Handle library incompatibilities

Add a mechanism for libraries to resolve incompatibilities between
library versions before linking.

This is currently used for ChipmunkSpriteEngine and GoatGUIEngine,
where early versions used integer IDs when loading CGs (later versions
use strings).
This commit is contained in:
Nunuhara Cabbage
2022-06-06 08:49:12 -07:00
parent 19ac7e6935
commit eaa0baad7f
12 changed files with 279 additions and 34 deletions
+8 -6
View File
@@ -29,13 +29,15 @@ void PE_UpdateParts(int passed_time, bool is_skip, bool message_window_show);
bool PE_SetPartsCG(int parts_no, struct string *cg_name, int sprite_deform, int state);
bool PE_SetPartsCG_by_index(int parts_no, int cg_no, int sprite_deform, int state);
int PE_GetPartsCGNumber(int parts_no, int state);
bool PE_SetLoopCG(int parts_no, int cg_no, int nr_frames, int frame_time, int state);
bool PE_SetHGaugeCG(int parts_no, int cg_no, int state);
bool PE_SetLoopCG_by_index(int parts_no, int cg_no, int nr_frames, int frame_time, int state);
bool PE_SetHGaugeCG(int parts_no, struct string *cg_name, int state);
bool PE_SetHGaugeCG_by_index(int parts_no, int cg_no, int state);
bool PE_SetHGaugeRate(int parts_no, int numerator, int denominator, int state);
bool PE_SetVGaugeCG(int parts_no, int cg_no, int state);
bool PE_SetVGaugeCG(int parts_no, struct string *cg_name, int state);
bool PE_SetVGaugeCG_by_index(int parts_no, int cg_no, int state);
bool PE_SetVGaugeRate(int parts_no, int numerator, int denominator, int state);
bool PE_SetNumeralCG(int parts_no, int cg_no, int state);
bool PE_SetNumeralLinkedCGNumberWidthWidthList(int parts_no, int cg_no, int w0, int w1, int w2, int w3, int w4, int w5, int w6, int w7, int w8, int w9, int w_minus, int w_comma, int state);
bool PE_SetNumeralCG_by_index(int parts_no, int cg_no, int state);
bool PE_SetNumeralLinkedCGNumberWidthWidthList_by_index(int parts_no, int cg_no, int w0, int w1, int w2, int w3, int w4, int w5, int w6, int w7, int w8, int w9, int w_minus, int w_comma, int state);
bool PE_SetNumeralNumber(int parts_no, int n, int state);
bool PE_SetNumeralShowComma(int parts_no, bool show_comma, int state);
bool PE_SetNumeralSpace(int parts_no, int space, int state);
@@ -103,7 +105,7 @@ int PE_GetClickPartsNumber(void);
// motion.c
void PE_AddMotionPos(int parts_no, int begin_x, int begin_y, int end_x, int end_y, int begin_t, int end_t);
void PE_AddMotionAlpha(int parts_no, int begin_a, int end_a, int begin_t, int end_t);
void PE_AddMotionCG(int parts_no, int begin_cg_no, int nr_cg, int begin_t, int end_t);
void PE_AddMotionCG_by_index(int parts_no, int begin_cg_no, int nr_cg, int begin_t, int end_t);
void PE_AddMotionHGaugeRate(int parts_no, int begin_numerator, int begin_denominator,
int end_numerator, int end_denominator, int begin_t, int end_t);
void PE_AddMotionVGaugeRate(int parts_no, int begin_numerator, int begin_denominator,
+1
View File
@@ -66,6 +66,7 @@ void sprite_set_cg(struct sact_sprite *sp, struct cg *cg);
void sprite_set_cg_2x(struct sact_sprite *sp, struct cg *cg);
int sprite_set_cg_from_asset(struct sact_sprite *sp, int cg_no);
int sprite_set_cg_2x_from_asset(struct sact_sprite *sp, int cg_no);
int sprite_set_cg_by_name(struct sact_sprite *sp, const char *name);
int sprite_set_cg_from_file(struct sact_sprite *sp, const char *path);
int sprite_save_cg(struct sact_sprite *sp, const char *path);
void sprite_init(struct sact_sprite *sp, int w, int h, int r, int g, int b, int a);