Commit Graph
9 Commits
Author SHA1 Message Date
kichikuou 9a76d472db Implement StoatSpriteEngine.SP_SetDashTextSprite
This implementation creates a temporary "glyph" texture and draws it to
the sprite using gfx_draw_glyph().
2024-09-21 10:35:42 +09:00
Nunuhara Cabbage ab810e8f57 Implement functions for EN Haruka
Implement the NewFont HLL. This is a basic text rendering interface
which supports proportional fonts and kerning

Fixes #154
2024-08-04 21:17:10 -07:00
Nunuhara Cabbage 103976b2b0 parts: use floats to calculate text width
gfx_render_text uses floats for layout, so the parts_text layout should
use floats to match.

This fixes an issue with off-center text in the English version of Rance
01.
2024-07-26 14:41:28 -07:00
kichikuou b155b4b79f Add a parameter to gfx_draw_glyph() for controlling blending behavior
This adds a new parameter `blend` to `gfx_draw_glyph()`. When `blend` is
true, the function performs normal alpha blending (same as
`gfx_draw_glyph_to_pmap()`).

If `blend` is false, the resulting pixel color will be the text color
and the alpha value will be copied from the glyph texture. However, if
the alpha value is less than 0.01, the pixel will not be written.

If you are drawing on a transparent texture (which will later be blended
into another texture), `blend` should be false. If you are drawing on top
of an image, `blend` should be true.

`gfx_draw_glyph()` used to fill transparent pixels with text color, but
this step is no longer needed and has been removed.
2024-06-15 14:34:58 +09:00
Nunuhara Cabbage 7392d74efe Replace debug_print with to_json
to_json and cJSON_Print are now used when displaying debug information.

The main reason for this change it to support sending objects over DAP.
2023-05-14 20:12:34 -07:00
Nunuhara Cabbage ba81077c2e Fix performance issue with PartsEngine text
Don't allocate massive textures for each text object. Instead, allocate
a texture for each character and then compose them onto an appropriately
sized texture.

Fixes a performance issue in Rance 01.
2023-04-16 15:44:58 -07:00
Nunuhara Cabbage e68ff819de fnl: adjust for edge width in layout
Account for the edge width when doing text layout in games that use .fnl
fonts (except for the MangaGamer version of Sengoku Rance).
2022-06-14 20:51:34 -07:00
Nunuhara Cabbage caec854ed8 Implement scene_print function
Add a scene_print function which prints a textual representation of the
current scene. This works by attaching a `debug_print` function to each
entity in the scene. This function is implemented for SACT2 and
GUIEngine entities. A default implementation will be used of none is
provided.

This can be accessed from the debugger via the `scene` command (although
the output is typically too much to view in a terminal; it's better to
run `scene_print` somewhere and redirect stdout to a file).
2022-06-10 19:18:10 -07:00
Nunuhara Cabbage 9b83a6d09d Refactor text rendering code
.fnl fonts can now be used outside of SengokuRanceFont, and
SengokuRanceFont now uses the same text layout and caching code as
SACT2, etc.
2022-05-14 23:12:36 -07:00