diff --git a/src/lindbergh/resolution.c b/src/lindbergh/resolution.c index 79687b5..94b5fd0 100644 --- a/src/lindbergh/resolution.c +++ b/src/lindbergh/resolution.c @@ -200,11 +200,6 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) height = 480; } } - - // Force proper 4:3 rendering at 640x480 to match Chihiro Version of game - if(addr == (void *)0x804d8cb && width == 640) { width = 800; x = x - 40;} - if(addr == (void *)0x80f4082 && width == 640) { width = 800; x = x - 40;} - if(addr == (void *)0x80fff23 && width == 640) { width = 800;} } else if (gId == SEGA_RACE_TV) { @@ -300,7 +295,7 @@ void glTexImage2D(unsigned int target, int level, int internalformat, int width, { void (*_glTexImage2D)(unsigned int target, int level, int internalformat, int width, int height, int border, unsigned int format, unsigned int type, const void *pixels) = dlsym(RTLD_NEXT, "glTexImage2D"); - + if (gGrp == GROUP_OUTRUN) { if (gWidth != 800 || gHeight != 480) @@ -321,12 +316,6 @@ void glTexImage2D(unsigned int target, int level, int internalformat, int width, height = 480; } } - - // Force proper 4:3 rendering at 640x480 to match Chihiro Version of game - if(width == 640) - { - width = 800; - } } _glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); }