Commit Graph
15 Commits
Author SHA1 Message Date
kichikuou 3496f45e39 parts: add basic implementation of Flash type
Sprite objects and sounds are not implemented yet.
2023-06-17 11:32:14 +09:00
Nunuhara Cabbage f7cf2264fa Fix multiple issues with resetting HLLs
Clear PartsEngine/SACT2/CharSpriteManager/audio state when resetting the
VM.

Fixes #113
2023-04-14 16:00:40 -07:00
Nunuhara Cabbage e4ed459376 Implement miscellaneous PartsEngine functions 2023-04-10 21:48:09 -07:00
Nunuhara Cabbage 6b62e1db23 Fix CG loading functions for Rance Quest
Rance Quest uses strings for CG names, but the strings contain numbers
which should be converted to integers for lookup.
2023-02-11 16:36:05 -08:00
Nunuhara Cabbage fc42c42ef5 parts: refactor parent-child handling
Parent-child relationships are established by the UpdateComponent
function. Parts_SetParentPartsNumber does not establish the relationship
(and it does not create the parent object if it does not exist yet).

Render params are now computed recursively on children when they are set
on the parent (instead of recomputing them every time a child parts is
rendered).
2022-06-24 17:54:25 -07:00
Nunuhara Cabbage 8ee136b287 parts: various fixes and improvements
* SetAddColor and SetMultiplyColor implemented
* additive draw filter implemented
* GetPartsUpperLeftPos{X,Y} implemented
* various parameters are now applied from parent to child parts
* misc. bug fixes

The first dungeon screen in Rance 01 now renders correctly.
2022-06-21 19:57:36 -07:00
Nunuhara Cabbage 25695c3e86 parts: implement GUIEngine numerals
Implement Parts_SetNumeralLinedCGNumberWidthWidthList and
Parts_SetNumeralLength.

Also fix bugs where changing numeral properties would not update the
texture until the number was reset.
2022-06-18 10:53:43 -07:00
Nunuhara Cabbage a6913af2bc parts: implement more ConstructionProcess ops
Implement Fill, FillAMap, DrawCutCG and CopyCutCG operations.
2022-06-17 16:08:30 -07:00
Nunuhara Cabbage 8ff4fa8666 parts: various fixes and improvements
The title screen in Rance 01 now functions as expected.
2022-06-16 19:13:36 -07:00
Nunuhara Cabbage 7e04db958b parts: implement more ConstructionProcess ops
Implement Create, CreatePixelOnly, DrawText and CopyText operations.
2022-06-10 15:28:08 -07:00
Nunuhara Cabbage 1484a207c5 Implement GUIEngine.{Set,Get}DelegateIndex 2022-06-08 17:09:47 -07:00
Nunuhara Cabbage 09f2c3e1ed parts: implement Parts_Set*SurfaceArea functions
These functions apply a clipping rectangle to the parts texture.
2022-06-08 16:51:06 -07:00
Nunuhara Cabbage eaa0baad7f Handle library incompatibilities
Add a mechanism for libraries to resolve incompatibilities between
library versions before linking.

This is currently used for ChipmunkSpriteEngine and GoatGUIEngine,
where early versions used integer IDs when loading CGs (later versions
use strings).
2022-06-06 08:49:12 -07:00
Nunuhara Cabbage 5dfb82afd7 parts: ConstructionProcess (WIP)
A very partial implementation of some ConstructionProcess functionality.
2022-03-27 15:40:18 -07:00
Nunuhara Cabbage 5b2f9d7536 Refactor GoatGUIEngine and add misc. stubs
Refactor GoatGUIEngine into various files under src/parts/.
The external interface to this code is the functions prefixed with PE_
and generally following the naming of the HLL functions which they
implement.

The reason for this is that there are multiple HLL libraries that
implement more or less the same GUI interface (GoatGUIEngine, GUIEngine
and PartsEngine).

Also added here are a number of miscellaneous stubbed-out HLL functions
that are used by Rance 01 (which now runs up to the point where it tries
to create the title menu).
2022-01-30 10:12:20 -08:00