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https://github.com/nunuhara/xsystem4.git
synced 2026-10-11 08:48:16 +03:00
Implement effect number 60
Used in Rance Quest.
This commit is contained in:
+11
-2
@@ -75,6 +75,7 @@ const char *effect_names[NR_EFFECTS] = {
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[EFFECT_BLUR_FADEOUT] = "EFFECT_BLUR_FADEOUT",
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[EFFECT_BLUR_CROSSFADE] = "EFFECT_BLUR_CROSSFADE",
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[EFFECT_2ROT_ZOOM_BLEND_BLUR] = "EFFECT_2ROT_ZOOM_BLEND_BLUR",
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[EFFECT_VWAVE_CROSSFADE] = "EFFECT_VWAVE_CROSSFADE",
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};
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struct effect_shader {
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@@ -153,6 +154,7 @@ static struct effect_shader turn_page_shader = EFFECT_SHADER("shaders/effects/tu
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static struct effect_shader sepia_noise_crossfade_shader = EFFECT_SHADER("shaders/effects/sepia_noise_crossfade.f.glsl");
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static struct effect_shader blur_fadeout_shader = EFFECT_SHADER("shaders/effects/blur_fadeout.f.glsl");
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static struct effect_shader blur_crossfade_shader = EFFECT_SHADER("shaders/effects/blur_crossfade.f.glsl");
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static struct effect_shader vwave_crossfade_shader = EFFECT_SHADER("shaders/effects/vwave_crossfade.f.glsl");
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static struct effect_shader *effect_shaders[NR_EFFECTS] = {
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[EFFECT_CROSSFADE] = &crossfade_shader,
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@@ -168,6 +170,7 @@ static struct effect_shader *effect_shaders[NR_EFFECTS] = {
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[EFFECT_SEPIA_NOISE_CROSSFADE] = &sepia_noise_crossfade_shader,
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[EFFECT_BLUR_FADEOUT] = &blur_fadeout_shader,
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[EFFECT_BLUR_CROSSFADE] = &blur_crossfade_shader,
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[EFFECT_VWAVE_CROSSFADE] = &vwave_crossfade_shader,
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};
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static void effect_fadeout(Texture *dst, Texture *old, Texture *new, float rate)
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@@ -274,7 +277,10 @@ void effect_update_texture(int type, Texture *dst, Texture *old, Texture *new, f
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} else {
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struct effect_shader *s = effect_shaders[type];
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if (!s) {
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WARNING("Unimplemented effect: %s", effect_names[type]);
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if (effect_names[type])
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WARNING("Unimplemented effect: %s", effect_names[type]);
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else
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WARNING("Unimplemented effect: %d", type);
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s = effect_shaders[EFFECT_BLUR_CROSSFADE];
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}
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if (!s->s.program)
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@@ -296,7 +302,10 @@ int effect_init(enum effect type)
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else {
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struct effect_shader *s = effect_shaders[type];
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if (!s) {
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WARNING("Unimplemented effect: %s", effect_names[type]);
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if (effect_names[type])
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WARNING("Unimplemented effect: %s", effect_names[type]);
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else
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WARNING("Unimplemented effect: %d", type);
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type = EFFECT_BLUR_CROSSFADE;
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s = effect_shaders[type];
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}
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