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https://github.com/lindbergh-loader/lindbergh-loader.git
synced 2026-10-14 01:49:12 +03:00
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50a1a35f7f |
@@ -1435,9 +1435,13 @@ void loadLibCg()
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void *handle = dlopen("./libCg.so", RTLD_NOW);
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void *handle = dlopen("./libCg.so", RTLD_NOW);
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if (!handle)
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if (!handle)
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{
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{
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fprintf(stderr, "Error: Unable to load library libCg.so %s\n", dlerror());
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handle = dlopen("/app/lib32/libCg2.so", RTLD_NOW);
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fprintf(stderr, "Error: libCg.so version 2.0 is needed to compile the shaders in the game's folder.\n");
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if (!handle)
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exit(1);
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{
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fprintf(stderr, "Error: Unable to load library libCg.so %s\n", dlerror());
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fprintf(stderr, "Error: libCg.so version 2.0 is needed to compile the shaders in the game's folder.\n");
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exit(1);
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}
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}
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}
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char libCgVersion[9];
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char libCgVersion[9];
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