Commit Graph
61 Commits
Author SHA1 Message Date
kichikuou f78013b70b Implement R_NOTE instruction
It corresponds to the !== operator.
2022-12-04 17:14:19 +09:00
Nunuhara Cabbage a3e3232825 Update libsys4 2022-11-11 20:28:45 -08:00
Nunuhara Cabbage 3e536af09a Implement DG_ADD, DG_EXIST, DG_ERASE 2022-08-02 18:16:16 -07:00
Nunuhara Cabbage 8b6d4943b3 Implement SH_A_FIND_SREF
Used in Rance 01.
2022-06-26 20:41:56 -07:00
Nunuhara Cabbage 73b21210c2 Fix delegate memory management issues
Delegates should be ref'd in vm_copy and unref'd in variable_fini.

This also includes some improvements to the diagnostic reporting of
DEBUG_HEAP.
2022-06-26 17:55:05 -07:00
Nunuhara Cabbage 841947d544 Fix delegate memory management and FT_ASSIGNS
Each delegate call needs to copy its arguments so that they aren't
double-freed by the next call.

Also fix a bug in FT_ASSIGNS where -1 was returned for non-existant
functions instead of 0.
2022-06-25 09:20:22 -07:00
Nunuhara Cabbage 39ce914bf9 Optimize error checks in hot functions
Use `unlikely` (__builtin_expect) to help the compiler optimize error
checks in some hot functions (in my testing, stack_pop_var was one of
the hottest functions, right behind execute_instruction).
2022-05-06 20:43:30 -07:00
Nunuhara Cabbage 8d381dbf49 Ensure _ModuleInit runs after VM reset
Fixes crash after game over in MangaGamer version of Sengoku Rance.
2022-05-01 08:23:05 -07:00
Nunuhara Cabbage 68ca748296 Fix bug in vm_free
This function is not supposed to call destructors, but was calling
heap_unref instead of exit_unref on local pages.

Fixes a bug in Rance VI where the game would crash on game over.
2022-04-14 16:19:26 -07:00
Nunuhara Cabbage 21cb503c06 Read debugger config at startup
Read .xsys4-debugrc from ~/.xsystem4 and/or the game directory on
startup. This is just a text file with one debugger command per line.
Can be used to set breakpoints or log functions automatically at
startup.

This can also be used to work around a limitation on Windows where the
IME doesn't work in the debugger, making it impossible to input Japanese
text.
2022-04-14 10:54:00 -07:00
Nunuhara Cabbage 9ede2d7af9 debugger: add vm-state command
Add vm-state command, which prints disassembly around the current
instruction pointer and the current contents of the stack.

It was necessary to change how breakpoints are implemented for this.
When adding a breakpoint, the original opcode now remains in the
instruction stream, bitwise-or'd with BREAKPOINT. A hash table indexed
by address is used to store breakpoint objects.
2022-04-14 09:08:57 -07:00
Nunuhara Cabbage caf11f3991 Debugger improvements
* Add "frame" command to change the current frame.
* Add "members" command to print struct members for current frame (if it's
  a method frame).
* Support printing member variables (e.g. "this.var") in the "print"
  command.
2022-04-12 19:18:05 -07:00
Nunuhara Cabbage 75bb6d1e43 Guard against division by zero in MOD 2022-04-10 09:02:30 -07:00
Nunuhara Cabbage ac248c310c Fix -e encoding on Windows 2022-04-07 18:22:01 -07:00
Nunuhara Cabbage 38df5ea1c1 Use display_sjis0/display_utf0 in messages
Ensure correct encoding for error/warning/log messages.
2022-04-06 19:33:33 -07:00
Nunuhara Cabbage 2ca1ce14c5 Fix memory leak in SH_S_ASSIGN_CALLSYS19 2022-04-05 16:40:59 -07:00
Nunuhara Cabbage 73eb1d0e34 Merge branch 'master' of github.com:nunuhara/xsystem4 2022-03-27 15:47:09 -07:00
kichikuou 382dc0d0bd Implement R_EQUALE, SH_STRUCTREF_GT_IMM and SH_STRUCT_ASSIGN_LOCALREF_ITOB
Used in Widenyo.
2022-03-24 22:00:19 +09:00
kichikuou fc41239175 Remove include/file.h
It was an outdated duplicate of system4/file.h.
2022-03-21 21:23:20 +09:00
Nunuhara Cabbage 6f750e4007 More delegate fixes
1. DG_CALL has to clean up the stack before jumping to the return
   address.
2. DG_SET (contrary to its name) is an append operation; it's basically
   a combination of DG_NEW_FROM_METHOD and DG_PLUSA.
3. DG_SET and DG_PLUSA need to check for and ignore duplicates.
4. Delegate pages store *references* to structs; the VM should NOT copy
   the struct page when copying a delegate page.
2022-01-29 09:55:42 -08:00
Nunuhara Cabbage f0fdb714e5 Implement SH_STRUCTREF_GT_IMM 2022-01-24 15:44:43 -08:00
Nunuhara Cabbage b7aaa1897b Implement A_SORT_MEM
Sorts an array of structs by a given member.
2022-01-23 15:11:48 -08:00
Nunuhara Cabbage 67b9923ee9 Fix system.GetFuncStackName
This function returns the empty string when the index is invalid.
2022-01-23 14:46:55 -08:00
Nunuhara Cabbage bdf79f99d3 Fix delegates implementation
Delegate page+index is stored on the stack, not part of VM state. It
gets shuffled around via DG_CALLBEGIN.
2022-01-23 14:42:39 -08:00
Nunuhara Cabbage bd0b488a75 Don't call "0" function if it doesn't exist
To support .ain files produced by sys4c which doesn't create the global
alloc function (yet).
2022-01-23 10:33:29 -08:00
kichikuou 08c7b3edd1 Use SDL_OpenURL for system.OpenWeb
It opens a URL in an appropriate way for the platform.
2021-12-25 21:44:59 +09:00
Nunuhara Cabbage 5f221d939f Add -e,--echo-message option
Add option to echo messages to standard output. Messages are prefixed
with "MSG %d:" so that they can be filtered by a script.
2021-12-11 09:57:46 -08:00
Nunuhara Cabbage 5ff042738e Initial delegates implementation
This isn't very well tested yet, but it runs Rance 01 up to the first
HLL error.
2021-10-18 10:45:10 -07:00
kichikuou 021f74285c Implement SR_REF2 instruction
Used in CConfig@Save of Rance VI.
2021-05-22 17:07:14 +09:00
Nunuhara Cabbage 654e0b4737 Implement various instructions
Implement:
    SH_SASSIGN_STRUCTSREF
    SH_SASSIGN_GLOBALSREF
    SH_STRUCTSREF_NE_STR0
    SH_GLOBALSREF_NE_STR0
    SH_LOC_LT_IMM_OR_LOC_GE_IMM

Also, fix an bug in A_EMPTY and SH_IF_STRUCT_A_NOT_EMPTY.
2021-05-14 22:38:32 -07:00
Nunuhara Cabbage 3249138bf4 Implement SH_REF_LOCAL_ASSIGN_STRUCTREF2
Used in Haruka VS Escalayer
2021-05-13 20:07:16 -07:00
Nunuhara Cabbage ba2accdf58 Implement remaining instructions for Haru Urare
A few of the new instructions which were not used in that game are still
unimplemented.
2021-05-12 16:40:51 -07:00
Nunuhara Cabbage 968179fadb Guard against division by zero
Happens in Haru Urare, apparently this is not an error.
2021-05-10 22:07:23 -07:00
Nunuhara Cabbage 2365fb3a01 Implement various SH_ instructions
Implement various shorthand instructions introduced in Alice 2010. This
is enough to get through the first scene in Haru Urare.
2021-05-09 20:53:32 -07:00
Nunuhara Cabbage 8ae67056c6 Implement system.CopySaveFile 2021-05-02 17:36:17 -07:00
kichikuou a0d833649a Fix vm_copy() for reference types
This fixes a use-after-free bug in the first battle of Rance VI.
2021-05-01 19:50:09 +09:00
Nunuhara Cabbage 0274052947 Fix memory leak in A_ALLOC
Need to free dst page if already allocated.
2021-04-27 19:15:28 -07:00
Nunuhara Cabbage f0fc236903 Implement system.DeleteSaveFile
Used in Vanish!
2021-04-25 19:25:13 -07:00
Nunuhara Cabbage 152aa8275a Implement various things used in Haruka
* system.ExistFunc
* Math.log + Math.log10
* SystemService mixer functions
2021-04-25 15:40:15 -07:00
Nunuhara Cabbage a10475d185 Implmement system.GetGameName
Used in Beat Blades Haruka.
2021-04-25 10:24:07 -07:00
Nunuhara Cabbage df0f7a590b Implement system.Resume{Read,Write}Comment
Used in お嬢様をいいなりにするゲーム.
2021-04-24 11:00:52 -07:00
kichikuou 843a8cf212 system.GlobalLoad() should not call destructors
Fixes #16.
2021-03-07 10:40:05 +09:00
Nunuhara Cabbage 4adb452490 Convert save filenames to UTF-8
Fixes #6
2020-09-05 08:34:56 -07:00
Nunuhara Cabbage b04b0c3018 Implement system.Reset 2020-08-25 17:47:45 -07:00
Nunuhara Cabbage 76f7e21c95 Improve stack trace
Stack traces now list addresses in addition to function names.
Additionally, debugger stack traces number each frame, and the numbers
can be used together with the PRINT-LOCALS function to print the values
of local variables for any frame on the stack.
2020-08-10 15:51:33 -07:00
Nunuhara Cabbage 1a0a0e0c12 debugger: breakpoints
This is implemented by inserting special opcodes into the game's code.
When the breakpoint handler is finished, it returns the original opcode
so that execute_instruction can continue executing normally.

E.g.

* start xsystem4 with --debug option to drop into debugger immediately
* run (bp "game_main")
* ^d or \exit to close debugger REPL
* ...drop into a debugger REPL again at the game_main function
2020-08-09 12:41:33 -07:00
Nunuhara Cabbage 6a84c8f802 Fix system.GetTime() and SACT2.Timer_Get()
Fixes slow animations in Sengoku Rance (and presumably other games).
2020-08-02 21:04:35 -07:00
Nunuhara Cabbage 58da6dc167 Refactor system4.h
Move xsystem4-specific declarations to xsystem4.h.
2020-07-12 09:17:52 -07:00
Nunuhara Cabbage 2331073e7f Use main() return value as exit code 2020-06-22 17:02:58 -07:00
Nunuhara Cabbage 96dcdea7ce Fix various issues with Windows build 2020-05-18 11:49:48 -07:00