Commit Graph
9 Commits
Author SHA1 Message Date
kichikuou 554f742a00 Pastel Chime Continue: Add DrawField HLL
DrawField is a variant of DrawDungeon. Unlike the first-person
perspective of DrawDungeon, DrawField uses a third-person, bird's-eye
view camera.

Key features include:

- Character Rendering: A new system to render up to 256 billboarded
  sprites (characters, enemies, etc.) in the 3D world. The renderer
  supports controlling position, sprite animation, and visibility for
  each character.

- DrawField HLL API: Functions for loading assets, managing characters,
  and manipulating dungeon properties like door locks.

- Renderer: The core renderer is updated to support the DrawField mode.
  This includes disabling fog, handling sprite sheets via UV
  manipulation, and rendering ceilings as billboards.

- Map: The 2D map has been updated to reflect the DrawField style,
  including colored door lock indicators.
2025-08-30 14:30:16 +09:00
kichikuou 3c7634522a DrawDungeon2: Use special event marker for boss floors 2025-07-14 16:51:59 +09:00
kichikuou afae3fc9a6 DrawDungeon14: Implement raster effect
It is implemented as a post-processing effect. The hack for the
projection transform matrix has been removed, because now the image is
flipped upside down in the post-processing stage.
2023-09-01 21:45:46 +09:00
kichikuou 2f64ee4d21 Do not use GLEW if USE_GLES is defined
GLEW does not support OpenGL ES so it shouldn't be used when targetting
OpenGL ES.
2021-12-21 13:11:34 +09:00
kichikuou b4bc150e16 DrawDungeon: Implement IsFloorFillTexture 2021-06-27 12:41:58 +09:00
kichikuou 057862b533 DrawDungeon14: Draw 3D objects in PolyObj.lin 2021-06-19 22:56:06 +09:00
kichikuou 946e3bdab6 DrawDungeon14: Implement {Get,Set}DrawMapObjectFlag 2021-06-13 21:41:04 +09:00
kichikuou 1d8615d14f Initial implementation of DrawDungeon14.hll (GALZOO Island)
Major differences from DrawDungeon.hll are:

- DGN, DTX, TES are loaded from individual files, not from a DLF archive
- 2D map functions are not used
- (unimplemented) Spinning motion of event markers
- (unimplemented) Additional 3D object types (polygon models and roofs)
2021-06-13 17:00:44 +09:00
kichikuou 98798a6ab9 DrawDungeon: A major rewrite of dungeon renderer
Before this, all objects that share a texture were drawn at once.
Objects were not depth-sorted, so if a transparent object was drawn
first, objects behind it were not drawn.

After this, dungeon is drawn for each cell, sorted by distance from
the camera position. To reduce the number of cells to be drawn, PVS
(Potentially Visible Set) stored in dgn files is used.
2021-05-30 21:28:22 +09:00