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Add a logging library.
Hook on outrun SPDX as a demo of ingame logging.
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@@ -8,4 +8,7 @@ void replaceCallAtAddress(size_t address, void *function);
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void stubReturn();
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int stubRetOne();
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int stubRetMinusOne();
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char stubRetZeroChar();
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char stubRetZeroChar();
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int patchedPrintf(char *format,...);
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int patchedPuts(char *s);
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