Commit Graph
14 Commits
Author SHA1 Message Date
Nunuhara Cabbage df4656e929 Create save folder on startup 2019-12-22 14:24:09 -08:00
Nunuhara Cabbage e90821cc20 Use OpenGL instead of SDL's 2D graphics API
This will be necessary for supporting 3D games in the future (Rance VI,
GALZOO, etc.).
2019-12-16 19:59:17 -08:00
Nunuhara Cabbage 1c0869b4fb Add debugger, run REPL on VM_ERROR
If Chibi-Scheme is installed, enable a debugger which can be used to
inspect the state of the VM when an error occurs.

So far only supports printing local/global variables. E.g.

    dbg> (print-variable "g_theSactMenu")
    ...
    dbg> (print-locals)
    ...
2019-12-07 09:24:38 -08:00
Nunuhara Cabbage 13eefac0ac Fix multiple memory issues with the help of asan
Fix buffer overflows and memory leaks.
2019-12-04 20:53:56 -08:00
Nunuhara Cabbage 70b457d705 Load/Save from proper directory
The "SaveFolder" key in System40.ini gives the name of the save
directory. Earlier versions of system 4 treated this as a relative path
in the game directory, while later versions treated it as a path
relative to "$USER\My Documents\AliceSoft\$GAME_NAME". I've chosen the
latter approach, but using a xsystem4-specific directory to avoid
reading/overwriting saves created by System40.exe.
2019-12-04 16:55:48 -08:00
Nunuhara Cabbage a8c56105d6 Convert ain filename to UTF-8
Allow loading ain files with non-ASCII filenames.
2019-11-24 15:45:28 -08:00
Nunuhara Cabbage 0eefcaab36 Implement system.GetSaveFolderName() 2019-11-15 21:39:43 -08:00
Nunuhara Cabbage d3de009e1d Import CG reading code from xsystem35
Plus a bit of SACT2 implementation, and fix a bug where global arrays
were not initialized properly.
2019-11-15 19:01:08 -08:00
Nunuhara Cabbage 13b359058e Read ALD files at startup 2019-11-12 20:43:48 -08:00
Nunuhara Cabbage cc23fc61ea Read System40.ini/AliceStart.ini 2019-11-11 13:44:52 -08:00
Nunuhara Cabbage 6cd35320af Add aindump utility
Add utility for dumping information from AIN files.

For now this is pretty simplistic. The main use is to dump HLL function
prototypes to help with writing stubs.

Future features:
    * dump to JSON format
    * full AIN dump which could be rebuilt by a complementary tool, e.g.
      to enable editing bytecode for testing purposes.
2019-11-11 00:37:55 -08:00
Nunuhara Cabbage c370e3eeaf Implement S_MOD (format strings)
Mostly relying on sprintf to do the work.
2019-11-10 13:44:01 -08:00
Nunuhara Cabbage e5ef9f4d2d Implement constructors and methods
Implement CALLMETHOD, SH_STRUCTREF and PUSHSTRUCTPAGE instructions.

Constructors are a bit tricky since SH_LOCALCREATE has to implicitly
call an arbitrary number of functions before it returns (just changing
the instruction pointer only allows for calling a single function).

To get around this, there is now a vm_call() function which is used to
call a function synchronously, before returning from the current
instruction.

Methods are implemented as functions, except that they get a struct page
as local variable -1.

Destructors are still not implemented.
2019-10-20 17:33:22 -07:00
Nunuhara Cabbage 84df756faf Initial commit
An assortment of instructions have been implemented so far, mostly basic
stuff such as stack management. The following program can be executed:

int main(void)
{
    hello(2);
    for (;;) {
        system.Peek();
        system.Sleep(1);
    }
    return 0;
}

void hello(int n)
{
    int i;
    for (i = 0; i < n; i++) {
        system.Output("Hello, world! " + string(i));
    }
}
2019-10-06 19:35:36 -07:00