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korenkonder_ReDIVA/src/CRE/render_texture.hpp
T

48 lines
1.6 KiB
C++

/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#pragma once
#include "shared.hpp"
#include "shader.hpp"
#include "texture.hpp"
struct render_texture {
texture* color_texture;
texture* depth_texture;
int32_t binding;
int32_t max_level;
GLuint fbos[16];
GLuint rbo;
GLuint field_2C;
render_texture();
~render_texture();
int32_t bind(int32_t index = 0);
void draw(bool depth = false);
void free();
int32_t init(int32_t width, int32_t height,
int32_t max_level, GLenum color_format, GLenum depth_format);
int32_t set_color_depth_textures(GLuint color_texture,
int32_t max_level, GLuint depth_texture, bool stencil = false);
static void draw(shader_set_data* set);
static void draw_custom();
static void draw_quad(shader_set_data* set, int32_t width, int32_t height, float_t scale = 1.0f,
float_t param_x = 1.0f, float_t param_y = 1.0f, float_t param_z = 1.0f, float_t param_w = 1.0f);
};
extern void render_texture_opengl_data_init();
extern void render_texture_opengl_data_free();
extern void render_texture_vulkan_data_init(VkDevice device,
VmaAllocator allocator, VkCommandPool command_pool, VkQueue queue);
extern void render_texture_vulkan_data_get_vertex_input_attribute_descriptions(
const VkVertexInputAttributeDescription*& attribute_descriptions, uint32_t& attribute_description_count);
extern void render_texture_vulkan_data_get_vertex_input_binding_descriptions(
const VkVertexInputBindingDescription*& binding_descriptions, uint32_t& binding_description_count);
extern void render_texture_vulkan_data_free(VkDevice device, VmaAllocator allocator);