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mon_PocketVoltex/Firmware/Keyboard/asciihid.c
T

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C

#include "asciihid.h"
/****************************************************************************
*
* ASCII->HID LOOKUP TABLE
*
* Taken from the HID Table definition at
* http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
*
* This array maps the ASCII value of a type-able character to its
* corresponding HID value.
*
* Example:
* 'a' = ASCII value 97 = HID value 0x04
* HIDTable['a'] = HIDTable[97] = 0x04
*
* NOTE:
* "Shift Modified" HID values are the same as the non Shift-Modified values
* for any given character, e.g. the HID value for '2' is equal to the
* HID value for '@'. The Shift-Modified value is sent by setting the
* modifier value (buf[0]) to the corresponding modifier value in the
* modifier table.
*
****************************************************************************/
const uint8_t PROGMEM HIDTable[] = {
0x00, // 0
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x28, // 10
0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 20
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, // 30
0x00, 0x2c, 0x1e, 0x34, 0x20, 0x21, 0x22, 0x24, 0x34, 0x26, // 40
0x27, 0x25, 0x2e, 0x36, 0x2d, 0x37, 0x38, 0x27, 0x1e, 0x1f, // 50
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x33, 0x33, 0x36, // 60
0x2e, 0x37, 0x38, 0x1f, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, // 70
0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, // 80
0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, // 90
0x2f, 0x31, 0x30, 0x23, 0x2d, 0x35, 0x04, 0x05, 0x06, 0x07, // 100
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, // 110
0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, // 120
0x1c, 0x1d, 0x2f, 0x31, 0x30, 0x35, 127 // 127
};
/****************************************************************************
*
* ASCII->MODIFIER LOOKUP TABLE
*
* Looks up whether or not the HID report should use the SHIFT modifier.
*
* Example:
* The character '2' and the character '@' have different ASCII values but
* the same HID value. This table uses the ASCII value to determine if
* we should hold shift while sending the key. e.g.:
*
* HIDTable['2'] = 0x1f and modifierTable['2'] = 0
* HIDTable['@'] = 0x1f and modifierTable['@'] = SHIFT
*
* There's probaly a better way to do this, but it's functional.
*
****************************************************************************/
const uint8_t PROGMEM modifierTable[] = {
0x00, // 0
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 10
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 20
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 30
0x00, 0x00, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, // 40
SHIFT, 0x00, SHIFT, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 50
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, SHIFT, 0x00, SHIFT, // 60
0x00, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, // 70
SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, // 80
SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, SHIFT, // 90
0x00, 0x00, 0x00, SHIFT, SHIFT, 0x00, 0x00, 0x00, 0x00, 0x00, // 100
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 110
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 120
0x00, 0x00, SHIFT, SHIFT, SHIFT, SHIFT, 0x00 // 127
};
const uint8_t PROGMEM numpadTable[] = {
0x62, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61 // 0-9 on the numpad
};