Implement DrawDungeon.SetWalkedAll

In GALZOO Island, there are non-debugging code paths that use this.
This commit is contained in:
kichikuou
2024-09-17 15:43:07 +09:00
parent ffe4d0d4ae
commit 7a87ffc20a
3 changed files with 14 additions and 2 deletions
+1
View File
@@ -73,6 +73,7 @@ bool dungeon_load(struct dungeon_context *ctx, int num);
void dungeon_set_camera(int surface, float x, float y, float z, float angle, float angle_p);
void dungeon_set_walked(int surface, int x, int y, int z, int flag);
int dungeon_get_walked(int surface, int x, int y, int z);
void dungeon_set_walked_all(int surface);
int dungeon_calc_conquer(int surface);
bool dungeon_load_walk_data(int surface, int map, struct page **page);
bool dungeon_save_walk_data(int surface, int map, struct page **page);