Commit Graph
21 Commits
Author SHA1 Message Date
kichikuou 1730ddebae ChipmunkSpriteEngine: Add DX_{Get,Set}UsePower2Texture 2023-07-03 08:39:45 +09:00
kichikuou a923b0ce23 Change the second parameter of sact_SP_SetShow from bool to int
In SACT2 it's declared as int, so any integer can be passed. A Sengoku
Rance mod actually passes 2, but some compilers generate code that
interprets it as false.
2023-03-27 20:13:27 +09:00
Nunuhara Cabbage 2237bb814c Implement various HLL functions for Rance Quest
Most of the functionality of gfx_render_texture (draw method, blend
rate) is moved into sprite_render, since this was the only place using
it.
The draw method and blend rate are now stored in sact_sprite objects
instead of textures.
sact_sprite now has two renderers: the old SACT2 renderer (with blend
rate as the only shader parameter) and the new ChipmunkSpriteEngine
renderer, which supports multiply/add colors and the "surface area"
feature from PartsEngine.

Rance Quest now runs up to the first Flash-related function call
(Flash?!?!).
2023-02-12 15:59:36 -08:00
Nunuhara Cabbage 9b83a6d09d Refactor text rendering code
.fnl fonts can now be used outside of SengokuRanceFont, and
SengokuRanceFont now uses the same text layout and caching code as
SACT2, etc.
2022-05-14 23:12:36 -07:00
Nunuhara Cabbage 912a73d42a Implement HLLs for English version of Rance VI 2022-04-10 18:24:47 -07:00
Nunuhara Cabbage 96356094d9 Get loop info and volume from .bgi file
Music should now correctly loop in games that use .ogg audio.
2021-10-01 21:14:25 -07:00
kichikuou b5f226ff79 Fix SACT2.SP_GetMaxZ
It should return the maximum Z value among all sprites, not among
visible sprites.

This fixes a bug in Rance VI where some UI elements are incorrectly
Z-ordered.
2021-06-12 10:38:16 +09:00
Nunuhara Cabbage a4e642783b Implement ChipmunkSpriteEngine.SP_GetFontWidth
Used in Shaman's Sanctuary.
2021-05-24 11:09:49 -07:00
kichikuou ea513ca727 Implement SACT2.SaveCG
Used in Rance VI.
2021-05-22 17:07:14 +09:00
Nunuhara Cabbage dd985a3769 Refactor sprite/scene management code
Create a separate interface for managing the scene. The sact_sprite
interface is implemented on top of this, as is GoatGUIEngine (which is
now independent of sact_sprite).

This will allow more specialized graphics interfaces to be implemented
without adding to the complexity of the sact_sprite interace. (For
example, GoatGUIEngine needs to store multiple textures per sprite for
button states; this is not supported by sact_sprite.)
2021-05-21 18:56:33 -07:00
Nunuhara Cabbage 92b81f21ee Add stubs for ChipmunkSpriteEngine
Used in Shaman's Sanctuary. Mostly identical to StoatSpriteEngine, but
with a few additions and some removed functions (notably, the
MultiSprite functions were removed).
2021-05-15 18:55:24 -07:00
Nunuhara Cabbage 20e25a8860 SACT2: Don't allocate sprite in getter functions
SACT2.SP_Get* functions shouldn't allocate a sprite if the given sprite
number isn't allocated.
2021-05-10 20:27:33 -07:00
Nunuhara Cabbage 9202454ed1 Add stubs for StoatSpriteEngine.SYSTEM_* functions
Also implement StoatSpriteEngine.SP_DeleteAll
2021-05-03 17:41:53 -07:00
Nunuhara Cabbage b986789b64 Initial implementation of StoatSpriteEngine
Implement the SP_SetText* and MultiSprite_* functions added by
StoatSpriteEngine (as well as the TRANS_* functions introduced in
SACTDX). Enough to get to the opening movie in Vanish!
2021-05-02 16:07:06 -07:00
Nunuhara Cabbage 863666ed6d Move StoatSpriteEngine impl to separate file
Also clean up some redundant functions in hll/SACT2.c
2021-05-01 22:04:49 -07:00
Nunuhara Cabbage 4f75f2d7ed Refactor sact_graphics.c
Split the code from sact_graphics.c into sprite.c and hll/SACT2.c.
sprite.c contains an index-independent sprite/scene interface, whereas
hll/SACT2.c handles the indexing of sprites.

This is to better support the StoatSpriteEngine.MultiSprite_* functions,
which use a different indexing system.
2021-05-01 13:55:08 -07:00
Nunuhara Cabbage 2bda2b0ea8 SACT2: only render when scene changes
Track dirty status of scene. This cuts the CPU usage roughly in half at
idle. Could be improved further with damage tracking.
2020-09-06 11:06:43 -07:00
Nunuhara Cabbage b04b0c3018 Implement system.Reset 2020-08-25 17:47:45 -07:00
Nunuhara Cabbage 9e0ae18a05 Add stubs for SengokuRanceFont.dll
And enough implementation to run up to the intro without crashing.
2020-04-05 19:36:42 -07:00
Nunuhara Cabbage 6a4d11f3de Use libffi for library calls
Use libffi to portably call arbitrary functions at runtime, rather than
forcing library functions to use a standard prototype.
2020-01-07 22:48:29 -08:00
Nunuhara Cabbage 5d6f148e1b Reorganize project file structure
- Create separate directories for source and header files.
- Build code shared between xsystem4 and aindump as a static library.
- Create header dirs gfx/ system4/ and vm/
- Make CG.c/h usable without a running VM
2019-12-31 17:50:40 -08:00