Commit Graph
6 Commits
Author SHA1 Message Date
kichikuou de2db1af93 Implement DrawMovie, DrawMovie2 and PlayMovie HLLs
These HLLs play .mpg movie files (later games use .alm file extension,
but the format is the same, i.e. MPEG-PS) that contain MPEG1 video and
MP2 audio streams.

pl_mpeg.h is the PL_MPEG library (https://github.com/phoboslab/pl_mpeg)
imported from commit 5aeef4d07593be1960a0e4c7fe204809cfae30bd.

This adds a few mixer functions (mixer_stream_*) for playing custom
audio streams under the master mixer.
2023-01-06 12:12:07 +09:00
Nunuhara Cabbage 0ab9a59e99 Implement SystemService.SetMixerName
Used in Rance VI (at game over screen).
2022-04-14 16:21:24 -07:00
kichikuou f725e4e830 Implement ChrLoader.LoadWavFile 2022-03-25 10:49:25 +09:00
Nunuhara Cabbage f53184d8f7 Implement System40.ini/AliceStart.ini mixers
Implement "VolumeValancer" mixer channels from the .ini file. Mixers are
now recursive, with the master and voice channels being parent nodes
(this seems to be hardcoded in system 4, or at least I haven't found
where the hierarchy is specified).

Also implement .wai file support (needed for mixer channel info on sound
files).
2021-10-03 09:26:48 -07:00
Nunuhara Cabbage 96356094d9 Get loop info and volume from .bgi file
Music should now correctly loop in games that use .ogg audio.
2021-10-01 21:14:25 -07:00
Nunuhara Cabbage fc8e7eee22 Replace SDL_mixer with libsndfile + sts_mixer
Replace SDL_mixer with an audio implementation using libsndfile,
sts_mixer (a single-file header library) and SDL's basic audio
interface.

This allows for much more flexibility in controlling audio playback.
Fading is now properly implemented, as well as various other functions
from the SACT2/KiwiSoundEngine interface.

sts_mixer can support recursive mixing, so it will be possible to
implement the "VolumeValancer" mixer channels specified in
System40.ini in the future (once I figure out how the mapping of audio
files to mixer channels is supposed to work).
2021-09-30 22:07:04 -07:00