# Changelog All notable changes to this project will be documented in this file. ## [2.1.1] ### Added - HOD4 Boss battle targets should be fine now. - Discord Bot. - Zink support in appimage (fixes Zink in the Steam Deck). - Change the Mesa version on the fly to fix ID games rendering issues in the appimage. ### Fixed - A typo in the command to load custom gamecontrollerdb (--controllerdb) to match the guide. - Disable SDL input when EvDev is selected. - A fix to make the Maximize window button show. ### Missing from las changelog - Harley network link support (up to 4 players) - R-Tuned network link support (up to 4 players) - Hummer network link support (up to 4 players) - 2 Spicy network link support (up to 2 players) - Sega Race TV network link support (up to 4 players) - ID4 and ID5 network link support (up to 2 players) ## [2.1.0] ### Added - Rambo DVP-0078 (China version) support. - ID5 DVP-0070C support. - AxA games added. - An option to set a percentage to reduce the travel in ID games steering wheel. - An option to change the language in ID5 EXP (DVP-0084 and DVP-0084A) to Chinese. - An option to change the way the Guns are shown in Rambo. - New controls guide in pdf format inside docs folder. - Change the Outrun Testmode font to a built in font that scales with the resolution set. - An option in lindberg elf to specify a comunity built game controller database. - An option in lindberg elf to generate a default controls.ini. - An option to in lindberg elf generate a default lindbergh.ini file. - SDL controls configuration using logical names. - SDL input remade with separate configuration file. - Option to make Primeval Hunt test mode load as a single screen. - Blitting to support stretching with fullscreen on the fly. (F11 to switch from / to fullscreen). - Bobby's birthday checking! - Prevent the created windows to resize/maximize in LGJ games and PH (Cause issues). ### Code changes - config file format changed to ini (TOML format). - Removed X11 completely and only SDL is used to create windows and handle controls. - Cleaned the shader patches files. - Moved all the network related code to a new file. - Moved all the shader caching to a new file. - Refactored config.c to make it more readable. - Cleaned the code, fixed all the variables, functions and file names to use the same naming convention. - Cleaned unnecessary global variables in resolution.c - Replaced stb_image with SDL_image. - Switched to SDL3 - Version in github now matches the version in the changelog. - FPS target to float. - Clear window background when the game is loading to prevent ghosting in SDL ### Fixed - a bug in config.c where MJ4_ENABLED_ALL_THE_TIME was using the wrong variable. - Fixed a bug in Let's Go Jungle Special Resolution Patch. - Fixed a bug that prevented the loader to start when the current folder contained spaces and lindbergh.so was there. ## [2.0.12] ### Added - AppImage support. ### Fixed - 2Spicy error in the scaling code, again. ## [2.0.11] ### Added - Resolution patches for 2Spicy and HOD-Ex - Code clean up. ### Fixed - 2Spicy error in the scaling code. ## [2.0.10] ### Added - Config option to specify a path for the library libCg.so required for some shader compilation. - Improved folder patching for recompiled shaders (2Spicy, Rambo, Harly and HOD-EX). - Cleaned a bit of lindbergh elf. ## [2.0.9] - lindbergh elf mostly redone to make the loader work as a stand alone mode (read guide.md). ## [2.0.8] ### Added - Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes. ### Fixed - Test mode in HOD4 SP now stretches. ## [2.0.7] ### Added - Option -g | --gamepath to lindbergh to point to games in a different folder. - lindbergh elf searches for lindbergh.so in common library folders ("/usr/lib/i386-linux-gnu", "/usr/lib32", etc). - Improved Distro detection function to inform that the Distro is not based on Debian. ## [2.0.6] ### Fixed - Reverted (Fixed LGJ, VT3 and ID4/ID5 JVS passthrough). - Outrun 2 High Scores. ## [2.0.5] ### Fixed - Fixed LGJ, VT3 and ID4/ID5 JVS passthrough. ## [2.0.4] ### Added - Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley. - Flatpak build as a bundle. (For installation, read the guide in docs folder.) - Add COINS with evdev for player 2. - Merged code that adds support for COINS with evdev. - Makefile, lindbergh.c and shader_patches.c changes to support Flatpak. - "--zink" option in lindbergh elf to run the games using Zink. - "--nvidia" option in lindbergh elf to force the secondary nVidia GPU in laptops. - Click and drag in PH touchscreen. - Hide custom crosshair cursor in PH when not needed. - Custom mouse cursors working with X11, GLX and Glut. - Custom mouse cursor in Primeval Hunt TouchScreen. - TouchScreen emulation fro Primeval Hunt - Display a warning if the distro you are running is not based on Debian. - Cleaned up most of the code changing Ifs to Switch and sorting Alphabetically. - Let's go Jungle and Let's go Jungle Special resolution patches. ## [2.0.3] 2025-02-02 ### Added - Display a warning when loading an Elf that is not clean. - Added to the lib folder, common libraries that are usually missing. ### Fixed - Missing patch in HOD-EX. - Alows to run a game that does not support Card reader if option enabled in conf file. ## [2.0.2] 2025-01-27 ### Added - InitialD 5 SBRY added. - HOD4 SP CPU Frequency fix. ### Fixed - Fixed a bug when a game uses GLUT and the conf was set to NO_SDL 1 - Fixed a bug in Let's go Jungle when GPU was nVidia and Mesa was set as shader patches. - Exclude resolution patches when the resolution is the game's original resolution. - Reload with Right mouse click for Rambo and 2Spicy with SDL. ### [2.0.1] 2025-01-23 ### Added - HOD4 Custom crosshair. - HOD4 CPU frequency fix (Configurable via config file). - HOD4 New resolution patch that fixes Boss battle and scales from 1280x768 instead of the lower resolution. - Built in Logos and fonts (no more nee to use Lucida/SEGA_KakuGothic-DB-Roman_12 and logo.tga). - Outrun 2 Easy network config from the conf file (can set your IP address in the config file and the loader will set it in the eeprom for you). - Card Emulation for VT3 and R-tuned. - All the now games work inside an SDL window now, unless it is disabled in the conf file. ## [2.0] - 2024-12-24 ### Initial Release - First official public release. - Features of the loader: - Dynamic shader modification allowing games to work on Intel, nVidia and AMD - 5.1 Surround Sound Support - Dynamic resolution patching allowing most games to scale properly in HD - Original cabinet support with pass through of JVS and FFB - Network play - Both simple X11 and advanced evdev input system allowing for ready-to-play keyboard and mouse support or mapping of any controller