Commit Graph
57 Commits
Author SHA1 Message Date
kichikuou 4d303b291d debugger_cmd: Add support for source-level debugging
This adds source-level debugging capabilities to the command-line
debugger, utilizing debug information generated by sys4dc. The debug
information format is documented at:
https://github.com/kichikuou/sys4dc/blob/master/docs/debug_info.md

The location of the debug information file can be specified with the
`--debug-info` command-line flag. If not specified, xsystem4 will
attempt to load it from `gamedir_path("src/debug_info.json")`.

When debug information is available, a breakpoint can be set at a
specific line in a file using `breakpoint <file> <line>`. Also, `step`
and `next` commands advance execution to the next source line (this is
naively implemented by repeating instruction-level stepping).
2024-11-09 13:10:13 +09:00
kichikuou 9e2f03d8be Add support for group save format v7
V5 is used until Daiteikoku, and v7 since Rance Quest. Since both are
Ain v6, the save version is determined by the presence of the "MainVM"
field in AliceStart.ini.
2024-09-16 09:01:49 +09:00
Nunuhara Cabbage 8cc2334692 windows: use 'windows' subsystem for release build
Only show the console on debug builds.

Fixes item 2 in #177.
2024-08-25 10:10:46 -07:00
Nunuhara Cabbage 69deb9ee91 Add --msgskip-delay option
Add an option to insert a delay when skipping messages with CTRL.

This is accomplished by overriding the 'A' function. Since the function
to check the state of a key (CTRL in this case) varies by game, an
xsystem4-specific system call is added for this purpose.

Fixes #119
2024-07-28 10:24:01 -07:00
kichikuou 7ef9719cc7 Use little_endian.h in libsys4 2024-05-19 10:59:50 +09:00
kichikuou bc522b27e0 Android: Report ERROR() with a message box 2024-03-16 12:45:07 +09:00
kichikuou 05226453d9 Add support for reading / writing System4 resume save files
Writing save files in RSM format is only enabled if `--save-format=rsm`
command line flag is specified, because this implementation does not
create save files that are fully compatible with the AliceSoft's
implementation:

* There is no simple way to determine the RSM format version used by the
  game.
* There are several unknown fields in the RSM format.
* Empty arrays are represented as NULL pages in xsystem4, so type
  information of such objects cannot be saved.

These limitations are not a problem for the following use cases:

* Use the created save files only in xsystem4
* Load save files created by System40.exe

Also, RSM save files are much smaller and faster to read and write than
JSON.
2024-02-14 12:45:37 +09:00
kichikuou 39701c7657 Create savedir just before running VM
Before this change, directory described in System40.ini was created even
if --save-folder was specified.
2024-02-07 16:36:57 +09:00
Nunuhara Cabbage cff6272c18 Always use absolute path for config.home_dir
And by extension config.save_dir. This fixes an issue where paths
retrieved by system.GetSaveFolderName and then passed to gamedir_path
would become invalid.

Fixes #115
2023-05-06 08:29:12 -07:00
Nunuhara Cabbage d4e06db8e2 Initial DAP implementation
So far only basic debugging functionality is implemented (breakpoints,
stepping, stack traces/variables).

This is not tested against an established DAP client. My intention is to
create a custom GUI frontend and extend the protocol to support
xsystem4-specific features, such as inspecting the scene. (This work is
underway.)

Instruction references are hex-encoded address strings. Clients do not
need to obtain them from DAP requests. This is outside the spec, but it
is needed for a binary-only debugger.

Functions that write directly to stdout (e.g. printf) should generally
not be used any more.  Instead, use either sys_message (which respects
sys_silent) or log_message (which will send the message to the debugger
if DAP is enabled). stderr can be used as normal.
2023-04-29 10:32:50 -07:00
Nunuhara Cabbage dbd1e54c46 Merge branch 'master' of github.com:nunuhara/xsystem4 2023-03-07 18:21:21 -08:00
kichikuou 90a96eb8bb Use UTF8-aware dirname/basename functions
Command line paths containing non-ASCII characters now work on Windows.
2023-02-25 21:05:53 +09:00
Nunuhara Cabbage 3ff2c33d3c Fix crash due to gap in mixer list
Fix a crash that occurs during startup of Oyako Rankan due to a gap in
the "VolumeValancer" list in AliceStart.ini
2023-02-12 19:49:28 -08:00
Nunuhara Cabbage 71f3450037 Only define windows_error_handler on Windows 2023-01-07 10:35:48 -08:00
kichikuou 64a92a2ffa Enter debugger REPL on middle-button click
This is effective only if --debug command line flag is specified.
2023-01-02 21:10:58 +09:00
Nunuhara Cabbage 75d8a8b69d Improve usage error reporting
Print usage information when there is an error in the command line
arguments. Also, wait for keypress before exiting on Windows so that the
user can read the error message.
2023-01-01 19:28:59 -08:00
Nunuhara Cabbage 9b83a6d09d Refactor text rendering code
.fnl fonts can now be used outside of SengokuRanceFont, and
SengokuRanceFont now uses the same text layout and caching code as
SACT2, etc.
2022-05-14 23:12:36 -07:00
Nunuhara Cabbage 6070f702fa Add option to override save folder location
The `--save-folder` command line option, or `save-folder` option in
.xsys4rc, can be used to override the default save folder location.

This is useful in cases where English and Japanese versions of the same
game share a save location, or to isolate saves from a mod, etc.
2022-05-08 17:28:01 -07:00
Nunuhara Cabbage 8d381dbf49 Ensure _ModuleInit runs after VM reset
Fixes crash after game over in MangaGamer version of Sengoku Rance.
2022-05-01 08:23:05 -07:00
Nunuhara Cabbage 06d51dc30e Include <limits.h> in system4.c
Per #46
2022-04-19 16:45:33 -07:00
Nunuhara Cabbage 9bcd17a151 Add --font-x-scale option
Add an option to control the horizontal scaling of text. This is mainly
to work around text overflow issues in the MangaGamer version of Rance
02 (an appropriate value is set automatically for that game).
2022-04-17 09:44:44 -07:00
Nunuhara Cabbage 5e1ab7894f Respect UseJoypad value in System40.ini
Joypad support is enabled if UseJoypad = true. This can be overridden by
the --joypad option, which now takes an optional argument, which may be
"off".
2022-04-11 18:05:51 -07:00
Nunuhara Cabbage 89d8210c14 Compatibility hack for Rance 02 (MangaGamer)
The MangaGamer version of Rance 02 has a custom proportional font
implementation which makes assumptions about the font in use. This is
worked around by rewriting their '_CalculateWidth' function to use
fixed-width logic.

I also tried using TTF_SizeUTF8 to get the proper character width but I
found this made the text overflow even worse than using a fixed width
(at least with the default gothic font, perhaps other fonts would fare
better).
2022-04-04 11:20:47 -07:00
Nunuhara Cabbage 9fbc9ec5b7 Implement simple command-based debugger interface
Add a new debugger interface using a simple command language. This is
less powerful than the scheme interface (which still exists) but more
ergonomic for interactive debugging.

This debugger has no external dependencies (it will however use readline
if available) and is included in builds by default.

A sample interaction might look like:

    xsystem4 --debug /path/to/game
    dbg(cmd)> breakpoint bar
    Set breakpoint at function 'bar' (0x00001234)
    dbg(cmd)> continue
    Hit breakpoint at function 'bar' (0x00001234)
    dbg(cmd)> backtrace
    #0 0x00001234 in bar
    #1 0x00002222 in foo
    #2 0x00004444 in main
    dbg(cmd)> locals
    [0] i: 2
    [1] s: "baz"
    dbg(cmd)> locals 1
    [0] j: 3
    [1] obj: { m_i = 0; m_s = "" }
    dbg(cmd)> quit
2022-04-01 19:38:55 -07:00
Nunuhara Cabbage 411022b0b3 Add -v,--version option 2022-03-27 14:16:24 -07:00
Nunuhara Cabbage c12ecef566 Display error message for invalid argument
If the game can't be initialized with the given command line argument,
display an error message and exit.
2022-03-27 13:55:07 -07:00
kichikuou fc41239175 Remove include/file.h
It was an outdated duplicate of system4/file.h.
2022-03-21 21:23:20 +09:00
kichikuou 08c7b3edd1 Use SDL_OpenURL for system.OpenWeb
It opens a URL in an appropriate way for the platform.
2021-12-25 21:44:59 +09:00
Nunuhara Cabbage 5f221d939f Add -e,--echo-message option
Add option to echo messages to standard output. Messages are prefixed
with "MSG %d:" so that they can be filtered by a script.
2021-12-11 09:57:46 -08:00
Nunuhara Cabbage 51d21612d2 Implement some SystemService.dll functions
For Rance 01.
2021-10-26 11:45:50 -07:00
Nunuhara Cabbage 488ccc0c74 Implmement MainEXFile HLL (Rance 01 version)
Implement the Rance 01 version of MainEXFile (later versions have a
different interface).
2021-10-22 18:34:39 -07:00
Nunuhara Cabbage f53184d8f7 Implement System40.ini/AliceStart.ini mixers
Implement "VolumeValancer" mixer channels from the .ini file. Mixers are
now recursive, with the master and voice channels being parent nodes
(this seems to be hardcoded in system 4, or at least I haven't found
where the hierarchy is specified).

Also implement .wai file support (needed for mixer channel info on sound
files).
2021-10-03 09:26:48 -07:00
Nunuhara Cabbage ab5c86b1fa Implement joypad support 2021-09-19 20:28:51 -07:00
kichikuou ce004ee3cc Make {gamedir,savedir}_path accept absolute paths
This fixes Rance VI which passes SACT2.SP_SaveCG and
SACT2.SP_SetCGFromFile absolute paths like
`system.GetSaveFolderName() + "\\" + "ScreenA.qnt"`.

Also, now savedir_path() uses unix_path() rather than sjis2utf().
2021-05-22 17:07:14 +09:00
Nunuhara Cabbage f25e26ecf4 Refactor archive management code
Implement a new interface for managing archives. This is mainly to
support loading afa archives alongside ald archives.

Also included here is some code for creating an index for afa CG
archives (the numbers used to reference CGs in afa archives correspond
to the file name, not the position in the archive).
2021-05-16 08:06:40 -07:00
Nunuhara Cabbage 17639a7ec3 Support reading AliceStart.ini 2021-05-13 21:06:23 -07:00
Nunuhara Cabbage 152aa8275a Implement various things used in Haruka
* system.ExistFunc
* Math.log + Math.log10
* SystemService mixer functions
2021-04-25 15:40:15 -07:00
kichikuou 89c9c9128e Implement DataFile HLL library
It provides access to data tables in *DA.ald, and is used in Big Bang Age.

mt19937int.c is the first standard version of Mersenne Twister,
downloaded from
http://www.math.sci.hiroshima-u.ac.jp/m-mat/MT/VERSIONS/C-LANG/ver980409.html.
2021-02-20 10:17:55 +09:00
Nunuhara Cabbage cf31524092 Update libsys4 2020-12-13 12:36:55 -08:00
Nunuhara Cabbage b5b5fdd8a2 Allow running with no arguments
xsystem4 can now be run from within a game directory with no arguments.
Alternatively, the game directory can be passed instead of the path to
System40.ini.
2020-09-05 10:05:33 -07:00
Nunuhara Cabbage 4adb452490 Convert save filenames to UTF-8
Fixes #6
2020-09-05 08:34:56 -07:00
kichikuou db7181ea02 Fix compile error on Mac
Adds `#include <limits.h>` for PATH_MAX.
2020-09-04 22:27:15 +09:00
Nunuhara Cabbage a901404d3c Declare global variables extern in headers
Recent versions of gcc seem to emit symbols for unadorned declarations,
leading to linker errors.
2020-09-03 10:15:25 -07:00
Nunuhara Cabbage 1a0a0e0c12 debugger: breakpoints
This is implemented by inserting special opcodes into the game's code.
When the breakpoint handler is finished, it returns the original opcode
so that execute_instruction can continue executing normally.

E.g.

* start xsystem4 with --debug option to drop into debugger immediately
* run (bp "game_main")
* ^d or \exit to close debugger REPL
* ...drop into a debugger REPL again at the game_main function
2020-08-09 12:41:33 -07:00
Nunuhara Cabbage bd8ad5583a Read configuration from .xsys4rc config file
global config in $XSYSTEM4_HOME/.xsys4rc (default ~/.xsys4rc)
game-specific config in <game-dir>/.xsys4rc

Supported options so far are "font-mincho" and "font-gothic". Syntax is
the same as System40.ini. E.g.

    font-mincho = "/home/user/.fonts/msmincho.ttc"
2020-08-07 19:12:51 -07:00
Nunuhara Cabbage 80f0e7b436 Allow specifying font paths on command line 2020-08-05 19:53:23 -07:00
Nunuhara Cabbage 0e4e52a25d Refactor audio to enable bgm looping
SDL_mixer reads loop information from WAV files if you use the Mix_Music
interface, but NOT the Mix_Chunk interface. So bgm now uses the
Mix_Music interface to get proper looping.

There's also some code here for reading bgi files (taken from xsystem35)
but it's not actually used. There doesn't seem to be a simple way to set
up custom loops with SDL_mixer.
2020-07-12 12:07:40 -07:00
Nunuhara Cabbage 58da6dc167 Refactor system4.h
Move xsystem4-specific declarations to xsystem4.h.
2020-07-12 09:17:52 -07:00
Nunuhara Cabbage 2331073e7f Use main() return value as exit code 2020-06-22 17:02:58 -07:00
Nunuhara Cabbage ad868aec86 Allow disabling debugger at run time
For running compiler tests.
2020-06-22 16:00:09 -07:00