Commit Graph
16 Commits
Author SHA1 Message Date
Nunuhara Cabbage ab5c86b1fa Implement joypad support 2021-09-19 20:28:51 -07:00
kichikuou 86a5c62fc7 Fix text rendering in OpenGL ES 3
In OpenGL ES 3, glTexImage2D cannot handle GL_BGRA format. SDL_ttf
returns pixels in BGRA format (because it's the format used in
FreeType2), so it needs to be converted to RGBA before passing to
gfx_init_texture_with_pixels.
2021-06-20 17:14:40 +09:00
kichikuou da5ac4a26c Support OpenGL ES 3.0
This adds `USE_GLES` compile-time flag. If it's defined, gfx_init()
requests an OpenGL ES >=3.0 context.

This also makes the following changes to make it work with OpenGL ES:

- The USE_GLES flag also switches shader's #version directive, which is
  now provided separately from the .glsl file.
- Implicit conversion between int and float is not supported in GLSL ES.
- Use GL_RGB in gfx_copy_main_surface. Because main_surface is in GL_RGB
  format, using GL_RGBA generates GL_INVALID_OPERATION in OpenGL ES.
2021-06-20 17:12:35 +09:00
kichikuou fb94881f9f Remove flip_y field from texture
It was introduced to flip texture image rendered by DrawDungeon when
presenting on the screen. In GALZOO this approach does not work because
dungeon texture is also used as the source image of gfx functions.

After this, DrawDungeon directly generates vertically flipped image, by
tweaking the projection matrix.
2021-06-13 16:14:05 +09:00
kichikuou ea513ca727 Implement SACT2.SaveCG
Used in Rance VI.
2021-05-22 17:07:14 +09:00
Nunuhara Cabbage d7286a2f30 Implement DrawGraph.CopyRotateY{UseAMap}
Used in Haru Urare.
2021-05-17 08:01:35 -07:00
Nunuhara Cabbage 3b7fb2c60c Use mat4 type from cglm instead of GLfloat[16]
Also reimplement DrawGraph.CopyRotZoom using cglm functions.
2021-05-16 17:34:42 -07:00
Nunuhara Cabbage 4120e344f1 Fix SACT2.SP_CreatePixelOnly
Create pixel-only textures as RGB (no alpha). This fixes some issues
with DrawGraph functions writing to an alpha channel that shouldn't
exist (e.g. causes black screen in Haru Urare).

This doesn't fix the analogous issue for CGs which shouldn't have an
alpha channel.
2021-05-10 22:11:28 -07:00
kichikuou adb558c67c Initial implementation of DrawDungeon.hll (Rance VI)
In addition to DrawDungeon.c, this adds the following files in
{src,include}/dungeon/:

- dgn.{h,c}: Parser for .dgn (map data)
- dtx.{h,c}: Parser for .dtx (textures)
- tes.{h,c}: Parser for .tes (sound IDs associated with textures)
- dungeon.{h,c}: Renderer main routines
- mesh.{h,c}: Renderer for walls and stairs
- skybox.{h,c}: Renderer for background cubemap
- event_markers.{h,c}: Renderer for event markers

And the following changes are made to the existing graphics code:

- sact_Update() calls dungeon_update(), so that event markers animate
- gfx_render_texture() renders vertically flipped image when
  texture.flip_y == true (see the comment in dungeon_context_create())

Some features are not implemented yet, including 2D maps and door
animation.

This makes cglm a dependency.
2021-05-08 22:42:57 +09:00
Nunuhara Cabbage 6874f32589 Fix crash when SDL_VIDEODRIVER=wayland
glewInit returns an error when using the SDL wayland backend because
distro-provided packages are built for GLX instead of EGL.
2020-09-06 11:25:26 -07:00
Nunuhara Cabbage d30689a8fd Add install target
Also allow running from outside of the source directory once installed.
2020-09-04 20:33:47 -07:00
Nunuhara Cabbage 7a5db00085 Merge branch 'mac-opengl' of https://github.com/kichikuou/xsystem4 into kichikuou-mac-opengl 2020-09-03 10:18:43 -07:00
Nunuhara Cabbage a901404d3c Declare global variables extern in headers
Recent versions of gcc seem to emit symbols for unadorned declarations,
leading to linker errors.
2020-09-03 10:15:25 -07:00
kichikuou 7fcacb3c16 Fix OpenGL issues on MacOS
MacOS does not support OpenGL compatibility profile, so the following
changes had to be made:

- Replaced deprecated texture2D() with texture() in shaders
- Renamed `texture` uniform variable to `tex`, to avoid name conflict
- Use VAO, which is mandatory in OpenGL 3 core profile
2020-09-03 23:16:08 +09:00
Nunuhara Cabbage 58da6dc167 Refactor system4.h
Move xsystem4-specific declarations to xsystem4.h.
2020-07-12 09:17:52 -07:00
Nunuhara Cabbage 5d6f148e1b Reorganize project file structure
- Create separate directories for source and header files.
- Build code shared between xsystem4 and aindump as a static library.
- Create header dirs gfx/ system4/ and vm/
- Make CG.c/h usable without a running VM
2019-12-31 17:50:40 -08:00