- Only apply percent encoding on non-Windows platforms in OpenPlayingManual
- Windows uses ShellExecuteW which doesn't work with percent-encoded paths
- Unix platforms still use percent encoding for proper URL handling
- Fixes manual opening functionality on Windows systems
- Add percent_encode() function to properly encode URLs for SDL_OpenURL
- Removed not needed null check on filename
- Update SystemService_OpenPlayingManual to use percent encoding on file paths
This setting has a significant impact on system load, so users may want
xsystem4 to remember their preference.
This implementation uses a JSON format, while the AliceSoft's
implementation saves it to a binary file (WindowSetting.sav).
This only records the wait_vsync setting, since the other fields in
window_settings are currently no-op.
This also rewrites the SetWindowSetting and GetWindowSetting functions
based on the understanding gained from examining games after Haru Urare:
* Setting IDs are consistent across games.
* Settings 5 and 6 are added in Pastel Chime 3, both default true
Refactor GoatGUIEngine into various files under src/parts/.
The external interface to this code is the functions prefixed with PE_
and generally following the naming of the HLL functions which they
implement.
The reason for this is that there are multiple HLL libraries that
implement more or less the same GUI interface (GoatGUIEngine, GUIEngine
and PartsEngine).
Also added here are a number of miscellaneous stubbed-out HLL functions
that are used by Rance 01 (which now runs up to the point where it tries
to create the title menu).
Implement "VolumeValancer" mixer channels from the .ini file. Mixers are
now recursive, with the master and voice channels being parent nodes
(this seems to be hardcoded in system 4, or at least I haven't found
where the hierarchy is specified).
Also implement .wai file support (needed for mixer channel info on sound
files).