Commit Graph
4 Commits
Author SHA1 Message Date
kichikuou 9b03741288 3d: Pack bone transform matrices
Before this, the BoneTransforms uniform block consumed
(4 * 4 * sizeof(float) * MAX_BONES) = 19712 bytes, which exceeds 16384,
the minimum possible value of GL_MAX_UNIFORM_BLOCK_SIZE in OpenGL ES
3.2.

Since the bone matrices are affine, we can drop the 4th rows and pack
them into a mat4x3 array. Now the BoneTransforms block is 14784 bytes
and it should work with all OpenGL ES 3.2 implementations.
2024-10-20 08:25:39 +09:00
kichikuou 87b1e2abe2 Make variable names consistent between reign.v.glsl and reign_shadow.v.glsl
Pure refactoring, no behavior changes.
2024-10-13 07:18:49 +09:00
kichikuou c1ce2c88c6 3d: Increase MAX_BONES to 308
This is the maximum number of bones in a model for Rance Quest
(pasuteru_full.POL).

Now bone transform matrices are stored in a uniform buffer object,
because its size exceeds GL_MAX_VERTEX_UNIFORM_COMPONENTS in iOS Safari.
2024-10-12 07:35:51 +09:00
kichikuou 233b2a4f20 ReignEngine: Implement shadow mapping 2022-07-24 16:01:16 +09:00