/* Copyright (C) 2021 kichikuou * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #ifndef SYSTEM4_DUNGEON_MAP_H #define SYSTEM4_DUNGEON_MAP_H struct dungeon_context; struct dungeon_map; struct dungeon_map *dungeon_map_create(enum draw_dungeon_version version); void dungeon_map_free(struct dungeon_map *map); void dungeon_map_init(struct dungeon_context *ctx); void dungeon_map_update_cell(struct dungeon_context *ctx, int x, int y, int z); void dungeon_map_draw(int surface, int sprite); void dungeon_map_draw_lmap(int surface, int sprite); void dungeon_map_set_radar(int surface, int flag); void dungeon_map_set_all_view(int surface, int flag); void dungeon_map_set_cg(int surface, int index, int sprite); void dungeon_map_set_small_map_floor(int surface, int floor); void dungeon_map_set_large_map_floor(int surface, int floor); void dungeon_map_reveal(struct dungeon_context *ctx, int x, int y, int z, bool transparent); #endif /* SYSTEM4_DUNGEON_MAP_H */