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# Changelog
All notable changes to this project will be documented in this file.
## [2.1.1]
### Added
- Zink support in appimage (fixes Zink in the Steam Deck).
- Change the Mesa version on the fly to fix ID games rendering issues in the appimage.
### Fixed
- A typo in the command to load custom gamecontrollerdb (--controllerdb) to match the guide.
- Disable SDL input when EvDev is selected.
- A fix to make the Maximize window button show.
### Missing from las changelog
- Harley network link support (up to 4 players)
- R-Tuned network link support (up to 4 players)
- Hummer network link support (up to 4 players)
- 2 Spicy network link support (up to 2 players)
- Sega Race TV network link support (up to 4 players)
- ID4 and ID5 network link support (up to 2 players)
## [2.1.0]
### Added
- Rambo DVP-0078 (China version) support.
- ID5 DVP-0070C support.
- AxA games added.
- An option to set a percentage to reduce the travel in ID games steering wheel.
- An option to change the language in ID5 EXP (DVP-0084 and DVP-0084A) to Chinese.
- An option to change the way the Guns are shown in Rambo.
- New controls guide in pdf format inside docs folder.
- Change the Outrun Testmode font to a built in font that scales with the resolution set.
- An option in lindberg elf to specify a comunity built game controller database.
- An option in lindberg elf to generate a default controls.ini.
- An option to in lindberg elf generate a default lindbergh.ini file.
- SDL controls configuration using logical names.
- SDL input remade with separate configuration file.
- Option to make Primeval Hunt test mode load as a single screen.
- Blitting to support stretching with fullscreen on the fly. (F11 to switch from / to fullscreen).
- Bobby's birthday checking!
- Prevent the created windows to resize/maximize in LGJ games and PH (Cause issues).
### Code changes
- config file format changed to ini (TOML format).
- Removed X11 completely and only SDL is used to create windows and handle controls.
- Cleaned the shader patches files.
- Moved all the network related code to a new file.
- Moved all the shader caching to a new file.
- Refactored config.c to make it more readable.
- Cleaned the code, fixed all the variables, functions and file names to use the same naming convention.
- Cleaned unnecessary global variables in resolution.c
- Replaced stb_image with SDL_image.
- Switched to SDL3
- Version in github now matches the version in the changelog.
- FPS target to float.
- Clear window background when the game is loading to prevent ghosting in SDL
### Fixed
- a bug in config.c where MJ4_ENABLED_ALL_THE_TIME was using the wrong variable.
- Fixed a bug in Let's Go Jungle Special Resolution Patch.
- Fixed a bug that prevented the loader to start when the current folder contained spaces and lindbergh.so was there.
## [2.0.12]
### Added
- AppImage support.
### Fixed
- 2Spicy error in the scaling code, again.
## [2.0.11]
### Added
- Resolution patches for 2Spicy and HOD-Ex
- Code clean up.
### Fixed
- 2Spicy error in the scaling code.
## [2.0.10]
### Added
- Config option to specify a path for the library libCg.so required for some shader compilation.
- Improved folder patching for recompiled shaders (2Spicy, Rambo, Harly and HOD-EX).
- Cleaned a bit of lindbergh elf.
## [2.0.9]
- lindbergh elf mostly redone to make the loader work as a stand alone mode (read guide.md).
## [2.0.8]
### Added
- Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes.
### Fixed
- Test mode in HOD4 SP now stretches.
## [2.0.7]
### Added
- Option -g | --gamepath to lindbergh to point to games in a different folder.
- lindbergh elf searches for lindbergh.so in common library folders ("/usr/lib/i386-linux-gnu", "/usr/lib32", etc).
- Improved Distro detection function to inform that the Distro is not based on Debian.
## [2.0.6]
### Fixed
- Reverted (Fixed LGJ, VT3 and ID4/ID5 JVS passthrough).
- Outrun 2 High Scores.
## [2.0.5]
### Fixed
- Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
## [2.0.4]
### Added
- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
- Flatpak build as a bundle. (For installation, read the guide in docs folder.)
- Add COINS with evdev for player 2.
- Merged code that adds support for COINS with evdev.
- Makefile, lindbergh.c and shader_patches.c changes to support Flatpak.
- "--zink" option in lindbergh elf to run the games using Zink.
- "--nvidia" option in lindbergh elf to force the secondary nVidia GPU in laptops.
- Click and drag in PH touchscreen.
- Hide custom crosshair cursor in PH when not needed.
- Custom mouse cursors working with X11, GLX and Glut.
- Custom mouse cursor in Primeval Hunt TouchScreen.
- TouchScreen emulation fro Primeval Hunt
- Display a warning if the distro you are running is not based on Debian.
- Cleaned up most of the code changing Ifs to Switch and sorting Alphabetically.
- Let's go Jungle and Let's go Jungle Special resolution patches.
## [2.0.3] 2025-02-02
### Added
- Display a warning when loading an Elf that is not clean.
- Added to the lib folder, common libraries that are usually missing.
### Fixed
- Missing patch in HOD-EX.
- Alows to run a game that does not support Card reader if option enabled in conf file.
## [2.0.2] 2025-01-27
### Added
- InitialD 5 SBRY added.
- HOD4 SP CPU Frequency fix.
### Fixed
- Fixed a bug when a game uses GLUT and the conf was set to NO_SDL 1
- Fixed a bug in Let's go Jungle when GPU was nVidia and Mesa was set as shader patches.
- Exclude resolution patches when the resolution is the game's original resolution.
- Reload with Right mouse click for Rambo and 2Spicy with SDL.
### [2.0.1] 2025-01-23
### Added
- HOD4 Custom crosshair.
- HOD4 CPU frequency fix (Configurable via config file).
- HOD4 New resolution patch that fixes Boss battle and scales from 1280x768 instead of the lower resolution.
- Built in Logos and fonts (no more nee to use Lucida/SEGA_KakuGothic-DB-Roman_12 and logo.tga).
- Outrun 2 Easy network config from the conf file (can set your IP address in the config file and the loader will set it in the eeprom for you).
- Card Emulation for VT3 and R-tuned.
- All the now games work inside an SDL window now, unless it is disabled in the conf file.
## [2.0] - 2024-12-24
### Initial Release
- First official public release.
- Features of the loader:
- Dynamic shader modification allowing games to work on Intel, nVidia and AMD
- 5.1 Surround Sound Support
- Dynamic resolution patching allowing most games to scale properly in HD
- Original cabinet support with pass through of JVS and FFB
- Network play
- Both simple X11 and advanced evdev input system allowing for ready-to-play keyboard and mouse support or mapping of any controller