This fixes Rance VI which passes SACT2.SP_SaveCG and
SACT2.SP_SetCGFromFile absolute paths like
`system.GetSaveFolderName() + "\\" + "ScreenA.qnt"`.
Also, now savedir_path() uses unix_path() rather than sjis2utf().
Implement a new interface for managing archives. This is mainly to
support loading afa archives alongside ald archives.
Also included here is some code for creating an index for afa CG
archives (the numbers used to reference CGs in afa archives correspond
to the file name, not the position in the archive).
xsystem4 can now be run from within a game directory with no arguments.
Alternatively, the game directory can be passed instead of the path to
System40.ini.
This is implemented by inserting special opcodes into the game's code.
When the breakpoint handler is finished, it returns the original opcode
so that execute_instruction can continue executing normally.
E.g.
* start xsystem4 with --debug option to drop into debugger immediately
* run (bp "game_main")
* ^d or \exit to close debugger REPL
* ...drop into a debugger REPL again at the game_main function
global config in $XSYSTEM4_HOME/.xsys4rc (default ~/.xsys4rc)
game-specific config in <game-dir>/.xsys4rc
Supported options so far are "font-mincho" and "font-gothic". Syntax is
the same as System40.ini. E.g.
font-mincho = "/home/user/.fonts/msmincho.ttc"
SDL_mixer reads loop information from WAV files if you use the Mix_Music
interface, but NOT the Mix_Chunk interface. So bgm now uses the
Mix_Music interface to get proper looping.
There's also some code here for reading bgi files (taken from xsystem35)
but it's not actually used. There doesn't seem to be a simple way to set
up custom loops with SDL_mixer.
This is not really a standard ini file, so a custom parser is needed to
access all of the information stored in it (specifically, lists like
"LoadDLL").
This commit also makes flex/bison a hard dependency.
- Create separate directories for source and header files.
- Build code shared between xsystem4 and aindump as a static library.
- Create header dirs gfx/ system4/ and vm/
- Make CG.c/h usable without a running VM