import { Binary, ObjectId } from "mongodb"; export interface PlayerPlayData { _id: string; // konami binary xml pdata: Binary; // sha256 to ^ check_sum: string; } export interface PlayerMusicData { player: string; music_id: number; play_style: number; // 1 = B, 5 = L, etc score: number[]; clear_flag: number[]; miss_count: number[]; play_num: number[]; clear_num: number[]; } export interface PlayerPlayLog { _id: ObjectId, player: string; clock: number, music_id: number, note_id: number, score: number, pgreat_count: number, great_count: number, miss_count: number, clear_flag: number, stage: number, groove_gauge: number, mode_id: number, mode_sub_id: number, fail_detail: number, ghost_check_sum: string, update_my_best_score: boolean, is_limit_score: boolean, rival_infinitas_id: string, is_compe: boolean, compe_id: number, compe_music_index: number valid_best_option: boolean, arrange_0: number, arrange_1: number, assist: number, flip: number, ghost: Buffer, }; export interface PlayerCourseLog { _id: ObjectId, player: string; playstyle: number; kind: number; grade_id: number; stage: CourseStage; total: CourseResult; } export interface CourseStage { stage_num: number; clear_flag: number; dj_level: number; clear_rate: number; groove_gage: number; } export interface CourseResult { clear_type: number; max_combo: number; clear_rate: number; groove_gage: number; } export interface PlayerCustomizeSetting { _id: string; customize: { item_id: string, item_category: number, }[]; other_customize: { item_id: string, item_category: number, }[]; }