Commit Graph
5 Commits
Author SHA1 Message Date
Nunuhara Cabbage caec854ed8 Implement scene_print function
Add a scene_print function which prints a textual representation of the
current scene. This works by attaching a `debug_print` function to each
entity in the scene. This function is implemented for SACT2 and
GUIEngine entities. A default implementation will be used of none is
provided.

This can be accessed from the debugger via the `scene` command (although
the output is typically too much to view in a terminal; it's better to
run `scene_print` somewhere and redirect stdout to a file).
2022-06-10 19:18:10 -07:00
kichikuou 03f23c4339 Fix date/time getter functions
Values returned by SACT2.System_GetDate etc. should correspond to the
Windows SYSTEMTIME structure, not struct tm.

This also fixes a bug where get_time() returns a value greater than 60
for `sec`.
2022-05-08 14:20:45 +09:00
Nunuhara Cabbage 5713742a99 Implement MultiSprite_Encode/MultiSprite_Decode 2022-04-03 13:41:34 -07:00
Nunuhara Cabbage ae0832921f Fix build error when chibi scheme not present 2022-04-02 07:44:27 -07:00
Nunuhara Cabbage 9fbc9ec5b7 Implement simple command-based debugger interface
Add a new debugger interface using a simple command language. This is
less powerful than the scheme interface (which still exists) but more
ergonomic for interactive debugging.

This debugger has no external dependencies (it will however use readline
if available) and is included in builds by default.

A sample interaction might look like:

    xsystem4 --debug /path/to/game
    dbg(cmd)> breakpoint bar
    Set breakpoint at function 'bar' (0x00001234)
    dbg(cmd)> continue
    Hit breakpoint at function 'bar' (0x00001234)
    dbg(cmd)> backtrace
    #0 0x00001234 in bar
    #1 0x00002222 in foo
    #2 0x00004444 in main
    dbg(cmd)> locals
    [0] i: 2
    [1] s: "baz"
    dbg(cmd)> locals 1
    [0] j: 3
    [1] obj: { m_i = 0; m_s = "" }
    dbg(cmd)> quit
2022-04-01 19:38:55 -07:00