Commit Graph
4 Commits
Author SHA1 Message Date
Nunuhara Cabbage ddc9f1ae12 DAP: add scene/parts requests
xsystem4.scene: returns a list of scene entities
  * all entities have an entityId that can be used in further requests
  * SACT2 sprites have a 'sprite' member with a spriteId that can be
    used in further requests

xsystem4.renderEntity: renders a scene entity and returns the texture
xsystem4.spriteTexture: returns the stored SACT2 sprite texture
xsystem4.renderParts: renders a parts object and returns the texture
xsystem4.partsTexture: returns the stored parts object texture

Image data in texture objects is RGB8888 encoded in base 64.
2023-05-26 08:44:36 -07:00
Nunuhara Cabbage 7392d74efe Replace debug_print with to_json
to_json and cJSON_Print are now used when displaying debug information.

The main reason for this change it to support sending objects over DAP.
2023-05-14 20:12:34 -07:00
Nunuhara Cabbage 7b512485e6 DAP: implement disconnect command
Also, fix bug in setInstructionBreakpopints response.
2023-05-03 17:19:03 -07:00
Nunuhara Cabbage d4e06db8e2 Initial DAP implementation
So far only basic debugging functionality is implemented (breakpoints,
stepping, stack traces/variables).

This is not tested against an established DAP client. My intention is to
create a custom GUI frontend and extend the protocol to support
xsystem4-specific features, such as inspecting the scene. (This work is
underway.)

Instruction references are hex-encoded address strings. Clients do not
need to obtain them from DAP requests. This is outside the spec, but it
is needed for a binary-only debugger.

Functions that write directly to stdout (e.g. printf) should generally
not be used any more.  Instead, use either sys_message (which respects
sys_silent) or log_message (which will send the message to the debugger
if DAP is enabled). stderr can be used as normal.
2023-04-29 10:32:50 -07:00