Files
korenkonder_ReDIVA/src/CRE/fbo.cpp
T

82 lines
2.1 KiB
C++

/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#include "fbo.hpp"
#include "gl_state.hpp"
fbo::fbo() : flags(), width(), height(), buffer(), count(), textures() {
}
fbo::~fbo() {
free_data();
}
void fbo::init_data(int32_t width, int32_t height,
GLuint* color_textures, int32_t count, GLuint depth_texture) {
if (buffer) {
glDeleteFramebuffers(1, &buffer);
buffer = 0;
}
if (textures) {
delete[] textures;
textures = 0;
}
count = min_def(count, 8);
this->width = width;
this->height = height;
this->count = count;
flags = (fbo_flags)0;
if (depth_texture) {
this->flags = FBO_DEPTH_ATTACHMENT;
this->count++;
}
textures = new GLuint[this->count];
for (int32_t i = 0; i < count; i++)
textures[i] = color_textures[i];
if (flags & FBO_DEPTH_ATTACHMENT)
textures[count] = depth_texture;
glGenFramebuffers(1, &buffer);
glBindFramebuffer(GL_FRAMEBUFFER, buffer);
for (int32_t i = 0; i < count; i++)
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, textures[i], 0);
if (flags & FBO_DEPTH_ATTACHMENT)
glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textures[count], 0);
GLenum color_attachments[8];
for (int32_t i = 0; i < count; i++)
color_attachments[i] = GL_COLOR_ATTACHMENT0 + i;
glDrawBuffers(count, color_attachments);
glCheckFramebufferStatus(GL_FRAMEBUFFER);
}
void fbo::free_data() {
if (buffer) {
glDeleteFramebuffers(1, &buffer);
buffer = 0;
}
if (textures) {
delete[] textures;
textures = 0;
}
}
void fbo::blit(GLuint src_fbo, GLuint dst_fbo,
GLint src_x, GLint src_y, GLint src_width, GLint src_height,
GLint dst_x, GLint dst_y, GLint dst_width, GLint dst_height, GLbitfield mask, GLenum filter) {
gl_state_bind_read_framebuffer(src_fbo);
gl_state_bind_draw_framebuffer(dst_fbo);
glBlitFramebuffer(src_x, src_y, src_x + src_width, src_y + src_height,
dst_x, dst_y, dst_x + dst_width, dst_y + dst_height, mask, filter);
}