Commit Graph
8 Commits
Author SHA1 Message Date
Nunuhara Cabbage 4eb5a256fd Refactor graphics code
Sprites are now rendered directly, rather than being blitted to a master
surface which is then copied to a texture. Every sprite now carries an
SDL_Texture in addition to an SDL_Surface (we need both, since
SDL_Texture doesn't give read-access to the pixel data).

All of the image-manipulation code is now in sdl_draw.c, and the
DrawGraph_* functions are now wrappers. Some games (Daibanchou at least)
use an API other than SACT2/DrawGraph, so these operations should be
generic to avoid duplication.
2019-11-29 23:16:40 -08:00
Nunuhara Cabbage becda2c61d Implement SACT2.CG_GetMetrics 2019-11-26 19:22:13 -08:00
Nunuhara Cabbage ee0f72ae2e Refactor SACT2 and fix input
Pull graphics code into sact_graphics.c.
Implement Key_ClearFlag so that SACT2's own input handling code works
properly.
2019-11-21 19:57:24 -08:00
Nunuhara Cabbage 419da7889c Implement mouse and keyboard input support
The popolytan demo now has a functional menu, albeit without text.
2019-11-18 21:58:54 -08:00
Nunuhara Cabbage a9de3b76fb Implement SACT2.Update()
Really lazy implementation for now, just draws all sprites every frame.
In the future should implement proper compositing with damage tracking.

All CG types other than QNT are removed. From what I've seen, System 4
games use QNT, PNG, AJP (encrypted JPEG) and DCF (seems to be a format
for partial CG updates). QNT is by far the most common format.
2019-11-17 21:44:16 -08:00
Nunuhara Cabbage 0eefcaab36 Implement system.GetSaveFolderName() 2019-11-15 21:39:43 -08:00
Nunuhara Cabbage d3de009e1d Import CG reading code from xsystem35
Plus a bit of SACT2 implementation, and fix a bug where global arrays
were not initialized properly.
2019-11-15 19:01:08 -08:00
Nunuhara Cabbage 13b359058e Read ALD files at startup 2019-11-12 20:43:48 -08:00