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https://github.com/lindbergh-loader/lindbergh-loader.git
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157 lines
7.0 KiB
Plaintext
157 lines
7.0 KiB
Plaintext
# Changelog
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All notable changes to this project will be documented in this file.
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## [2.1.1]
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### Added
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- Zink support in appimage (fixes Zink in the Steam Deck).
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- Change the Mesa version on the fly to fix ID games rendering issues in the appimage.
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### Fixed
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- A typo in the command to load custom gamecontrollerdb (--controllerdb) to match the guide.
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- Disable SDL input when EvDev is selected.
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- A fix to make the Maximize window button show.
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### Missing from las changelog
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- Harley network link support (up to 4 players)
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- R-Tuned network link support (up to 4 players)
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- Hummer network link support (up to 4 players)
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- 2 Spicy network link support (up to 2 players)
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- Sega Race TV network link support (up to 4 players)
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- ID4 and ID5 network link support (up to 2 players)
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## [2.1.0]
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### Added
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- Rambo DVP-0078 (China version) support.
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- ID5 DVP-0070C support.
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- AxA games added.
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- An option to set a percentage to reduce the travel in ID games steering wheel.
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- An option to change the language in ID5 EXP (DVP-0084 and DVP-0084A) to Chinese.
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- An option to change the way the Guns are shown in Rambo.
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- New controls guide in pdf format inside docs folder.
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- Change the Outrun Testmode font to a built in font that scales with the resolution set.
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- An option in lindberg elf to specify a comunity built game controller database.
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- An option in lindberg elf to generate a default controls.ini.
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- An option to in lindberg elf generate a default lindbergh.ini file.
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- SDL controls configuration using logical names.
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- SDL input remade with separate configuration file.
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- Option to make Primeval Hunt test mode load as a single screen.
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- Blitting to support stretching with fullscreen on the fly. (F11 to switch from / to fullscreen).
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- Bobby's birthday checking!
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- Prevent the created windows to resize/maximize in LGJ games and PH (Cause issues).
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### Code changes
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- config file format changed to ini (TOML format).
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- Removed X11 completely and only SDL is used to create windows and handle controls.
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- Cleaned the shader patches files.
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- Moved all the network related code to a new file.
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- Moved all the shader caching to a new file.
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- Refactored config.c to make it more readable.
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- Cleaned the code, fixed all the variables, functions and file names to use the same naming convention.
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- Cleaned unnecessary global variables in resolution.c
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- Replaced stb_image with SDL_image.
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- Switched to SDL3
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- Version in github now matches the version in the changelog.
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- FPS target to float.
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- Clear window background when the game is loading to prevent ghosting in SDL
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### Fixed
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- a bug in config.c where MJ4_ENABLED_ALL_THE_TIME was using the wrong variable.
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- Fixed a bug in Let's Go Jungle Special Resolution Patch.
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- Fixed a bug that prevented the loader to start when the current folder contained spaces and lindbergh.so was there.
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## [2.0.12]
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### Added
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- AppImage support.
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### Fixed
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- 2Spicy error in the scaling code, again.
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## [2.0.11]
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### Added
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- Resolution patches for 2Spicy and HOD-Ex
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- Code clean up.
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### Fixed
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- 2Spicy error in the scaling code.
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## [2.0.10]
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### Added
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- Config option to specify a path for the library libCg.so required for some shader compilation.
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- Improved folder patching for recompiled shaders (2Spicy, Rambo, Harly and HOD-EX).
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- Cleaned a bit of lindbergh elf.
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## [2.0.9]
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- lindbergh elf mostly redone to make the loader work as a stand alone mode (read guide.md).
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## [2.0.8]
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### Added
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- Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes.
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### Fixed
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- Test mode in HOD4 SP now stretches.
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## [2.0.7]
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### Added
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- Option -g | --gamepath to lindbergh to point to games in a different folder.
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- lindbergh elf searches for lindbergh.so in common library folders ("/usr/lib/i386-linux-gnu", "/usr/lib32", etc).
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- Improved Distro detection function to inform that the Distro is not based on Debian.
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## [2.0.6]
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### Fixed
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- Reverted (Fixed LGJ, VT3 and ID4/ID5 JVS passthrough).
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- Outrun 2 High Scores.
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## [2.0.5]
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### Fixed
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- Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
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## [2.0.4]
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### Added
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- Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
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- Flatpak build as a bundle. (For installation, read the guide in docs folder.)
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- Add COINS with evdev for player 2.
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- Merged code that adds support for COINS with evdev.
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- Makefile, lindbergh.c and shader_patches.c changes to support Flatpak.
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- "--zink" option in lindbergh elf to run the games using Zink.
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- "--nvidia" option in lindbergh elf to force the secondary nVidia GPU in laptops.
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- Click and drag in PH touchscreen.
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- Hide custom crosshair cursor in PH when not needed.
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- Custom mouse cursors working with X11, GLX and Glut.
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- Custom mouse cursor in Primeval Hunt TouchScreen.
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- TouchScreen emulation fro Primeval Hunt
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- Display a warning if the distro you are running is not based on Debian.
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- Cleaned up most of the code changing Ifs to Switch and sorting Alphabetically.
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- Let's go Jungle and Let's go Jungle Special resolution patches.
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## [2.0.3] 2025-02-02
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### Added
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- Display a warning when loading an Elf that is not clean.
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- Added to the lib folder, common libraries that are usually missing.
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### Fixed
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- Missing patch in HOD-EX.
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- Alows to run a game that does not support Card reader if option enabled in conf file.
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## [2.0.2] 2025-01-27
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### Added
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- InitialD 5 SBRY added.
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- HOD4 SP CPU Frequency fix.
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### Fixed
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- Fixed a bug when a game uses GLUT and the conf was set to NO_SDL 1
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- Fixed a bug in Let's go Jungle when GPU was nVidia and Mesa was set as shader patches.
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- Exclude resolution patches when the resolution is the game's original resolution.
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- Reload with Right mouse click for Rambo and 2Spicy with SDL.
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### [2.0.1] 2025-01-23
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### Added
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- HOD4 Custom crosshair.
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- HOD4 CPU frequency fix (Configurable via config file).
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- HOD4 New resolution patch that fixes Boss battle and scales from 1280x768 instead of the lower resolution.
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- Built in Logos and fonts (no more nee to use Lucida/SEGA_KakuGothic-DB-Roman_12 and logo.tga).
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- Outrun 2 Easy network config from the conf file (can set your IP address in the config file and the loader will set it in the eeprom for you).
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- Card Emulation for VT3 and R-tuned.
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- All the now games work inside an SDL window now, unless it is disabled in the conf file.
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## [2.0] - 2024-12-24
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### Initial Release
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- First official public release.
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- Features of the loader:
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- Dynamic shader modification allowing games to work on Intel, nVidia and AMD
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- 5.1 Surround Sound Support
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- Dynamic resolution patching allowing most games to scale properly in HD
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- Original cabinet support with pass through of JVS and FFB
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- Network play
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- Both simple X11 and advanced evdev input system allowing for ready-to-play keyboard and mouse support or mapping of any controller |