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SealEngine: Implement and stub various functions
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@@ -212,7 +212,9 @@ int RE_create_instance(struct RE_plugin *plugin);
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bool RE_release_instance(struct RE_plugin *plugin, int instance);
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bool RE_instance_set_type(struct RE_instance *instance, int type);
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bool RE_instance_data_exists(struct RE_instance *instance, const char *name);
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bool RE_instance_load(struct RE_instance *instance, const char *name);
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bool RE_instance_motion_exists(struct RE_instance *instance, const char *name);
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bool RE_instance_load_motion(struct RE_instance *instance, const char *name);
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bool RE_instance_load_next_motion(struct RE_instance *instance, const char *name);
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bool RE_instance_free_next_motion(struct RE_instance *instance);
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@@ -228,6 +230,8 @@ bool RE_instance_find_path(struct RE_instance *instance, vec3 start, vec3 goal);
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const vec3 *RE_instance_get_path_line(struct RE_instance *instance, int *nr_path_points);
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bool RE_instance_optimize_path_line(struct RE_instance *instance);
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bool RE_instance_calc_path_finder_intersect_eye_vec(struct RE_instance *instance, int mouse_x, int mouse_y, vec3 out);
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bool RE_plugin_transform_pos_to_view_pos(struct RE_plugin *plugin, float x, float y, float z, int *view_x, int *view_y);
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bool RE_plugin_get_camera_z_vector(struct RE_plugin *plugin, vec3 out);
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int RE_motion_get_state(struct motion *motion);
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bool RE_motion_set_state(struct motion *motion, int state);
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