# SEGA Lindbergh Emulator Configuration File # By the Lindbergh Development Team 2024-2025 # Set the requested dip switch width here WIDTH AUTO # Set the requested dip switch height here HEIGHT AUTO # Boost render resolution in HOD4/2Spicy/Harley/Rambo/HOD-EX/ID4/ID5 and LGJ # BOOST_RENDER_RES 1 # Set if the emulator should go full screen # FULLSCREEN 0 # Sets the Input Mode # Mode 0: will use both SDL/X11 and EVDEV inputs (default) # Mode 1: will use SDL/X11 inputs only # Mode 2: will use EVDEV raw inputs only, which should be configured at the bottom of the settings file # INPUT_MODE 0 # Set to 1 if you want to disable SDL (Fixes SRTV boost bar) # NO_SDL 0 # Set the Region ( JP/US/EX ) # REGION EX # Set if you want the game to be Free Play # FREEPLAY 1 # Set if the emulator should emulate JVS and use the keyboard/mouse for controls. # If this is set to 0, then the emulator will route the traffic to the serial device # defined in JVS_PATH if it has been defined. # EMULATE_JVS 1 # Set if the emulator should emulate the rideboard used in the special games here # If this is set to 0, then the emulator will route the traffic to one of the serial ports EMULATE_RIDEBOARD AUTO # Set if the emulator should emulate the driveboard used in driving games here # If this is set to 0, then the emulator will route the traffic to one of the serial ports EMULATE_DRIVEBOARD AUTO # Set if the emulator should emulate the motion board from Outrun 2 SP SDX here # If this is set to 0, then the emulator will route the traffic to one of the serial ports EMULATE_MOTIONBOARD AUTO # Set if the loader should emulate the card reader in Virtua Tenis 3 EMULATE_CARDREADER AUTO # Set to 1 if the loader should emulate the touchscreen with the mouse in PH. # EMULATE_TOUCHSCREEN 1 # Card File for reader 1 # CARDFILE_01 Card_01.crd # Card File for reader 2 # CARDFILE_02 Card_02.crd # Define the path to pass the JVS packets to if JVS is not being emulated. # JVS_PATH /dev/ttyUSB0 # Define the path to pass the first serial port to if it's not being emulated. # SERIAL_1_PATH /dev/ttyUSB0 # Define the path to pass the second serial port to if it's not being emulated. # SERIAL_2_PATH /dev/ttyUSB0 # Define the path to the sram.bin file # SRAM_PATH sram.bin # Define the path to the eeprom.bin file # EEPROM_PATH eeprom.bin # If set, the library libCG.so needed for 2Spicy, Harley, Rambo and HOD-Ex shader recompilation # will be loaded from the specifyied location. (include the name of file in the location) # LIBCG_PATH /my/file/location/myLibCg.so # Set the GPU vendor (0 = Autodetect / 1 = NVidia / 2 = AMD / 3 = ATI(AMD-PRO) / 4 = Intel / 5 = Unknown) # GPU_VENDOR 0 # Set if you want to see debug messages in the console # DEBUG_MSGS 0 # Set if you'd like to add a border for optical light gun tracking # BORDER_ENABLED 0 # Set the thickness of the white border as a percentage of the width of the screen # WHITE_BORDER_PERCENTAGE 2 # Set the thickness of the black border which sits around the # white border as a percentage of the width of the screen # BLACK_BORDER_PERCENTAGE 0 # Set to true if you experience flickering in hummer # HUMMER_FLICKER_FIX 0 # Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt # KEEP_ASPECT_RATIO 0 # Set to 0 if you want to disable the Glare effect in OutRun # OUTRUN_LENS_GLARE_ENABLED 1 # Set to 1 to bypass cabinet checks including drive board and tower in Outrun 2 SP SDX # SKIP_OUTRUN_CABINET_CHECK 0 # Set to 1 if you want to limit the FPS in games that are not limited like OutRun2 # FPS_LIMITER_ENABLED 0 # Set the target FPS (will only work if FPS_LIMITER_ENABLED = 1) # FPS_TARGET 60 # Set to 1 if you want to render LGJ using the mesa patches instead of nVidia (fixes some glitches) # LGJ_RENDER_WITH_MESA 1 # Set the Primeval Hunt mode # Mode 0: Default (Side by Side) # Mode 1: No touch screen # Mode 2: Side by Side # Mode 3: 3ds mode 1 (Touch screen to the right) # Mode 4: 3ds mode 2 (Touch screen to the bottom) # PRIMEVAL_HUNT_MODE 1 # Disble to use the original fonts instead of the built in font in the loader # DISABLE_BUILTIN_FONT 0 # Disble to use the original logos instead of the built in logos in the loader # DISABLE_BUILTIN_LOGOS 0 # Set to 0 to enable the mouse pointer/Cursor # HIDE_CURSOR 1 # Set the custom mouse pointer from a PNG file (Usefull for shooting games) # CUSTOM_CURSOR myCustomCursor.png # Set the width of the custom cursor # CUSTOM_CURSOR_WIDTH 32 # Set the height of the custom cursor # CUSTOM_CURSOR_HEIGHT 32 # Set a custom cursor for the touch screen in Primeval Hunt # PH_TOUCH_CURSOR myCustomHandCursor.png # Set the width of the custom cursor # PH_TOUCH_CURSOR_WIDTH 32 # Set the height of the custom cursor # PH_TOUCH_CURSOR_HEIGHT 32 # Hacky way to make MJ4 work at prohibited times? # MJ4_ENABLED_ALL_THE_TIME 1 # Sets the IP address in the eeprom for Outrun link (you have to put your NIC ip) # OR2_IP 192.168.1.2 # OR2_NETMASK 255.255.255.0 # House of the dead 4 speed fix set the frequency of your CPU in Ghz (The speed reported by the manufacturer) # CPU_FREQ_GHZ 4.0 # Set the colour of the lindbergh to change the Segaboot logo # Possible colours are: YELLOW, RED, BLUE, SILVER, REDEX # LINDBERGH_COLOUR YELLOW # X11 MODE (Input Mode 1) # To find the value pairs for these run `xev` on linux TEST_KEY 28 # t PLAYER_1_START_KEY 10 # 1 PLAYER_1_SERVICE_KEY 39 # s PLAYER_1_COIN_KEY 14 # 5 PLAYER_1_UP_KEY 111 # Up PLAYER_1_DOWN_KEY 116 # Down PLAYER_1_LEFT_KEY 113 # Left PLAYER_1_RIGHT_KEY 114 # Right PLAYER_1_BUTTON_1_KEY 24 # q PLAYER_1_BUTTON_2_KEY 25 # w PLAYER_1_BUTTON_3_KEY 26 # e PLAYER_1_BUTTON_4_KEY 27 # r # EVDEV MODE (Input Mode 2) # To find the value pairs for these run ./lindbergh --list-controllers # TEST_BUTTON AT_TRANSLATED_SET_2_KEYBOARD_KEY_Z # PLAYER_1_BUTTON_START AT_TRANSLATED_SET_2_KEYBOARD_KEY_1 # PLAYER_1_BUTTON_SERVICE AT_TRANSLATED_SET_2_KEYBOARD_KEY_S # PLAYER_1_BUTTON_UP AT_TRANSLATED_SET_2_KEYBOARD_KEY_UP # PLAYER_1_BUTTON_DOWN AT_TRANSLATED_SET_2_KEYBOARD_KEY_DOWN # PLAYER_1_BUTTON_LEFT AT_TRANSLATED_SET_2_KEYBOARD_KEY_LEFT # PLAYER_1_BUTTON_RIGHT AT_TRANSLATED_SET_2_KEYBOARD_KEY_RIGHT # PLAYER_1_BUTTON_1 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Q # PLAYER_1_BUTTON_2 AT_TRANSLATED_SET_2_KEYBOARD_KEY_W # PLAYER_1_BUTTON_3 AT_TRANSLATED_SET_2_KEYBOARD_KEY_E # PLAYER_1_BUTTON_4 AT_TRANSLATED_SET_2_KEYBOARD_KEY_R # PLAYER_1_BUTTON_5 AT_TRANSLATED_SET_2_KEYBOARD_KEY_T # PLAYER_1_BUTTON_6 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Y # PLAYER_1_BUTTON_7 AT_TRANSLATED_SET_2_KEYBOARD_KEY_I # PLAYER_1_BUTTON_8 AT_TRANSLATED_SET_2_KEYBOARD_KEY_O # PLAYER_2_BUTTON_START AT_TRANSLATED_SET_2_KEYBOARD_KEY_1 # PLAYER_2_BUTTON_SERVICE AT_TRANSLATED_SET_2_KEYBOARD_KEY_S # PLAYER_2_BUTTON_UP AT_TRANSLATED_SET_2_KEYBOARD_KEY_UP # PLAYER_2_BUTTON_DOWN AT_TRANSLATED_SET_2_KEYBOARD_KEY_DOWN # PLAYER_2_BUTTON_LEFT AT_TRANSLATED_SET_2_KEYBOARD_KEY_LEFT # PLAYER_2_BUTTON_RIGHT AT_TRANSLATED_SET_2_KEYBOARD_KEY_RIGHT # PLAYER_2_BUTTON_1 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Q # PLAYER_2_BUTTON_2 AT_TRANSLATED_SET_2_KEYBOARD_KEY_W # PLAYER_2_BUTTON_3 AT_TRANSLATED_SET_2_KEYBOARD_KEY_E # PLAYER_2_BUTTON_4 AT_TRANSLATED_SET_2_KEYBOARD_KEY_R # PLAYER_2_BUTTON_5 AT_TRANSLATED_SET_2_KEYBOARD_KEY_T # PLAYER_2_BUTTON_6 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Y # PLAYER_2_BUTTON_7 AT_TRANSLATED_SET_2_KEYBOARD_KEY_I # PLAYER_2_BUTTON_8 AT_TRANSLATED_SET_2_KEYBOARD_KEY_O # ANALOGUE_1 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_X # ANALOGUE_2 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Y # ANALOGUE_3 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Z # ANALOGUE_4 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_RZ # ANALOGUE_DEADZONE_1 0 0 0 # ANALOGUE_DEADZONE_2 0 0 0 # ANALOGUE_DEADZONE_3 0 0 0 # ANALOGUE_DEADZONE_4 0 0 0 # ANALOGUE_DEADZONE_5 0 0 0 # ANALOGUE_DEADZONE_6 0 0 0 # ANALOGUE_DEADZONE_7 0 0 0 # ANALOGUE_DEADZONE_8 0 0 0