Files
korenkonder_ReDIVA/src/KKdLib/database/sprite.cpp
T
korenkonder b02f3a1a48 Various fixes
Better curve interpolation and curve fitting. Upped cap for AetMgr and SprSet sets
2023-04-10 00:22:55 +03:00

960 lines
32 KiB
C++

/*
by korenkonder
GitHub/GitLab: korenkonder
*/
#include "sprite.hpp"
#include "../f2/struct.hpp"
#include "../io/file_stream.hpp"
#include "../io/memory_stream.hpp"
#include "../io/path.hpp"
#include "../hash.hpp"
#include "../sort.hpp"
#include "../str_utils.hpp"
static void sprite_database_file_classic_read_inner(sprite_database_file* spr_db, stream& s);
static void sprite_database_file_classic_write_inner(sprite_database_file* spr_db, stream& s);
static void sprite_database_file_modern_read_inner(sprite_database_file* spr_db, stream& s, uint32_t header_length);
static void sprite_database_file_modern_write_inner(sprite_database_file* spr_db, stream& s);
static int64_t sprite_database_file_strings_get_string_offset(std::vector<string_hash>& vec,
std::vector<int64_t>& vec_off, std::string& str);
static bool sprite_database_file_strings_push_back_check(std::vector<string_hash>& vec, std::string& str);
const spr_db_spr_set spr_db_spr_set_null;
const spr_db_spr spr_db_spr_null;
spr_db_spr_file::spr_db_spr_file() : index(), texture() {
id = -1;
}
spr_db_spr_file::~spr_db_spr_file() {
}
spr_db_spr::spr_db_spr() : load_count() {
id = -1;
name_hash = hash_murmurhash_empty;
}
spr_db_spr::~spr_db_spr() {
}
spr_db_spr_set_file::spr_db_spr_set_file() {
id = -1;
index = -1;
}
spr_db_spr_set_file::~spr_db_spr_set_file() {
}
spr_db_spr_set::spr_db_spr_set() {
id = -1;
name_hash = hash_murmurhash_empty;
file_name_hash = hash_murmurhash_empty;
index = -1;
}
spr_db_spr_set::~spr_db_spr_set() {
}
sprite_database_file::sprite_database_file() : ready(), modern(), big_endian(), is_x() {
}
sprite_database_file::~sprite_database_file() {
}
void sprite_database_file::read(const char* path, bool modern) {
if (!path)
return;
if (!modern) {
char* path_bin = str_utils_add(path, ".bin");
if (path_check_file_exists(path_bin)) {
file_stream s;
s.open(path_bin, "rb");
if (s.check_not_null()) {
uint8_t* data = force_malloc_s(uint8_t, s.length);
s.read(data, s.length);
memory_stream s_bin;
s_bin.open(data, s.length);
sprite_database_file_classic_read_inner(this, s_bin);
free_def(data);
}
}
free_def(path_bin);
}
else {
char* path_spi = str_utils_add(path, ".spi");
if (path_check_file_exists(path_spi)) {
f2_struct st;
st.read(path_spi);
if (st.header.signature == reverse_endianness_uint32_t('SPDB')) {
memory_stream s_spdb;
s_spdb.open(st.data);
s_spdb.big_endian = st.header.use_big_endian;
sprite_database_file_modern_read_inner(this, s_spdb, st.header.length);
}
}
free_def(path_spi);
}
}
void sprite_database_file::read(const wchar_t* path, bool modern) {
if (!path)
return;
if (!modern) {
wchar_t* path_bin = str_utils_add(path, L".bin");
if (path_check_file_exists(path_bin)) {
file_stream s;
s.open(path_bin, L"rb");
if (s.check_not_null()) {
uint8_t* data = force_malloc_s(uint8_t, s.length);
s.read(data, s.length);
memory_stream s_bin;
s_bin.open(data, s.length);
sprite_database_file_classic_read_inner(this, s_bin);
free_def(data);
}
}
free_def(path_bin);
}
else {
wchar_t* path_spi = str_utils_add(path, L".spi");
if (path_check_file_exists(path_spi)) {
f2_struct st;
st.read(path_spi);
if (st.header.signature == reverse_endianness_uint32_t('SPDB')) {
memory_stream s_spdb;
s_spdb.open(st.data);
s_spdb.big_endian = st.header.use_big_endian;
sprite_database_file_modern_read_inner(this, s_spdb, st.header.length);
}
}
free_def(path_spi);
}
}
void sprite_database_file::read(const void* data, size_t size, bool modern) {
if (!data || !size)
return;
if (!modern) {
memory_stream s;
s.open(data, size);
sprite_database_file_classic_read_inner(this, s);
}
else {
f2_struct st;
st.read(data, size);
if (st.header.signature == reverse_endianness_uint32_t('SPDB')) {
memory_stream s_spdb;
s_spdb.open(st.data);
s_spdb.big_endian = st.header.use_big_endian;
sprite_database_file_modern_read_inner(this, s_spdb, st.header.length);
}
}
}
void sprite_database_file::write(const char* path) {
if (!path || !ready)
return;
if (!modern) {
char* path_bin = str_utils_add(path, ".bin");
file_stream s;
s.open(path_bin, "wb");
if (s.check_not_null())
sprite_database_file_classic_write_inner(this, s);
free_def(path_bin);
}
else {
char* path_spi = str_utils_add(path, ".spi");
file_stream s;
s.open(path_spi, "wb");
if (s.check_not_null())
sprite_database_file_modern_write_inner(this, s);
free_def(path_spi);
}
}
void sprite_database_file::write(const wchar_t* path) {
if (!path || !ready)
return;
if (!modern) {
wchar_t* path_bin = str_utils_add(path, L".bin");
file_stream s;
s.open(path_bin, L"wb");
if (s.check_not_null())
sprite_database_file_classic_write_inner(this, s);
free_def(path_bin);
}
else {
wchar_t* path_spi = str_utils_add(path, L".spi");
file_stream s;
s.open(path_spi, L"wb");
if (s.check_not_null())
sprite_database_file_modern_write_inner(this, s);
free_def(path_spi);
}
}
void sprite_database_file::write(void** data, size_t* size) {
if (!data || !size || !ready)
return;
memory_stream s;
s.open();
if (!modern)
sprite_database_file_classic_write_inner(this, s);
else
sprite_database_file_modern_write_inner(this, s);
s.align_write(0x10);
s.copy(data, size);
}
bool sprite_database_file::load_file(void* data, const char* path, const char* file, uint32_t hash) {
size_t file_len = utf8_length(file);
const char* t = strrchr(file, '.');
if (t)
file_len = t - file;
std::string s;
s.assign(path);
s.append(file, file_len);
sprite_database_file* spr_db = (sprite_database_file*)data;
spr_db->read(s.c_str(), spr_db->modern);
return spr_db->ready;
}
sprite_database::sprite_database() {
}
sprite_database::~sprite_database() {
}
void sprite_database::add(sprite_database_file* spr_db_file) {
if (!spr_db_file || !spr_db_file->ready)
return;
size_t sprite_sets_count = this->spr_set_ids.size();
spr_set_ids.reserve(spr_db_file->sprite_set.size());
spr_set_indices.reserve(spr_db_file->sprite_set.size());
spr_set_names.reserve(spr_db_file->sprite_set.size());
for (spr_db_spr_set_file& i : spr_db_file->sprite_set) {
spr_sets.push_back({});
spr_db_spr_set& spr_set = spr_sets.back();
spr_set.id = i.id;
spr_set.name.assign(i.name);
spr_set.name_hash = hash_string_murmurhash(spr_set.name);
spr_set.file_name.assign(i.file_name);
spr_set.file_name_hash = hash_string_murmurhash(spr_set.file_name);
spr_set.index = (uint32_t)(sprite_sets_count + i.index);
spr_set_ids.push_back({ spr_set.id, &spr_set });
spr_set_indices.push_back({ spr_set.index, &spr_set });
spr_set_names.push_back({ spr_set.name, &spr_set });
spr_ids.reserve(i.sprite.size());
spr_names.reserve(i.sprite.size());
spr_indices.reserve(i.sprite.size());
for (spr_db_spr_file& j : i.sprite) {
sprs.push_back({});
spr_db_spr& spr = sprs.back();
spr.id = j.id;
spr.name.assign(j.name);
spr.name_hash = hash_string_murmurhash(spr.name);
//spr.info = { j.index, (uint16_t)((j.texture ? 0x1000 : 0x0000) | spr_set.index) };
spr.info = { j.index, (uint16_t)((j.texture ? 0x4000 : 0x0000) | spr_set.index) };
spr.load_count = 1;
spr_ids.push_back({ spr.id, &spr });
spr_names.push_back({ spr.name, &spr });
spr_indices.push_back({ spr.info, &spr });
}
}
spr_set_ids.combine();
spr_set_indices.combine();
spr_set_names.combine();
spr_ids.combine();
spr_names.combine();
spr_indices.combine();
}
void sprite_database::clear() {
spr_sets.clear();
spr_set_ids.clear();
spr_set_indices.clear();
spr_set_names.clear();
sprs.clear();
spr_ids.clear();
spr_names.clear();
spr_indices.clear();
}
void sprite_database::add_spr_set(uint32_t set_id, uint32_t index) {
if (set_id == -1 || set_id == hash_murmurhash_empty)
return;
spr_sets.push_back({});
spr_db_spr_set& set = spr_sets.back();
set.id = set_id;
set.index = index;
spr_set_indices.push_back({ set.index, &set });
spr_set_ids.push_back({ set.id, &set });
spr_set_indices.combine();
spr_set_ids.combine();
}
void sprite_database::parse(const spr_db_spr_set_file* set_file,
std::string& set_name, std::vector<uint32_t>& sprite_ids) {
if (!set_file)
return;
auto elem = spr_set_ids.find(set_file->id);
if (elem == spr_set_ids.end())
return;
uint16_t set_index = (uint16_t)elem->second->index;
spr_set_names.push_back({ set_file->name, elem->second });
sprite_ids.reserve(set_file->sprite.size());
for (const spr_db_spr_file& i : set_file->sprite) {
uint32_t id = i.id;
sprite_ids.push_back(id);
auto j_begin = sprs.begin();
auto j_end = sprs.end();
auto j = j_begin;
while (j != j_end)
if (j->id == id)
break;
else
j++;
spr_db_spr* spr;
if (j == j_end) {
sprs.push_back({});
spr = &sprs.back();
}
else
spr = &*j;
spr->id = id;
spr->name.assign(i.name);
spr->name_hash = hash_string_murmurhash(spr->name);
//spr->info = { i.index, (uint16_t)((i.texture ? 0x1000 : 0x0000) | set_index) };
spr->info = { i.index, (uint16_t)((i.texture ? 0x4000 : 0x0000) | set_index) };
spr->load_count++;
spr_ids.push_back({ spr->id, spr });
spr_names.push_back({ spr->name, spr });
spr_indices.push_back({ spr->info, spr });
}
spr_set_names.combine();
spr_ids.combine();
spr_names.combine();
spr_indices.combine();
}
void sprite_database::remove_spr_set(uint32_t set_id, uint32_t index,
const char* set_name, std::vector<uint32_t>& sprite_ids) {
if (set_name && *set_name) {
auto elem = spr_set_names.find(set_name);
if (elem != spr_set_names.end())
spr_set_names.erase(elem);
}
if (index != -1) {
auto elem = spr_set_indices.find(index);
if (elem != spr_set_indices.end())
spr_set_indices.erase(elem);
}
if (set_id != -1 && set_id != hash_murmurhash_empty) {
auto elem = spr_set_ids.find(set_id);
if (elem != spr_set_ids.end())
spr_set_ids.erase(elem);
auto i_begin = spr_sets.begin();
auto i_end = spr_sets.end();
auto i = i_begin;
while (i != i_end)
if (i->id == set_id)
i = spr_sets.erase(i);
else
i++;
}
for (auto& i : sprite_ids) {
auto j_begin = sprs.begin();
auto j_end = sprs.end();
auto j = j_begin;
while (j != j_end) {
if (j->id != i || --j->load_count > 0) {
j++;
continue;
}
auto elem_id = spr_ids.find(j->id);
if (elem_id != spr_ids.end())
spr_ids.erase(elem_id);
auto elem_index = spr_indices.find(j->info);
if (elem_index != spr_indices.end())
spr_indices.erase(elem_index);
auto elem_name = spr_names.find(j->name);
if (elem_name != spr_names.end())
spr_names.erase(elem_name);
j = sprs.erase(j);
}
}
}
const spr_db_spr_set* sprite_database::get_spr_set_by_name(const char* name) const {
auto elem = spr_set_names.find(std::string(name));
if (elem != spr_set_names.end())
return elem->second;
return &spr_db_spr_set_null;
}
const spr_db_spr_set* sprite_database::get_spr_set_by_id(uint32_t set_id) const {
auto elem = spr_set_ids.find(set_id);
if (elem != spr_set_ids.end())
return elem->second;
return &spr_db_spr_set_null;
}
const spr_db_spr_set* sprite_database::get_spr_set_by_index(uint32_t index) const {
auto elem = spr_set_indices.find(index);
if (elem != spr_set_indices.end())
return elem->second;
return &spr_db_spr_set_null;
}
const spr_db_spr* sprite_database::get_spr_by_name(const char* name) const {
auto elem = spr_names.find(std::string(name));
if (elem != spr_names.end())
return elem->second;
return &spr_db_spr_null;
}
const spr_db_spr* sprite_database::get_spr_by_id(uint32_t id) const {
auto elem = spr_ids.find(id);
if (elem != spr_ids.end())
return elem->second;
return &spr_db_spr_null;
}
const spr_db_spr* sprite_database::get_spr_by_set_id_index(uint32_t set_id, uint32_t index) const {
auto elem = spr_indices.find({ (uint16_t)index, (uint16_t)get_spr_set_by_id(set_id)->index });
if (elem != spr_indices.end())
return elem->second;
return &spr_db_spr_null;
}
const spr_db_spr* sprite_database::get_tex_by_set_id_index(uint32_t set_id, uint32_t index) const {
//auto elem = spr_indices.find({ (uint16_t)index, (uint16_t)(0x1000 | get_spr_set_by_id(set_id)->index) });
auto elem = spr_indices.find({ (uint16_t)index, (uint16_t)(0x4000 | get_spr_set_by_id(set_id)->index) });
if (elem != spr_indices.end())
return elem->second;
return &spr_db_spr_null;
}
const char* sprite_database::get_spr_set_file_name(uint32_t set_id) const {
return get_spr_set_by_id(set_id)->file_name.c_str();
}
uint32_t sprite_database::get_spr_set_id_by_name(const char* name) const {
return get_spr_set_by_name(name)->id;
}
uint32_t sprite_database::get_spr_set_id_by_name_index(uint32_t index) const {
return spr_set_names[index].second->id;
}
const char* sprite_database::get_spr_set_name(uint32_t set_id) const {
return get_spr_set_by_id(set_id)->name.c_str();
}
static void sprite_database_file_classic_read_inner(sprite_database_file* spr_db, stream& s) {
uint32_t sprite_sets_count = s.read_uint32_t();
uint32_t sprite_sets_offset = s.read_uint32_t();
uint32_t sprites_count = s.read_uint32_t();
uint32_t sprites_offset = s.read_uint32_t();
spr_db->sprite_set.resize(sprite_sets_count);
spr_db_spr_set_file* spr_db_spr_set = spr_db->sprite_set.data();
s.position_push(sprite_sets_offset, SEEK_SET);
for (uint32_t i = 0; i < sprite_sets_count; i++) {
spr_db_spr_set_file& spr_set = spr_db_spr_set[i];
spr_set.id = s.read_uint32_t();
spr_set.name = s.read_string_null_terminated_offset(s.read_uint32_t());
spr_set.file_name = s.read_string_null_terminated_offset(s.read_uint32_t());
spr_set.index = s.read_uint32_t();
}
s.position_pop();
s.position_push(sprites_offset, SEEK_SET);
for (uint32_t i = 0; i < sprites_count; i++) {
uint32_t id = s.read_uint32_t();
uint32_t name_offset = s.read_uint32_t();
uint32_t info = s.read_uint32_t();
uint16_t index = (uint16_t)(info & 0xFFFF);
uint16_t set_index = (uint16_t)((info >> 16) & 0x0FFF);
bool texture = !!((info >> 16) & 0x1000);
spr_db_spr_set_file& spr_set = spr_db_spr_set[set_index];
spr_set.sprite.push_back({});
spr_db_spr_file& spr = spr_set.sprite.back();
spr.id = id;
spr.name.assign(s.read_string_null_terminated_offset(name_offset));
spr.index = index;
spr.texture = texture;
}
s.position_pop();
spr_db->ready = true;
spr_db->modern = false;
spr_db->big_endian = false;
spr_db->is_x = false;
}
static void sprite_database_file_classic_write_inner(sprite_database_file* spr_db, stream& s) {
s.write_uint32_t(0x90669066);
s.write_uint32_t(0x90669066);
s.write_uint32_t(0x90669066);
s.write_uint32_t(0x90669066);
s.write_uint32_t(0x90669066);
s.write_uint32_t(0x90669066);
s.write_uint32_t(0x90669066);
s.write_uint32_t(0x90669066);
s.align_write(0x20);
size_t sprite_sets_count = spr_db->sprite_set.size();
size_t sprites_count = 0;
for (spr_db_spr_set_file& i : spr_db->sprite_set)
sprites_count += i.sprite.size();
int64_t sprites_offset = s.get_position();
s.write(0x0C * sprites_count);
s.align_write(0x20);
int64_t sprite_sets_offset = s.get_position();
s.write(0x10 * spr_db->sprite_set.size());
s.align_write(0x20);
std::vector<string_hash> strings;
std::vector<int64_t> string_offsets;
strings.reserve(sprite_sets_count + sprites_count);
for (spr_db_spr_set_file& i : spr_db->sprite_set) {
for (spr_db_spr_file& j : i.sprite)
if (j.texture && sprite_database_file_strings_push_back_check(strings, j.name)) {
string_offsets.push_back(s.get_position());
s.write_string_null_terminated(j.name);
}
for (spr_db_spr_file& j : i.sprite)
if (!j.texture && sprite_database_file_strings_push_back_check(strings, j.name)) {
string_offsets.push_back(s.get_position());
s.write_string_null_terminated(j.name);
}
}
s.align_write(0x04);
for (spr_db_spr_set_file& i : spr_db->sprite_set) {
if (sprite_database_file_strings_push_back_check(strings, i.name)) {
string_offsets.push_back(s.get_position());
s.write_string_null_terminated(i.name);
}
if (sprite_database_file_strings_push_back_check(strings, i.file_name)) {
string_offsets.push_back(s.get_position());
s.write_string_null_terminated(i.file_name);
}
}
s.align_write(0x04);
s.position_push(sprites_offset, SEEK_SET);
for (spr_db_spr_set_file& i : spr_db->sprite_set) {
uint16_t sprite_set_index = (uint16_t)(i.index & 0x0FFF);
for (spr_db_spr_file& j : i.sprite) {
if (j.texture)
continue;
s.write_uint32_t(j.id);
s.write_uint32_t((uint32_t)sprite_database_file_strings_get_string_offset(strings,
string_offsets, j.name));
s.write_uint32_t(((0x1000 | sprite_set_index) << 16) | j.index);
}
for (spr_db_spr_file& j : i.sprite) {
if (!j.texture)
continue;
s.write_uint32_t(j.id);
s.write_uint32_t((uint32_t)sprite_database_file_strings_get_string_offset(strings,
string_offsets, j.name));
s.write_uint32_t((sprite_set_index << 16) | j.index);
}
}
s.position_pop();
s.position_push(sprite_sets_offset, SEEK_SET);
for (spr_db_spr_set_file& i : spr_db->sprite_set) {
s.write_uint32_t(i.id);
s.write_uint32_t((uint32_t)sprite_database_file_strings_get_string_offset(strings,
string_offsets, i.name));
s.write_uint32_t((uint32_t)sprite_database_file_strings_get_string_offset(strings,
string_offsets, i.file_name));
s.write_uint32_t(i.index);
}
s.position_pop();
s.position_push(0x00, SEEK_SET);
s.write_uint32_t((uint32_t)sprite_sets_count);
s.write_uint32_t((uint32_t)sprite_sets_offset);
s.write_uint32_t((uint32_t)sprites_count);
s.write_uint32_t((uint32_t)sprites_offset);
s.position_pop();
}
static void sprite_database_file_modern_read_inner(sprite_database_file* spr_db, stream& s, uint32_t header_length) {
bool big_endian = s.big_endian;
bool is_x = true;
s.set_position(0x04, SEEK_SET);
is_x &= s.read_uint32_t_reverse_endianness() == 0;
s.set_position(0x00, SEEK_SET);
uint32_t sprite_sets_count = s.read_uint32_t_reverse_endianness();
int64_t sprite_sets_offset = s.read_offset(header_length, is_x);
uint32_t sprites_count = s.read_uint32_t_reverse_endianness();
int64_t sprites_offset = s.read_offset(header_length, is_x);
spr_db->sprite_set.resize(sprite_sets_count);
spr_db_spr_set_file* spr_db_spr_set = spr_db->sprite_set.data();
s.position_push(sprite_sets_offset, SEEK_SET);
if (!is_x)
for (uint32_t i = 0; i < sprite_sets_count; i++) {
spr_db_spr_set_file& spr_set = spr_db_spr_set[i];
spr_set.id = s.read_uint32_t_reverse_endianness();
spr_set.name = s.read_string_null_terminated_offset(s.read_offset_f2(header_length));
spr_set.file_name = s.read_string_null_terminated_offset(s.read_offset_f2(header_length));
spr_set.index = s.read_uint32_t_reverse_endianness();
}
else
for (uint32_t i = 0; i < sprite_sets_count; i++) {
spr_db_spr_set_file& spr_set = spr_db_spr_set[i];
spr_set.id = s.read_uint32_t_reverse_endianness();
spr_set.name = s.read_string_null_terminated_offset(s.read_offset_x());
spr_set.file_name = s.read_string_null_terminated_offset(s.read_offset_x());
spr_set.index = s.read_uint32_t_reverse_endianness();
s.align_read(0x08);
}
s.position_pop();
s.position_push(sprites_offset, SEEK_SET);
if (!is_x)
for (uint32_t i = 0; i < sprites_count; i++) {
uint32_t id = s.read_uint32_t_reverse_endianness();
int64_t name_offset = s.read_offset_f2(header_length);
uint32_t info = s.read_uint32_t_reverse_endianness();
uint16_t index = (uint16_t)(info & 0xFFFF);
uint16_t set_index = (uint16_t)((info >> 16) & 0x0FFF);
bool texture = !!((info >> 16) & 0x1000);
spr_db_spr_set_file& spr_set = spr_db_spr_set[set_index];
spr_set.sprite.push_back({});
spr_db_spr_file& spr = spr_set.sprite.back();
spr.id = id;
spr.name.assign(s.read_string_null_terminated_offset(name_offset));
spr.index = index;
spr.texture = texture;
}
else
for (uint32_t i = 0; i < sprites_count; i++) {
uint32_t id = s.read_uint32_t_reverse_endianness();
int64_t name_offset = s.read_offset_x();
uint32_t info = s.read_uint32_t_reverse_endianness();
s.align_read(0x08);
uint16_t index = (uint16_t)(info & 0xFFFF);
uint16_t set_index = (uint16_t)((info >> 16) & 0x0FFF);
bool texture = !!((info >> 16) & 0x1000);
spr_db_spr_set_file& spr_set = spr_db_spr_set[set_index];
spr_set.sprite.push_back({});
spr_db_spr_file& spr = spr_set.sprite.back();
spr.id = id;
spr.name.assign(s.read_string_null_terminated_offset(name_offset));
spr.index = index;
spr.texture = texture;
}
s.position_pop();
spr_db->ready = true;
spr_db->modern = true;
spr_db->big_endian = big_endian;
spr_db->is_x = is_x;
}
static void sprite_database_file_modern_write_inner(sprite_database_file* spr_db, stream& s) {
bool big_endian = spr_db->big_endian;
bool is_x = spr_db->is_x;
memory_stream s_spdb;
s_spdb.open();
s_spdb.big_endian = big_endian;
uint32_t off;
enrs e;
enrs_entry ee;
pof pof;
size_t sprite_sets_count = spr_db->sprite_set.size();
size_t sprites_count = 0;
for (spr_db_spr_set_file& i : spr_db->sprite_set)
sprites_count += i.sprite.size();
if (!is_x) {
ee = { 0, 1, 16, 1 };
ee.append(0, 4, ENRS_DWORD);
e.vec.push_back(ee);
off = 16;
off = align_val(off, 0x10);
ee = { off, 1, 16, (uint32_t)sprite_sets_count };
ee.append(0, 4, ENRS_DWORD);
e.vec.push_back(ee);
off = (uint32_t)(sprite_sets_count * 16ULL);
off = align_val(off, 0x10);
ee = { off, 1, 12, (uint32_t)sprites_count };
ee.append(0, 3, ENRS_DWORD);
e.vec.push_back(ee);
off = (uint32_t)(sprites_count * 12ULL);
off = align_val(off, 0x10);
}
else {
ee = { 0, 4, 32, 1 };
ee.append(0, 1, ENRS_DWORD);
ee.append(4, 1, ENRS_QWORD);
ee.append(0, 1, ENRS_DWORD);
ee.append(4, 1, ENRS_QWORD);
e.vec.push_back(ee);
off = 32;
off = align_val(off, 0x10);
ee = { off, 3, 32, (uint32_t)sprite_sets_count };
ee.append(0, 1, ENRS_DWORD);
ee.append(4, 2, ENRS_QWORD);
ee.append(0, 1, ENRS_DWORD);
e.vec.push_back(ee);
off = (uint32_t)(sprite_sets_count * 32ULL);
off = align_val(off, 0x10);
ee = { off, 3, 24, (uint32_t)sprites_count };
ee.append(0, 1, ENRS_DWORD);
ee.append(4, 1, ENRS_QWORD);
ee.append(0, 1, ENRS_DWORD);
e.vec.push_back(ee);
off = (uint32_t)(sprites_count * 24ULL);
off = align_val(off, 0x10);
}
s_spdb.write(is_x ? 0x20 : 0x10);
s_spdb.align_write(0x10);
int64_t sprite_sets_offset = s_spdb.get_position();
s_spdb.write(sprite_sets_count * (is_x ? 0x20ULL : 0x10ULL));
s_spdb.align_write(0x10);
int64_t sprites_offset = s_spdb.get_position();
s_spdb.write(sprites_count * (is_x ? 0x18ULL : 0x0CULL));
s_spdb.align_write(0x10);
std::vector<string_hash> strings;
std::vector<int64_t> string_offsets;
strings.reserve(sprite_sets_count + sprites_count);
for (spr_db_spr_set_file& i : spr_db->sprite_set) {
if (sprite_database_file_strings_push_back_check(strings, i.name)) {
string_offsets.push_back(s_spdb.get_position());
s_spdb.write_string_null_terminated(i.name);
}
if (sprite_database_file_strings_push_back_check(strings, i.file_name)) {
string_offsets.push_back(s_spdb.get_position());
s_spdb.write_string_null_terminated(i.file_name);
}
}
for (spr_db_spr_set_file& i : spr_db->sprite_set) {
for (spr_db_spr_file& j : i.sprite)
if (j.texture && sprite_database_file_strings_push_back_check(strings, j.name)) {
string_offsets.push_back(s_spdb.get_position());
s_spdb.write_string_null_terminated(j.name);
}
for (spr_db_spr_file& j : i.sprite)
if (!j.texture && sprite_database_file_strings_push_back_check(strings, j.name)) {
string_offsets.push_back(s_spdb.get_position());
s_spdb.write_string_null_terminated(j.name);
}
}
s_spdb.align_write(0x10);
s_spdb.position_push(0x00, SEEK_SET);
s_spdb.write_uint32_t_reverse_endianness((uint32_t)sprite_sets_count);
io_write_offset_pof_add(s_spdb, sprite_sets_offset, 0x20, is_x, &pof);
s_spdb.write_uint32_t_reverse_endianness((uint32_t)sprites_count);
io_write_offset_pof_add(s_spdb, sprites_offset, 0x20, is_x, &pof);
s_spdb.position_pop();
s_spdb.position_push(sprite_sets_offset, SEEK_SET);
if (!is_x)
for (spr_db_spr_set_file& i : spr_db->sprite_set) {
s_spdb.write_uint32_t_reverse_endianness(i.id);
io_write_offset_f2_pof_add(s_spdb, sprite_database_file_strings_get_string_offset(strings,
string_offsets, i.name), 0x20, &pof);
io_write_offset_f2_pof_add(s_spdb, sprite_database_file_strings_get_string_offset(strings,
string_offsets, i.file_name), 0x20, &pof);
s_spdb.write_uint32_t_reverse_endianness(i.index);
}
else
for (spr_db_spr_set_file& i : spr_db->sprite_set) {
s_spdb.write_uint32_t_reverse_endianness(i.id);
io_write_offset_x_pof_add(s_spdb, sprite_database_file_strings_get_string_offset(strings,
string_offsets, i.name), &pof);
io_write_offset_x_pof_add(s_spdb, sprite_database_file_strings_get_string_offset(strings,
string_offsets, i.file_name), &pof);
s_spdb.write_uint32_t_reverse_endianness(i.index);
}
s_spdb.position_pop();
s_spdb.position_push(sprites_offset, SEEK_SET);
for (spr_db_spr_set_file& i : spr_db->sprite_set) {
uint16_t sprite_set_index = (uint16_t)(i.index & 0x0FFF);
if (!is_x) {
for (spr_db_spr_file& j : i.sprite) {
if (!j.texture)
continue;
s_spdb.write_uint32_t_reverse_endianness(j.id);
io_write_offset_f2_pof_add(s_spdb, sprite_database_file_strings_get_string_offset(strings,
string_offsets, j.name), 0x20, &pof);
s_spdb.write_uint32_t_reverse_endianness(((0x1000 | sprite_set_index) << 16) | j.index);
}
for (spr_db_spr_file& j : i.sprite) {
if (j.texture)
continue;
s_spdb.write_uint32_t_reverse_endianness(j.id);
io_write_offset_f2_pof_add(s_spdb, sprite_database_file_strings_get_string_offset(strings,
string_offsets, j.name), 0x20, &pof);
s_spdb.write_uint32_t_reverse_endianness((sprite_set_index << 16) | j.index);
}
}
else {
for (spr_db_spr_file& j : i.sprite) {
if (!j.texture)
continue;
s_spdb.write_uint32_t_reverse_endianness(j.id);
io_write_offset_x_pof_add(s_spdb, sprite_database_file_strings_get_string_offset(strings,
string_offsets, j.name), &pof);
s_spdb.write_uint32_t_reverse_endianness(((0x1000 | sprite_set_index) << 16) | j.index);
s_spdb.align_write(0x08);
}
for (spr_db_spr_file& j : i.sprite) {
if (j.texture)
continue;
s_spdb.write_uint32_t_reverse_endianness(j.id);
io_write_offset_x_pof_add(s_spdb, sprite_database_file_strings_get_string_offset(strings,
string_offsets, j.name), &pof);
s_spdb.write_uint32_t_reverse_endianness((sprite_set_index << 16) | j.index);
s_spdb.align_write(0x08);
}
}
}
s_spdb.position_pop();
f2_struct st;
s_spdb.align_write(0x10);
s_spdb.copy(st.data);
s_spdb.close();
st.enrs = e;
st.pof = pof;
st.header.signature = reverse_endianness_uint32_t('SPDB');
st.header.length = 0x20;
st.header.use_big_endian = big_endian;
st.header.use_section_size = true;
st.write(s, true, spr_db->is_x);
}
inline static int64_t sprite_database_file_strings_get_string_offset(std::vector<string_hash>& vec,
std::vector<int64_t>& vec_off, std::string& str) {
uint64_t hash_fnv1a64m = hash_string_fnv1a64m(str);
uint64_t hash_murmurhash = hash_string_murmurhash(str);
for (string_hash& i : vec)
if (hash_fnv1a64m == i.hash_fnv1a64m && hash_murmurhash == i.hash_murmurhash)
return vec_off[&i - vec.data()];
return 0;
}
inline static bool sprite_database_file_strings_push_back_check(std::vector<string_hash>& vec, std::string& str) {
uint64_t hash_fnv1a64m = hash_string_fnv1a64m(str);
uint64_t hash_murmurhash = hash_string_murmurhash(str);
for (string_hash& i : vec)
if (hash_fnv1a64m == i.hash_fnv1a64m && hash_murmurhash == i.hash_murmurhash)
return false;
vec.push_back(str);
return true;
}