# Changelog

All notable changes to this project will be documented in this file.

## [2.0.14]
### Added
    - Bobby's birthday checking!
    - FPS target to float.
### Fixed
    - a bub in config.c where MJ4_ENABLED_ALL_THE_TIME was using the wrong variable.

## [2.0.13]
### Added
    
    - Clear window when the game is loading to prevent ghosting in SDL
    - Prevent the created windows to resize/maximize.
    - Version in github now matches the version in the changelog.
### Fixed
    - Fixed a bug in Let's Go Jungle Special Resolution Patch.
    - Cleaned unnecessary global variables in resolution.c
    - Fixed a bug in that prevented the loader to start when the current folder contained spaces and lindbergh.so was there.
    
## [2.0.12]
### Added
    - AppImage support.
### Fixed
    - 2Spicy error in the scaling code, again.
    
## [2.0.11]
### Added
    - Resolution patches for 2Spicy and HOD-Ex
    - Code clean up.
### Fixed
    - 2Spicy error in the scaling code.

## [2.0.10]
### Added
    - Config option to specify a path for the library libCg.so required for some shader compilation.
    - Improved folder patching for recompiled shaders (2Spicy, Rambo, Harly and HOD-EX).
    - Cleaned a bit of lindbergh elf.

## [2.0.9]
    - lindbergh elf mostly redone to make the loader work as a stand alone mode (read guide.md).

## [2.0.8]
### Added
    - Changed preprocessor for avoiding multiple inclusions to #pragma once and clean some includes.
### Fixed
    - Test mode in HOD4 SP now stretches.

## [2.0.7]
### Added
    - Option -g | --gamepath to lindbergh to point to games in a different folder.
    - lindbergh elf searches for lindbergh.so in common library folders ("/usr/lib/i386-linux-gnu", "/usr/lib32", etc).
    - Improved Distro detection function to inform that the Distro is not based on Debian.
    
## [2.0.6]
### Fixed
    - Reverted (Fixed LGJ, VT3 and ID4/ID5 JVS passthrough).
    - Outrun 2 High Scores.
    
## [2.0.5]
### Fixed
    - Fixed LGJ, VT3 and ID4/ID5 JVS passthrough.
    
## [2.0.4] 
### Added
    - Boost render res option for Rambo, LGJ, HOD4, HOD-EX, ID4/ID5, 2Spicy and Harley.
    - Flatpak build as a bundle. (For installation, read the guide in docs folder.)
    - Add COINS with evdev for player 2.
    - Merged code that adds support for COINS with evdev.
    - Makefile, lindbergh.c and shader_patches.c changes to support Flatpak.
    - "--zink" option in lindbergh elf to run the games using Zink.
    - "--nvidia" option in lindbergh elf to force the secondary nVidia GPU in laptops.
    - Click and drag in PH touchscreen.
    - Hide custom crosshair cursor in PH when not needed.
    - Custom mouse cursors working with X11, GLX and Glut.
    - Custom mouse cursor in Primeval Hunt TouchScreen.
    - TouchScreen emulation fro Primeval Hunt
    - Display a warning if the distro you are running is not based on Debian.
    - Cleaned up most of the code changing Ifs to Switch and sorting Alphabetically.
    - Let's go Jungle and Let's go Jungle Special resolution patches.
    
## [2.0.3] 2025-02-02
### Added
    - Display a warning when loading an Elf that is not clean.
    - Added to the lib folder, common libraries that are usually missing.
### Fixed
    - Missing patch in HOD-EX.
    - Alows to run a game that does not support Card reader if option enabled in conf file.

## [2.0.2] 2025-01-27
### Added
    - InitialD 5 SBRY added.
    - HOD4 SP CPU Frequency fix.
### Fixed
    - Fixed a bug when a game uses GLUT and the conf was set to NO_SDL 1
    - Fixed a bug in Let's go Jungle when GPU was nVidia and Mesa was set as shader patches.
    - Exclude resolution patches when the resolution is the game's original resolution.
    - Reload with Right mouse click for Rambo and 2Spicy with SDL.

### [2.0.1] 2025-01-23
### Added
    - HOD4 Custom crosshair.
    - HOD4 CPU frequency fix  (Configurable via config file).
    - HOD4 New resolution patch that fixes Boss battle and scales from 1280x768 instead of the lower resolution.
    - Built in Logos and fonts (no more nee to use Lucida/SEGA_KakuGothic-DB-Roman_12 and logo.tga).
    - Outrun 2 Easy network config from the conf file (can set your IP address in the config file and the loader will set it in the eeprom for you).
    - Card Emulation for VT3 and R-tuned.
    - All the now games work inside an SDL window now,  unless it is disabled in the conf file.

## [2.0] - 2024-12-24
### Initial Release
- First official public release.
- Features of the loader:
    - Dynamic shader modification allowing games to work on Intel, nVidia and AMD
    - 5.1 Surround Sound Support
    - Dynamic resolution patching allowing most games to scale properly in HD
    - Original cabinet support with pass through of JVS and FFB
    - Network play
    - Both simple X11 and advanced evdev input system allowing for ready-to-play keyboard and mouse support or mapping of any controller