/* Copyright (C) 2021 kichikuou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ uniform mat4 view_transform; uniform mat4 proj_transform; in vec3 vertex_pos; out vec3 tex_coord; void main() { vec4 pos = proj_transform * mat4(mat3(view_transform)) * vec4(vertex_pos, 1.0); gl_Position = pos.xyww; tex_coord = vertex_pos; }