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ReignEngine: Implement camera quake effect
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@@ -55,6 +55,7 @@ extern struct RE_options RE_options;
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struct RE_camera {
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vec3 pos;
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float pitch, roll, yaw; // in degrees
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float quake_pitch, quake_yaw;
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};
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struct RE_back_cg {
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@@ -183,6 +184,8 @@ bool RE_motion_set_frame_range(struct motion *motion, float begin, float end);
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bool RE_motion_set_loop_frame_range(struct motion *motion, float begin, float end);
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int RE_effect_get_num_object(struct particle_effect *effect);
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bool RE_effect_get_camera_quake_flag(struct particle_effect *effect);
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bool RE_effect_set_camera_quake_flag(struct particle_effect *effect, bool enable);
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struct particle_object *RE_get_effect_object(struct particle_effect *effect, unsigned object);
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int RE_particle_get_type(struct particle_object *po);
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int RE_particle_get_move_type(struct particle_object *po);
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