From e9bec3c2fe620209ec7c80a5d23a7d2e3954dcc9 Mon Sep 17 00:00:00 2001 From: kichikuou Date: Mon, 24 Feb 2025 08:40:57 +0900 Subject: [PATCH] Use text_style_width() to calculate CharSprite width So that edge width is taken into account. --- src/hll/CharSpriteManager.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/hll/CharSpriteManager.c b/src/hll/CharSpriteManager.c index f37d168..ca34986 100644 --- a/src/hll/CharSpriteManager.c +++ b/src/hll/CharSpriteManager.c @@ -108,6 +108,7 @@ int CharSpriteManager_CreateHandle(void) assert(!chars.sprites[handle]); chars.sprites[handle] = xcalloc(1, sizeof(struct charsprite)); sprite_init(&chars.sprites[handle]->sp); + chars.sprites[handle]->ts.scale_x = 1.0f; return handle; } @@ -175,7 +176,7 @@ static void charsprite_render(struct charsprite *cs) ch[2] = 0; } - int w = ceilf(gfx_size_char(&cs->ts, ch)); + int w = ceilf(text_style_width(&cs->ts, ch)); int h = cs->ts.size + cs->ts.size/2; sprite_init_color(&cs->sp, w, h, 0, 0, 0, 0); sprite_get_texture(&cs->sp); // XXX: force initialization of texture