Commit Graph
18 Commits
Author SHA1 Message Date
kichikuou 773cce03eb ReignEngine: Implement camera quake effect 2022-10-01 16:24:13 +09:00
kichikuou 909168acdb ReignEngine: Implement particle rendering
This completes the implementation of the particle effect system, except
for the camera quake effect.
2022-09-25 10:39:37 +09:00
kichikuou 0ff9c5a62c ReignEngine: Add loader for particle effects
This implements a parser for particle effect definition files (.pae)
and a set of field accessor functions for the RE_ITYPE_PARTICLE_EFFECT
instance type. Rendering of effects is not yet implemented.
2022-09-04 10:17:03 +09:00
kichikuou 06a630ea62 ReignEngine: Implement Fog
There are two types of fog, linear fog and atmospheric scattering. The
formula for light scattering is incorrect (see the comment in
reign.v.glsl) and therefore not physically correct.
2022-08-06 09:38:48 +09:00
kichikuou d185ae71bf ReignEngine: Implement CalcInstanceHeightDetection
This is used to compute Y-positions of map objects.

It is called quite often, so this implementation creates and caches a
height map of the instance by (re)using the shader for shadow mapping.
2022-07-30 15:17:08 +09:00
kichikuou 233b2a4f20 ReignEngine: Implement shadow mapping 2022-07-24 16:01:16 +09:00
kichikuou 2918a6310c ReignEngine: Remove hard limit on number of instances
Some maps in Toushin Toshi 3 have more than 32 instances.
2022-07-23 21:41:41 +09:00
kichikuou e7c9410df4 ReignEngine: Implement two functions
GetInstanceBoneIndex and TransInstanceLocalPosToWorldPosByBone.
2022-07-18 13:01:49 +09:00
kichikuou 3343efbcb9 Implement ReignEngine.BuildModel
Instance motions are updated with this function.
2022-07-17 16:20:02 +09:00
kichikuou c86ca5de87 ReignEngine: Implement bump mapping 2022-07-16 12:59:35 +09:00
kichikuou b42032c9f8 ReignEngine: Implement basic lighting
This implements a Phong shading with ambient, diffuse and specular
components, using up to three directional lights and one specular light.

The light calculation is made to match the "high quality" 3D mode of
Toushin Toshi 3.
2022-07-09 14:36:44 +09:00
kichikuou d11116f647 ReignEngine: Support billboard instance type
Used for 2D objects (e.g. NPCs in dungeons).
2022-06-19 12:19:41 +09:00
kichikuou 3851dc7c6a ReignEngine: Add RE_instance_type enum
This is in preparation for supporting non-polygon instance types.
2022-06-19 11:51:13 +09:00
kichikuou 1568d63117 ReignEngine: Implement background CG functions
This also moves debug print functions to a separate file.
2022-06-18 10:32:49 +09:00
kichikuou db97942393 Implement ReignEngine.SetInstanceAlpha 2022-06-12 21:27:49 +09:00
kichikuou 442ebce079 Add debug_print method to draw_plugin
Plugins can implement this so that scene_print will print additional
information for the sprite. RE_plugin implements this to dump the 3D
scene information.
2022-06-11 13:43:59 +09:00
kichikuou a2bbe15b20 ReignEngine: Implement skeletal animation 2022-06-11 13:28:02 +09:00
kichikuou dca30c3aab Initial implementation of ReignEngine HLL
ReignEngine is the 3D rendering engine used in Toushin Toshi III, and is
the predecessor of the 3D engines for Rance Quest, Rance 9, Evenicle,
etc.

This implements minimal functionality to be able to draw the first 3D
dungeon scene. Many important parts such as motion and lighting are not
implemented yet.
2022-06-04 11:29:07 +09:00