Commit Graph
15 Commits
Author SHA1 Message Date
Nunuhara Cabbage e8481d04c0 Note glew dependency in README
Per #46
2022-04-19 16:44:29 -07:00
Nunuhara Cabbage af3af870fa Add game compatibility table 2022-04-11 18:54:50 -07:00
Nunuhara Cabbage 16291d7412 Update dependencies in README 2021-10-01 16:44:26 -07:00
kichikuou 89e37c2428 Add dependency wrap file for cglm
Since libcglm-dev is not available in Debian buster (added in bullseye).
2021-05-08 22:42:57 +09:00
kichikuou adb558c67c Initial implementation of DrawDungeon.hll (Rance VI)
In addition to DrawDungeon.c, this adds the following files in
{src,include}/dungeon/:

- dgn.{h,c}: Parser for .dgn (map data)
- dtx.{h,c}: Parser for .dtx (textures)
- tes.{h,c}: Parser for .tes (sound IDs associated with textures)
- dungeon.{h,c}: Renderer main routines
- mesh.{h,c}: Renderer for walls and stairs
- skybox.{h,c}: Renderer for background cubemap
- event_markers.{h,c}: Renderer for event markers

And the following changes are made to the existing graphics code:

- sact_Update() calls dungeon_update(), so that event markers animate
- gfx_render_texture() renders vertically flipped image when
  texture.flip_y == true (see the comment in dungeon_context_create())

Some features are not implemented yet, including 2D maps and door
animation.

This makes cglm a dependency.
2021-05-08 22:42:57 +09:00
Nunuhara Cabbage b5b5fdd8a2 Allow running with no arguments
xsystem4 can now be run from within a game directory with no arguments.
Alternatively, the game directory can be passed instead of the path to
System40.ini.
2020-09-05 10:05:33 -07:00
Nunuhara Cabbage fe0a2aefd7 Fix typo in README 2020-09-05 08:39:13 -07:00
Nunuhara Cabbage d30689a8fd Add install target
Also allow running from outside of the source directory once installed.
2020-09-04 20:33:47 -07:00
Nunuhara Cabbage 44706506eb Remove alice-tools
Moved to https://github.com/nunuhara/alice-tools
2020-08-29 11:05:47 -07:00
Nunuhara Cabbage 80b8eacab2 Move libsys4 into separate repository
To allow pulling xsystem4 and alice-tools apart.
2020-08-28 21:32:18 -07:00
Nunuhara Cabbage 40ce6e2e82 Add webp CG support
For the MangaGamer version of Sengoku Rance. This makes libwebp a
dependency.

These webp files have a non-standard metadata block appended to them
which specifies the base CG that should be used for unfilled pixels,
where "unfilled" means any pixels with a pure magenta color (255,0,255).
2020-04-07 18:41:01 -07:00
Nunuhara Cabbage 2d1b8dad3a Partial AJP CG support
Support for AJP without alpha channel.
2020-03-07 21:47:09 -08:00
Nunuhara Cabbage 6a4d11f3de Use libffi for library calls
Use libffi to portably call arbitrary functions at runtime, rather than
forcing library functions to use a standard prototype.
2020-01-07 22:48:29 -08:00
Nunuhara Cabbage 5d6f148e1b Reorganize project file structure
- Create separate directories for source and header files.
- Build code shared between xsystem4 and aindump as a static library.
- Create header dirs gfx/ system4/ and vm/
- Make CG.c/h usable without a running VM
2019-12-31 17:50:40 -08:00
Nunuhara Cabbage 84df756faf Initial commit
An assortment of instructions have been implemented so far, mostly basic
stuff such as stack management. The following program can be executed:

int main(void)
{
    hello(2);
    for (;;) {
        system.Peek();
        system.Sleep(1);
    }
    return 0;
}

void hello(int n)
{
    int i;
    for (i = 0; i < n; i++) {
        system.Output("Hello, world! " + string(i));
    }
}
2019-10-06 19:35:36 -07:00