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Implement DrawDungeon.SetWalkedAll
In GALZOO Island, there are non-debugging code paths that use this.
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@@ -73,6 +73,7 @@ bool dungeon_load(struct dungeon_context *ctx, int num);
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void dungeon_set_camera(int surface, float x, float y, float z, float angle, float angle_p);
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void dungeon_set_walked(int surface, int x, int y, int z, int flag);
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int dungeon_get_walked(int surface, int x, int y, int z);
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void dungeon_set_walked_all(int surface);
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int dungeon_calc_conquer(int surface);
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bool dungeon_load_walk_data(int surface, int map, struct page **page);
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bool dungeon_save_walk_data(int surface, int map, struct page **page);
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