/* Copyright (C) 2019 Nunuhara Cabbage * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #ifndef SYSTEM4_GFX_CORE_H #define SYSTEM4_GFX_CORE_H #include #include #include #include "gfx/gl.h" #include "gfx/types.h" struct cg; struct text_metrics; enum cg_type; enum draw_method { DRAW_METHOD_NORMAL, DRAW_METHOD_SCREEN, DRAW_METHOD_MULTIPLY, DRAW_METHOD_ADDITIVE, }; typedef struct texture { GLuint handle; mat4 world_transform; int w, h; } Texture; struct gfx_render_job; typedef struct shader { GLuint program; // variables GLuint world_transform; GLuint view_transform; GLuint texture; GLuint vertex; void (*prepare)(struct gfx_render_job *, void *); } Shader; enum gfx_shape { GFX_RECTANGLE, GFX_LINE, }; struct gfx_render_job { struct shader *shader; enum gfx_shape shape; GLuint texture; GLfloat *world_transform; GLfloat *view_transform; void *data; }; int gfx_init(void); void gfx_fini(void); Texture *gfx_main_surface(void); void gfx_set_window_logical_size(int w, int h); void gfx_update_screen_scale(void); void gfx_set_wait_vsync(bool wait); void gfx_load_shader(struct shader *dst, const char *vertex_shader_path, const char *fragment_shader_path); GLuint gfx_load_shader_file(const char *path, GLenum type); // rendering void gfx_set_clear_color(int r, int g, int b, int a); void gfx_clear(void); void gfx_swap(void); void gfx_prepare_job(struct gfx_render_job *job); void gfx_run_job(struct gfx_render_job *job); void gfx_render(struct gfx_render_job *job); void _gfx_render_texture(struct shader *s, struct texture *t, Rectangle *r, void *data); void gfx_render_texture(struct texture *t, Rectangle *r); // texture management void gfx_init_texture_blank(struct texture *t, int w, int h); void gfx_init_texture_with_cg(struct texture *t, struct cg *cg); void gfx_init_texture_rgba(struct texture *t, int w, int h, SDL_Color color); void gfx_init_texture_rgb(struct texture *t, int w, int h, SDL_Color color); void gfx_init_texture_with_pixels(struct texture *t, int w, int h, void *pixels); void gfx_init_texture_amap(struct texture *t, int w, int h, uint8_t *amap, SDL_Color color); void gfx_init_texture_rmap(struct texture *t, int w, int h, uint8_t *rmap); void gfx_update_texture_with_pixels(struct texture *t, void *pixels); void gfx_copy_main_surface(struct texture *dst); void gfx_delete_texture(struct texture *t); GLuint gfx_set_framebuffer(GLenum target, Texture *t, int x, int y, int w, int h); void gfx_reset_framebuffer(GLenum target, GLuint fbo); SDL_Color gfx_get_pixel(Texture *t, int x, int y); void *gfx_get_pixels(Texture *t); int gfx_save_texture(Texture *t, const char *path, enum cg_type); // drawing void gfx_draw_init(void); void gfx_copy(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h); void gfx_copy_bright(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h, int rate); void gfx_copy_amap(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h); void gfx_copy_sprite(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h, SDL_Color color); void gfx_sprite_copy_amap(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h, int alpha_key); void gfx_copy_color_reverse(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h); void gfx_copy_use_amap_under(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h, int threshold); void gfx_copy_use_amap_border(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h, int threshold); void gfx_copy_amap_max(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h); void gfx_copy_amap_min(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h); void gfx_blend(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int a); void gfx_blend_src_bright(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int a, int rate); void gfx_blend_add_satur(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_blend_amap(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h); void gfx_blend_amap_src_only(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_blend_amap_color(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h, int r, int g, int b); void gfx_blend_amap_color_alpha(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int r, int g, int b, int a); void gfx_blend_amap_alpha(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h, int a); void gfx_blend_amap_bright(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int rate); void gfx_blend_amap_alpha_src_bright(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int alpha, int rate); void gfx_blend_use_amap_color(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int r, int g, int b, int rate); void gfx_blend_screen(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_blend_multiply(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_blend_screen_alpha(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int a); void gfx_fill(struct texture *dst, int x, int y, int w, int h, int r, int g, int b); void gfx_fill_alpha_color(struct texture *dst, int x, int y, int w, int h, int r, int g, int b, int a); void gfx_fill_amap(struct texture *dst, int x, int y, int w, int h, int a); void gfx_fill_amap_over_border(Texture *dst, int x, int y, int w, int h, int alpha, int border); void gfx_fill_amap_under_border(Texture *dst, int x, int y, int w, int h, int alpha, int border); void gfx_fill_amap_gradation_ud(Texture *dst, int x, int y, int w, int h, int up_a, int down_a); void gfx_fill_screen(Texture *dst, int x, int y, int w, int h, int r, int g, int b); void gfx_fill_multiply(Texture *dst, int x, int y, int w, int h, int r, int g, int b); void gfx_satur_dp_dpxsa(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_screen_da_daxsa(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_add_da_daxsa(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h); void gfx_blend_da_daxsa(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h); void gfx_sub_da_daxsa(struct texture *dst, int dx, int dy, struct texture *src, int sx, int sy, int w, int h); void gfx_bright_dest_only(Texture *dst, int x, int y, int w, int h, int rate); void gfx_copy_stretch(struct texture *dst, int dx, int dy, int dw, int dh, struct texture *src, int sx, int sy, int sw, int sh); void gfx_copy_stretch_amap(struct texture *dst, int dx, int dy, int dw, int dh, struct texture *src, int sx, int sy, int sw, int sh); void gfx_copy_stretch_blend(struct texture *dst, int dx, int dy, int dw, int dh, struct texture *src, int sx, int sy, int sw, int sh, int a); void gfx_copy_stretch_blend_amap(struct texture *dst, int dx, int dy, int dw, int dh, struct texture *src, int sx, int sy, int sw, int sh); void gfx_copy_stretch_blend_amap_alpha(struct texture *dst, int dx, int dy, int dw, int dh, struct texture *src, int sx, int sy, int sw, int sh, int a); void gfx_copy_rot_zoom(Texture *dst, Texture *src, int sx, int sy, int w, int h, float rotate, float mag); void gfx_copy_rot_zoom_amap(Texture *dst, Texture *src, int sx, int sy, int w, int h, float rotate, float mag); void gfx_copy_rot_zoom_use_amap(Texture *dst, Texture *src, int sx, int sy, int w, int h, float rotate, float mag); void gfx_copy_root_zoom2(Texture *dst, float cx, float cy, Texture *src, float scx, float scy, float rot, float mag); void gfx_copy_reverse_LR(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_copy_reverse_UD(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_copy_reverse_amap_LR(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_copy_rotate_y(Texture *dst, Texture *front, Texture *back, int sx, int sy, int w, int h, float rot, float mag); void gfx_copy_rotate_y_use_amap(Texture *dst, Texture *front, Texture *back, int sx, int sy, int w, int h, float rot, float mag); void gfx_copy_rotate_x(Texture *dst, Texture *front, Texture *back, int sx, int sy, int w, int h, float rot, float mag); void gfx_copy_rotate_x_use_amap(Texture *dst, Texture *front, Texture *back, int sx, int sy, int w, int h, float rot, float mag); void gfx_copy_width_blur(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int blur); void gfx_copy_height_blur(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int blur); void gfx_copy_amap_width_blur(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int blur); void gfx_copy_amap_height_blur(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h, int blur); void gfx_copy_with_alpha_map(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_fill_with_alpha(Texture *dst, int x, int y, int w, int h, int r, int g, int b, int a); void gfx_copy_stretch_with_alpha_map(Texture *dst, int dx, int dy, int dw, int dh, Texture *src, int sx, int sy, int sw, int sh); void gfx_copy_grayscale(Texture *dst, int dx, int dy, Texture *src, int sx, int sy, int w, int h); void gfx_draw_line(Texture *dst, int x0, int y0, int x1, int y1, int r, int g, int b); void gfx_draw_line_to_amap(Texture *dst, int x0, int y0, int x1, int y1, int a); void gfx_draw_glyph(Texture *dst, float dx, int dy, Texture *glyph, SDL_Color color, float scale_x, float bold_width); void gfx_draw_glyph_to_pmap(Texture *dst, float dx, int dy, Texture *glyph, Rectangle glyph_pos, SDL_Color color, float scale_x); void gfx_draw_glyph_to_amap(Texture *dst, float dx, int dy, Texture *glyph, Rectangle glyph_pos, float scale_x); #endif /* SYSTEM4_SDL_CORE_H */