SealEngine: Enable light scattering

Reuse ReignEngine's existing scattering shader code. The ls_* uniforms
are sourced from .lit parameters.
This commit is contained in:
kichikuou
2026-06-20 11:41:56 +09:00
parent 4843e4e87a
commit 250bc82818
6 changed files with 98 additions and 30 deletions
+2
View File
@@ -271,6 +271,8 @@ bool RE_instance_calc_path_finder_intersect_eye_vec(struct RE_instance *instance
bool RE_plugin_transform_pos_to_view_pos(struct RE_plugin *plugin, float x, float y, float z, int *view_x, int *view_y);
bool RE_plugin_get_camera_z_vector(struct RE_plugin *plugin, vec3 out);
void RE_plugin_reset_light_param(struct RE_plugin *plugin);
bool RE_plugin_set_fog_type(struct RE_plugin *plugin, int type);
int RE_plugin_get_fog_type(struct RE_plugin *plugin);
int RE_motion_get_state(struct motion *motion);
bool RE_motion_set_state(struct motion *motion, int state);