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Implement StoatSpriteEngine.SP_SetDashTextSprite
This implementation creates a temporary "glyph" texture and draws it to the sprite using gfx_draw_glyph().
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@@ -160,6 +160,7 @@ float _gfx_render_text(Texture *dst, char *msg, struct text_render_metrics *tm);
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int gfx_render_text(Texture *dst, float x, int y, char *msg, struct text_style *ts, bool blend);
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float gfx_render_textf(Texture *dst, float x, int y, char *msg, struct text_style *ts, bool blend);
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void gfx_render_dash_text(Texture *dst, struct text_style *ts);
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void gfx_draw_text_to_amap(Texture *dst, int x, int y, char *text);
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void gfx_draw_text_to_pmap(Texture *dst, int x, int y, char *text);
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float gfx_size_char(struct text_style *ts, const char *ch);
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