/* Copyright (C) 2021 kichikuou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #ifndef SYSTEM4_POLYOBJ_H #define SYSTEM4_POLYOBJ_H #include #include #include struct polyobj_location { uint32_t offset; uint32_t length; }; struct polyobj { uint8_t *data; size_t size; int nr_textures; struct polyobj_location *textures; int nr_objects; struct polyobj_location *objects; }; struct polyobj_triangle { int material; int index[3]; vec2 uv[3]; }; struct polyobj_part { int nr_vertices; vec3 *vertices; int nr_triangles; struct polyobj_triangle *triangles; }; struct polyobj_object { char *name; int nr_materials; int *materials; int nr_parts; struct polyobj_part *parts; }; struct polyobj *polyobj_load(const char *path); void polyobj_free(struct polyobj *po); struct cg *polyobj_get_texture(struct polyobj *po, int index); struct polyobj_object *polyobj_get_object(struct polyobj *po, int index); void polyobj_object_free(struct polyobj_object *obj); #endif /* SYSTEM4_POLYOBJ_H */