < 0) return 0; struct channel *ch = channel_open_archive_data(dfile); struct channel *old = id_pool_set(pool, id, ch); if (old) channel_close(old); return !!ch; } int wav_prepare_from_archive_data(int id, struct archive_data *dfile) { return audio_prepare_from_archive_data(&wav, id, dfile); } int wav_get_group_num_from_data_num(int no) { struct wai *wai = wai_get(no); return wai ? wai->channel : 0; }