mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-09-30 18:58:08 +03:00
2178 lines
76 KiB
C++
2178 lines
76 KiB
C++
/*
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by korenkonder
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GitHub/GitLab: korenkonder
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*/
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#include "sprite.hpp"
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#include "../KKdLib/prj/shared_ptr.hpp"
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#include "../KKdLib/prj/stack_allocator.hpp"
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#include "../KKdLib/txp.hpp"
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#include "GL/array_buffer.hpp"
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#include "GL/element_array_buffer.hpp"
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#include "data.hpp"
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#include "file_handler.hpp"
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#include "shader_ft.hpp"
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#include "texture.hpp"
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#include <glad/glad.h>
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class SprSet {
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public:
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int32_t flag;
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uint32_t index;
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::spr_set* spr_set;
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texture** textures;
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int32_t load_count;
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p_file_handler file_handler;
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bool ready;
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prj::shared_ptr<prj::stack_allocator> alloc_handler;
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std::string file;
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std::string name;
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std::vector<uint32_t> sprite_ids;
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uint32_t hash;
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SprSet(uint32_t index);
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virtual ~SprSet();
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const char* GetName(spr_info info);
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rectangle GetRectangle(spr_info info);
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resolution_mode GetResolutionMode(spr_info info);
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texture* GetTexture(spr_info info);
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bool LoadData();
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bool LoadDataModern(const void* data, size_t size);
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bool LoadFile();
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bool LoadFileModern(sprite_database* spr_db);
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bool LoadTexture();
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bool LoadTextureModern(const void* data, size_t size);
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void ReadFile(const char* file, std::string& mdata_dir, void* data);
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void ReadFileModern(uint32_t set_hash, void* data);
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void Unload();
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void UnloadModern(sprite_database* spr_db);
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bool UnloadTexture();
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};
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struct sprite_draw_vertex {
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vec3 pos;
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vec2 uv[2];
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color4u8 color;
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};
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struct sprite_draw_param {
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bool blend;
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GLenum blend_src_rgb;
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GLenum blend_src_alpha;
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GLenum blend_dst_rgb;
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GLenum blend_dst_alpha;
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bool copy_texture;
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GLint copy_texture_x;
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GLint copy_texture_y;
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GLint copy_texture_width;
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GLint copy_texture_height;
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int32_t shader;
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int32_t tex_0_type;
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int32_t tex_1_type;
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int32_t combiner;
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GLuint texture[2];
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GLuint sampler;
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GLenum mode;
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union {
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GLint first;
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struct {
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GLuint start;
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GLuint end;
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};
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};
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GLsizei count;
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GLintptr offset;
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};
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namespace spr {
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struct TexCoord {
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struct UV {
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float_t u;
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float_t v;
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inline UV() : u(), v() {
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}
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};
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UV uv[4];
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inline TexCoord() {
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}
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};
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struct TexParam {
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texture* texture;
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TexCoord texcoord;
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//int32_t pad[2];
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inline TexParam() : texture()/*, pad()*/ {
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}
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};
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struct SpriteManager {
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struct RenderData {
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std::vector<sprite_draw_param> draw_param_buffer;
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std::vector<sprite_draw_vertex> vertex_buffer;
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std::vector<uint32_t> index_buffer;
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GLuint vao;
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GL::ArrayBuffer vbo;
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size_t vbo_vertex_count;
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GL::ElementArrayBuffer ebo;
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size_t ebo_index_count;
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RenderData();
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~RenderData();
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void Clear();
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void Update();
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};
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std::map<uint32_t, SprSet> sets;
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std::list<SprArgs> reqlist[4][2][SPR_PRIO_MAX];
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float_t aspect[2];
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std::pair<resolution_mode, rectangle> field_1018[2];
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int32_t index;
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mat4 view_projection;
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mat4 mat;
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resolution_mode resolution_mode;
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uint32_t set_counter;
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RenderData render_data;
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SpriteManager();
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~SpriteManager();
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uint32_t AddSetModern();
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void AddSprSets(const sprite_database* spr_db);
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void Clear();
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void Draw(int32_t index, bool font, texture* tex, const mat4& vp);
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SprSet* GetSet(uint32_t index);
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bool GetSetReady(uint32_t index);
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uint32_t GetSetSpriteNum(uint32_t index);
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uint32_t GetSetTextureNum(uint32_t index);
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const char* GetSprName(spr_info info);
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rectangle GetSprRectangle(spr_info info);
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texture* GetSprTexture(spr_info info);
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bool LoadFile(uint32_t index);
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bool LoadFileModern(uint32_t index, sprite_database* spr_db);
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SprArgs* PutSprite(const SprArgs& args, const sprite_database* spr_db);
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void ReadFile(uint32_t index, const char* file, std::string& mdata_dir, void* data);
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void ReadFileModern(uint32_t index, uint32_t set_hash, void* data, sprite_database* spr_db);
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void RemoveSprSets(const sprite_database* spr_db);
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void ResetIndex();
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void ResetReqList();
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void ResetResData();
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void UnloadSet(uint32_t index);
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void UnloadSetModern(uint32_t index, sprite_database* spr_db);
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};
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static void calc_sprite_vertex(spr::SprArgs* args, vec3* vtx, mat4* mat, bool font);
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static int32_t calc_sprite_texture_param(SprArgs* args, spr::TexParam* param, vec3* vtx, bool font);
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static void draw_sprite(render_context* rctx, SprArgs& args, bool font,
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const mat4& mat, int32_t x_min, int32_t y_min, int32_t x_max, int32_t y_max,
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std::vector<sprite_draw_param>& draw_param_buffer,
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std::vector<sprite_draw_vertex>& vertex_buffer, std::vector<uint32_t>& index_buffer);
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static void draw_sprite_begin(render_context* rctx);
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static void draw_sprite_end();
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static void draw_sprite_scale(spr::SprArgs* args);
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}
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spr::SpriteManager* sprite_manager;
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#if BREAK_SPRITE_VERTEX_LIMIT
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size_t sprite_vertex_array_max_count = 0x2000;
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spr::SpriteVertex* sprite_vertex_array;
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#else
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const size_t sprite_vertex_array_max_count = 0x2000;
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spr::SpriteVertex sprite_vertex_array[sprite_vertex_array_max_count];
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#endif
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size_t sprite_vertex_array_count;
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extern render_context* rctx_ptr;
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static const GLenum spr_blend_param[6][4] = {
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{ GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE },
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{ GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_ZERO, GL_ONE },
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{ GL_SRC_ALPHA, GL_ONE, GL_ZERO, GL_ONE },
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{ GL_DST_COLOR, GL_ZERO, GL_ZERO, GL_ONE },
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{ GL_ONE, GL_ZERO, GL_ONE, GL_ZERO },
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{ GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE },
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};
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namespace spr {
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SprArgs::SprArgs() : kind(), attr(), blend(), index(), layer(),
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prio(), resolution_mode_screen(), resolution_mode_sprite(), texture(),
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shader(), vertex_array(), num_vertex(), flags(), field_CC(), next() {
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Reset();
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}
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void SprArgs::Reset() {
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kind = SPR_KIND_NORMAL;
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id = {};
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color = 0xFFFFFFFF;
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attr = (SprAttr)0;
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blend = 0;
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index = -1;
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layer = 0;
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prio = SPR_PRIO_DEFAULT;
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resolution_mode_screen = RESOLUTION_MODE_HD;
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resolution_mode_sprite = RESOLUTION_MODE_HD;
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center = 0.0f;
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trans = 0.0f;
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scale = 1.0f;
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rot = 0.0f;
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skew_angle = 0.0f;
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mat = mat4_identity;
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texture = 0;
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shader = SHADER_FT_FFP;
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#if BREAK_SPRITE_VERTEX_LIMIT
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vertex_array = -1;
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#else
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vertex_array = 0;
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#endif
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num_vertex = 0;
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flags = (SprArgs::Flags)0;
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sprite_size = 0.0f;
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field_CC = 0;
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texture_pos = 0.0f;
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texture_size = 1.0f;
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next = 0;
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}
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void SprArgs::SetSpriteSize(vec2 size) {
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if (flags & SPRITE_SIZE)
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return;
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enum_or(flags, SPRITE_SIZE);
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sprite_size = size;
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field_CC = 0;
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}
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void SprArgs::SetTexturePosSize(float_t x, float_t y, float_t width, float_t height) {
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if (flags & TEXTURE_POS_SIZE)
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return;
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enum_or(flags, TEXTURE_POS_SIZE);
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texture_pos.x = x;
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texture_pos.y = y;
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texture_size.x = width;
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texture_size.y = height;
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}
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void SprArgs::SetVertexArray(SpriteVertex* vertex_array, size_t num_vertex) {
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#if BREAK_SPRITE_VERTEX_LIMIT
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if (sprite_vertex_array_count + num_vertex >= sprite_vertex_array_max_count) {
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while (sprite_vertex_array_count + num_vertex >= sprite_vertex_array_max_count)
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sprite_vertex_array_max_count *= 2;
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spr::SpriteVertex* _sprite_vertex_array = new spr::SpriteVertex[sprite_vertex_array_max_count * 2];
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memmove(_sprite_vertex_array, sprite_vertex_array, sizeof(SpriteVertex) * sprite_vertex_array_count);
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delete[] sprite_vertex_array;
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sprite_vertex_array = _sprite_vertex_array;
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}
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#else
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if (sprite_vertex_array_count + num_vertex >= sprite_vertex_array_max_count)
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return;
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#endif
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this->num_vertex = num_vertex;
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#if BREAK_SPRITE_VERTEX_LIMIT
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this->vertex_array = sprite_vertex_array_count;
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memmove(sprite_vertex_array + this->vertex_array, vertex_array, sizeof(SpriteVertex) * num_vertex);
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#else
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this->vertex_array = &sprite_vertex_array[sprite_vertex_array_count];
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memmove(this->vertex_array, vertex_array, sizeof(SpriteVertex) * num_vertex);
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#endif
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sprite_vertex_array_count += num_vertex;
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}
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void SprArgs::SetNext(SprArgs* args, SprArgs* next) {
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while (args->next)
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args = args->next;
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args->next = next;
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next->kind = SPR_KIND_LINE;
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}
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vec2 proj_sprite_3d_line(vec3 vec, bool offset) {
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camera* cam = rctx_ptr->camera;
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mat4_transform_point(&cam->view, &vec, &vec);
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if (fabsf(vec.z) < 1.0e-10f)
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return 0.0f;
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vec2 sc_vec;
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sc_vec.x = cam->fov_correct_height * vec.x * (1.0f / vec.z);
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sc_vec.y = cam->fov_correct_height * vec.y * (1.0f / vec.z);
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resolution_struct* res_wind_int = res_window_internal_get();
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sc_vec.x = (float_t)res_wind_int->width * 0.5f - sc_vec.x;
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sc_vec.y = (float_t)res_wind_int->height * 0.5f + sc_vec.y;
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if (offset) {
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resolution_struct* res_wind = res_window_get();
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sc_vec.x = (float_t)res_wind_int->x_offset + sc_vec.x;
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sc_vec.y = (float_t)(res_wind->height
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- res_wind_int->y_offset - res_wind_int->height) + sc_vec.y;
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}
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return sc_vec;
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}
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void put_cross(const mat4& mat, color4u8 color_x, color4u8 color_y, color4u8 color_z) {
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vec3 v5 = { 0.0f, 0.0f, 0.0f };
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vec3 v6;
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mat4_transform_point(&mat, &v5, &v6);
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vec3 v7 = v6;
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v5 = { 1.0f, 0.0f, 0.0f };
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mat4_transform_point(&mat, &v5, &v6);
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put_sprite_3d_line(v7, v6, color_x);
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v5 = { 0.0f, 1.0f, 0.0f };
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mat4_transform_point(&mat, &v5, &v6);
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put_sprite_3d_line(v7, v6, color_y);
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v5 = { 0.0f, 0.0f, 1.0f };
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mat4_transform_point(&mat, &v5, &v6);
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put_sprite_3d_line(v7, v6, color_z);
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}
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void put_rgb_cross(const mat4& mat) {
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spr::put_cross(mat, color_red, color_green, color_blue);
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}
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spr::SprArgs* put_sprite(const spr::SprArgs& args, const sprite_database* spr_db) {
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return sprite_manager->PutSprite(args, spr_db);
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}
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void put_sprite_3d_line(vec3 p1, vec3 p2, color4u8 color) {
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vec2 sc_p1 = proj_sprite_3d_line(p1, true);
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vec2 sc_p2 = proj_sprite_3d_line(p2, true);
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spr::put_sprite_line(sc_p1, sc_p2, RESOLUTION_MODE_MAX, SPR_PRIO_DEBUG, color, 0);
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}
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void put_sprite_line(vec2 p1, vec2 p2, resolution_mode mode, spr::SprPrio prio, color4u8 color, int32_t layer) {
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spr::SprArgs args;
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args.trans.x = p1.x;
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args.trans.y = p1.y;
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args.trans.z = 0.0f;
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args.layer = layer;
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args.kind = SPR_KIND_LINES;
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args.resolution_mode_screen = mode;
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args.resolution_mode_sprite = mode;
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args.prio = prio;
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args.color = color;
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args.SetSpriteSize({ p2.x - p1.x, p2.y - p1.y });
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enum_or(args.attr, SPR_ATTR_MATRIX);
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sprite_manager->PutSprite(args, 0);
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}
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void put_sprite_line_list(vec2* points, size_t count, resolution_mode mode,
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spr::SprPrio prio, color4u8 color, int32_t layer) {
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spr::SprArgs args;
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args.kind = SPR_KIND_ARROW_AB;
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args.layer = layer;
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args.resolution_mode_screen = mode;
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args.resolution_mode_sprite = mode;
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args.prio = prio;
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args.color = color;
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std::vector<spr::SpriteVertex> vertex_array;
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vertex_array.reserve(count);
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for (size_t i = 0; i < count; i++, points++) {
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spr::SpriteVertex vert = {};
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*(vec2*)&vert.pos = *points;
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vertex_array.push_back(vert);
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}
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args.SetVertexArray(vertex_array.data(), vertex_array.size());
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sprite_manager->PutSprite(args, 0);
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}
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void put_sprite_multi(rectangle rect, resolution_mode mode, spr::SprPrio prio, color4u8 color, int32_t layer) {
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spr::SprArgs args;
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args.trans.x = rect.pos.x;
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args.trans.y = rect.pos.y;
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args.trans.z = 0.0f;
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args.layer = layer;
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args.kind = SPR_KIND_MULTI;
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args.resolution_mode_screen = mode;
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args.resolution_mode_sprite = mode;
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args.prio = prio;
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args.color = color;
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args.SetSpriteSize(rect.size);
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enum_or(args.attr, SPR_ATTR_MATRIX);
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sprite_manager->PutSprite(args, 0);
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}
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void put_sprite_rect(rectangle rect, resolution_mode mode, spr::SprPrio prio, color4u8 color, int32_t layer) {
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spr::SprArgs args;
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args.trans.x = rect.pos.x;
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args.trans.y = rect.pos.y;
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args.trans.z = 0.0f;
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args.layer = layer;
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args.kind = SPR_KIND_RECT;
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args.resolution_mode_screen = mode;
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args.resolution_mode_sprite = mode;
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args.prio = prio;
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args.color = color;
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args.SetSpriteSize(rect.size);
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enum_or(args.attr, SPR_ATTR_MATRIX);
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sprite_manager->PutSprite(args, 0);
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}
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void put_sprite_triangles(SpriteVertex* vert, size_t num, resolution_mode mode,
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SprPrio prio, int32_t spr_id, int32_t layer, const sprite_database* spr_db) {
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spr::SprArgs args;
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args.layer = layer;
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args.kind = SPR_KIND_TRIANGLE;
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args.resolution_mode_screen = mode;
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args.resolution_mode_sprite = mode;
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args.prio = prio;
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args.color = vert[0].color;
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if (spr_id != -1)
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args.id.info = spr_db->get_spr_by_id(spr_id)->info;
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enum_or(args.attr, SPR_ATTR_MATRIX);
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args.SetVertexArray(vert, num);
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sprite_manager->PutSprite(args, spr_db);
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}
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}
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void sprite_manager_init() {
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if (!sprite_manager)
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sprite_manager = new spr::SpriteManager;
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#if BREAK_SPRITE_VERTEX_LIMIT
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if (!sprite_vertex_array)
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sprite_vertex_array = new spr::SpriteVertex[sprite_vertex_array_max_count];
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#endif
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}
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void sprite_manager_add_spr_sets(const sprite_database* spr_db) {
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sprite_manager->AddSprSets(spr_db);
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}
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void sprite_manager_clear() {
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sprite_manager->Clear();
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}
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void sprite_manager_draw(int32_t index, bool font, texture* tex, const mat4& vp) {
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sprite_manager->Draw(index, font, tex, vp);
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}
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int32_t sprite_manager_get_index() {
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return sprite_manager->index;
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}
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|
|
size_t sprite_manager_get_reqlist_count(int32_t index) {
|
|
size_t count = 0;
|
|
for (const auto& i : sprite_manager->reqlist[index])
|
|
for (const auto& j : i)
|
|
count += j.size();
|
|
return count;
|
|
}
|
|
|
|
::spr_set* sprite_manager_get_set(uint32_t spr_id, const sprite_database* spr_db) {
|
|
SprSet* set = sprite_manager->GetSet(spr_db->get_spr_set_by_id(spr_id)->index);
|
|
if (set)
|
|
return set->spr_set;
|
|
return 0;
|
|
}
|
|
|
|
bool sprite_manager_get_set_ready(uint32_t set_id, const sprite_database* spr_db) {
|
|
return sprite_manager->GetSetReady(spr_db->get_spr_set_by_id(set_id)->index);
|
|
}
|
|
|
|
uint32_t sprite_manager_get_set_sprite_num(uint32_t set_id, const sprite_database* spr_db) {
|
|
return sprite_manager->GetSetSpriteNum(spr_db->get_spr_set_by_id(set_id)->index);
|
|
}
|
|
|
|
uint32_t sprite_manager_get_set_texture_num(uint32_t set_id, const sprite_database* spr_db) {
|
|
return sprite_manager->GetSetTextureNum(spr_db->get_spr_set_by_id(set_id)->index);
|
|
}
|
|
|
|
const char* sprite_manager_get_spr_name(uint32_t spr_id, const sprite_database* spr_db) {
|
|
return sprite_manager->GetSprName(spr_db->get_spr_by_id(spr_id)->info);
|
|
}
|
|
|
|
rectangle sprite_manager_get_spr_rectangle(uint32_t spr_id, const sprite_database* spr_db) {
|
|
return sprite_manager->GetSprRectangle(spr_db->get_spr_by_id(spr_id)->info);
|
|
}
|
|
|
|
texture* sprite_manager_get_spr_texture(uint32_t spr_id, const sprite_database* spr_db) {
|
|
return sprite_manager->GetSprTexture(spr_db->get_spr_by_id(spr_id)->info);
|
|
}
|
|
|
|
bool sprite_manager_load_file(uint32_t set_id, const sprite_database* spr_db) {
|
|
return sprite_manager->LoadFile(spr_db->get_spr_set_by_id(set_id)->index);
|
|
}
|
|
|
|
bool sprite_manager_load_file_modern(uint32_t set_hash, sprite_database* spr_db) {
|
|
return sprite_manager->LoadFileModern(spr_db->get_spr_set_by_id(set_hash)->index, spr_db);
|
|
}
|
|
|
|
void sprite_manager_read_file(uint32_t set_id,
|
|
std::string& mdata_dir, void* data, const sprite_database* spr_db) {
|
|
const spr_db_spr_set* spr_set = spr_db->get_spr_set_by_id(set_id);
|
|
sprite_manager->ReadFile(spr_set->index, spr_set->file_name.c_str(), mdata_dir, data);
|
|
}
|
|
|
|
void sprite_manager_read_file(uint32_t set_id,
|
|
std::string&& mdata_dir, void* data, const sprite_database* spr_db) {
|
|
const spr_db_spr_set* spr_set = spr_db->get_spr_set_by_id(set_id);
|
|
sprite_manager->ReadFile(spr_set->index, spr_set->file_name.c_str(), mdata_dir, data);
|
|
}
|
|
|
|
void sprite_manager_read_file_modern(uint32_t set_hash, void* data, sprite_database* spr_db) {
|
|
const spr_db_spr_set* spr_set = spr_db->get_spr_set_by_id(set_hash);
|
|
sprite_manager->ReadFileModern(spr_set->index, set_hash, data, spr_db);
|
|
}
|
|
|
|
void sprite_manager_remove_spr_sets(const sprite_database* spr_db) {
|
|
sprite_manager->RemoveSprSets(spr_db);
|
|
}
|
|
|
|
void sprite_manager_reset_req_list() {
|
|
sprite_manager->ResetReqList();
|
|
}
|
|
|
|
void sprite_manager_reset_res_data() {
|
|
sprite_manager->ResetResData();
|
|
}
|
|
|
|
void sprite_manager_set_index(int32_t value) {
|
|
sprite_manager->index = value;
|
|
}
|
|
|
|
void sprite_manager_set_res(double_t aspect, int32_t width, int32_t height) {
|
|
if (!sprite_manager)
|
|
return;
|
|
|
|
sprite_manager->aspect[0] = (float_t)aspect;
|
|
sprite_manager->field_1018[0].second = { 0.0f, 0.0f, (float_t)width, (float_t)height };
|
|
sprite_manager->aspect[1] = (float_t)aspect;
|
|
sprite_manager->field_1018[1].second = { 0.0f, 0.0f, (float_t)width, (float_t)height };
|
|
}
|
|
|
|
void sprite_manager_unload_set(uint32_t set_id, const sprite_database* spr_db) {
|
|
sprite_manager->UnloadSet(spr_db->get_spr_set_by_id(set_id)->index);
|
|
}
|
|
|
|
void sprite_manager_unload_set_modern(uint32_t set_hash, sprite_database* spr_db) {
|
|
sprite_manager->UnloadSetModern(spr_db->get_spr_set_by_id(set_hash)->index, spr_db);
|
|
}
|
|
|
|
void sprite_manager_free() {
|
|
#if BREAK_SPRITE_VERTEX_LIMIT
|
|
if (sprite_vertex_array) {
|
|
delete[] sprite_vertex_array;
|
|
sprite_vertex_array = 0;
|
|
}
|
|
#endif
|
|
|
|
if (sprite_manager) {
|
|
delete sprite_manager;
|
|
sprite_manager = 0;
|
|
}
|
|
}
|
|
|
|
namespace spr {
|
|
SpriteManager::RenderData::RenderData() : vao() {
|
|
glGenVertexArrays(1, &vao);
|
|
gl_state_bind_vertex_array(vao, true);
|
|
|
|
vbo_vertex_count = 4096;
|
|
|
|
static const GLsizei buffer_size = sizeof(sprite_draw_vertex);
|
|
|
|
vbo.Create(buffer_size * vbo_vertex_count);
|
|
vbo.Bind();
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, buffer_size,
|
|
(void*)offsetof(sprite_draw_vertex, pos));
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, buffer_size,
|
|
(void*)offsetof(sprite_draw_vertex, color));
|
|
glEnableVertexAttribArray(2);
|
|
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, buffer_size,
|
|
(void*)offsetof(sprite_draw_vertex, uv[0]));
|
|
glEnableVertexAttribArray(3);
|
|
glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, buffer_size,
|
|
(void*)offsetof(sprite_draw_vertex, uv[1]));
|
|
|
|
ebo_index_count = 4096;
|
|
|
|
ebo.Create(sizeof(uint32_t) * ebo_index_count);
|
|
ebo.Bind();
|
|
|
|
gl_state_bind_array_buffer(0);
|
|
gl_state_bind_vertex_array(0);
|
|
gl_state_bind_element_array_buffer(0);
|
|
}
|
|
|
|
SpriteManager::RenderData::~RenderData() {
|
|
ebo.Destroy();
|
|
vbo.Destroy();
|
|
|
|
if (vao) {
|
|
glDeleteVertexArrays(1, &vao);
|
|
vao = 0;
|
|
}
|
|
}
|
|
|
|
void SpriteManager::RenderData::Clear() {
|
|
draw_param_buffer.clear();
|
|
vertex_buffer.clear();
|
|
index_buffer.clear();
|
|
}
|
|
|
|
void SpriteManager::RenderData::Update() {
|
|
static const GLsizei buffer_size = sizeof(sprite_draw_vertex);
|
|
|
|
if (vbo_vertex_count < vertex_buffer.size()) {
|
|
while (vbo_vertex_count < vertex_buffer.size())
|
|
vbo_vertex_count *= 2;
|
|
|
|
vbo.Destroy();
|
|
|
|
gl_state_bind_vertex_array(vao, true);
|
|
|
|
vbo.Create(buffer_size * vbo_vertex_count);
|
|
vbo.Bind();
|
|
|
|
glBufferSubData(GL_ARRAY_BUFFER, 0, (GLsizeiptr)(buffer_size
|
|
* vertex_buffer.size()), vertex_buffer.data());
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, buffer_size,
|
|
(void*)offsetof(sprite_draw_vertex, pos));
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, buffer_size,
|
|
(void*)offsetof(sprite_draw_vertex, color));
|
|
glEnableVertexAttribArray(2);
|
|
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, buffer_size,
|
|
(void*)offsetof(sprite_draw_vertex, uv[0]));
|
|
glEnableVertexAttribArray(3);
|
|
glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, buffer_size,
|
|
(void*)offsetof(sprite_draw_vertex, uv[1]));
|
|
|
|
gl_state_bind_array_buffer(0);
|
|
gl_state_bind_vertex_array(0);
|
|
}
|
|
else
|
|
vbo.WriteMemory(0, buffer_size * vertex_buffer.size(), vertex_buffer.data());
|
|
|
|
if (ebo_index_count < index_buffer.size()) {
|
|
while (ebo_index_count < index_buffer.size())
|
|
ebo_index_count *= 2;
|
|
|
|
ebo.Destroy();
|
|
|
|
gl_state_bind_vertex_array(vao, true);
|
|
|
|
ebo.Create(sizeof(uint32_t) * ebo_index_count);
|
|
ebo.Bind();
|
|
|
|
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, (GLsizeiptr)(sizeof(uint32_t)
|
|
* index_buffer.size()), index_buffer.data());
|
|
|
|
gl_state_bind_vertex_array(0);
|
|
gl_state_bind_element_array_buffer(0);
|
|
}
|
|
else
|
|
ebo.WriteMemory(0, sizeof(uint32_t) * index_buffer.size(), index_buffer.data());
|
|
}
|
|
|
|
SpriteManager::SpriteManager() : aspect(), index(), set_counter() {
|
|
ResetIndex();
|
|
resolution_mode = RESOLUTION_MODE_MAX;
|
|
|
|
resolution_struct res = resolution_struct(RESOLUTION_MODE_HD);
|
|
|
|
aspect[0] = (float_t)res.aspect;
|
|
field_1018[0].first = res.resolution_mode;
|
|
field_1018[0].second = { 0.0f, 0.0f, (float_t)res.width, (float_t)res.height };
|
|
|
|
aspect[1] = (float_t)res.aspect;
|
|
field_1018[1].first = res.resolution_mode;
|
|
field_1018[1].second = { 0.0f, 0.0f, (float_t)res.width, (float_t)res.height };
|
|
|
|
view_projection = mat4_identity;
|
|
mat = mat4_identity;
|
|
}
|
|
|
|
SpriteManager::~SpriteManager() {
|
|
Clear();
|
|
}
|
|
|
|
uint32_t SpriteManager::AddSetModern() {
|
|
uint32_t index = this->set_counter;
|
|
//for (; index <= 0x0FFF; index++) {
|
|
for (; index <= 0x3FFF; index++) {
|
|
auto elem = sets.find(0x8000 | index);
|
|
if (elem == sets.end())
|
|
break;
|
|
}
|
|
|
|
//if (!index || index >= 0x0FFF) {
|
|
if (!index || index > 0x3FFF) {
|
|
//for (index = 1; index <= 0x0FFF; index++) {
|
|
for (index = 1; index <= 0x3FFF; index++) {
|
|
auto elem = sets.find(0x8000 | index);
|
|
if (elem == sets.end())
|
|
break;
|
|
}
|
|
|
|
//if (!index || index > 0x0FFF)
|
|
if (!index || index > 0x3FFF)
|
|
return 0x8000;
|
|
}
|
|
|
|
sets.insert({ 0x8000 | index, SprSet(0x8000 | index) });
|
|
set_counter = index + 1;
|
|
//if (index + 1 > 0x0FFF)
|
|
if (index + 1 > 0x3FFF)
|
|
set_counter = 1;
|
|
return 0x8000 | index;
|
|
}
|
|
|
|
void SpriteManager::AddSprSets(const sprite_database* spr_db) {
|
|
for (auto& i : spr_db->spr_set_indices)
|
|
sets.insert({ i.first, SprSet(i.first) });
|
|
}
|
|
|
|
void SpriteManager::Clear() {
|
|
for (int32_t i = 0; i < 4; i++)
|
|
for (int32_t j = 0; j < 2; j++)
|
|
for (int32_t k = 0; k < SPR_PRIO_MAX; k++)
|
|
reqlist[i][j][k].clear();
|
|
|
|
for (auto i : sets)
|
|
i.second.Unload();
|
|
sets.clear();
|
|
|
|
render_data.Clear();
|
|
}
|
|
|
|
void SpriteManager::Draw(int32_t index, bool font, texture* tex, const mat4& vp) {
|
|
render_context* rctx = rctx_ptr;
|
|
draw_sprite_begin(rctx);
|
|
|
|
::resolution_mode mode = res_window_get()->resolution_mode;
|
|
if (index == 2 && resolution_mode != RESOLUTION_MODE_MAX)
|
|
res_window_get()->resolution_mode = resolution_mode;
|
|
|
|
GLint v43[4];
|
|
glGetIntegerv(GL_VIEWPORT, v43);
|
|
|
|
for (int32_t i = 0; i < 2; i++) {
|
|
auto reqlist = this->reqlist[index][i];
|
|
int32_t x_min;
|
|
int32_t y_min;
|
|
int32_t x_max;
|
|
int32_t y_max;
|
|
if (index == 0 || index == 3) {
|
|
resolution_struct* res_wind = res_window_get();
|
|
|
|
float_t sprite_half_width = (float_t)res_wind->width * 0.5f;
|
|
float_t sprite_half_height = (float_t)res_wind->height * 0.5f;
|
|
|
|
float_t aet_depth = rctx->camera->aet_depth;
|
|
float_t aet_depth_1 = 1.0f / aet_depth;
|
|
|
|
float_t v15a = sprite_half_height * aspect[i] * 0.2f * aet_depth_1;
|
|
float_t v15b = sprite_half_height * 0.2f * aet_depth_1;
|
|
|
|
mat4 proj;
|
|
mat4_frustrum(-v15a, v15a, v15b, -v15b, 0.2, 3000.0, &proj);
|
|
|
|
vec3 eye = { sprite_half_width, sprite_half_height, aet_depth };
|
|
vec3 target = { sprite_half_width, sprite_half_height, 0.0f };
|
|
vec3 up = { 0.0f, 1.0f, 0.0f };
|
|
|
|
mat4 view;
|
|
mat4_look_at(&eye, &target, &up, &view);
|
|
mat4_mul(&view, &proj, &view_projection);
|
|
|
|
vec2 min;
|
|
vec2 max;
|
|
resolution_mode_scale_pos(min, mode, field_1018[i].second.pos, field_1018[i].first);
|
|
resolution_mode_scale_pos(max, mode,
|
|
field_1018[i].second.pos + field_1018[i].second.size, field_1018[i].first);
|
|
x_min = (int32_t)min.x;
|
|
y_min = (int32_t)min.y;
|
|
x_max = (int32_t)(max.x - min.x);
|
|
y_max = (int32_t)(max.y - min.y);
|
|
glViewport(x_min, y_min, x_max, y_max);
|
|
}
|
|
else {
|
|
view_projection = vp;
|
|
|
|
x_min = v43[0];
|
|
y_min = v43[1];
|
|
x_max = v43[2];
|
|
y_max = v43[3];
|
|
}
|
|
|
|
float_t v23 = (float_t)x_max * 0.5f;
|
|
float_t v24 = (float_t)x_min + v23;
|
|
float_t v25 = (float_t)y_max * 0.5f;
|
|
float_t v26 = (float_t)y_min + v25;
|
|
|
|
mat = view_projection;
|
|
mat.row0.x = v23 * view_projection.row0.x + v24 * view_projection.row0.w;
|
|
mat.row1.x = v23 * view_projection.row1.x + v24 * view_projection.row1.w;
|
|
mat.row2.x = v23 * view_projection.row2.x + v24 * view_projection.row2.w;
|
|
mat.row3.x = v23 * view_projection.row3.x + v24 * view_projection.row3.w;
|
|
mat.row0.y = v25 * view_projection.row0.y + v26 * view_projection.row0.w;
|
|
mat.row1.y = v25 * view_projection.row1.y + v26 * view_projection.row1.w;
|
|
mat.row2.y = v25 * view_projection.row2.y + v26 * view_projection.row2.w;
|
|
mat.row3.y = v25 * view_projection.row3.y + v26 * view_projection.row3.w;
|
|
|
|
sprite_scene_shader_data shader_data = {};
|
|
shader_data.g_framebuffer_size = {
|
|
1.0f / (float_t)tex->width,
|
|
1.0f / (float_t)tex->height, 0.0f, 0.0f
|
|
};
|
|
mat4_transpose(&view_projection, &shader_data.g_transform);
|
|
rctx->sprite_scene_ubo.WriteMemory(shader_data);
|
|
|
|
render_data.Clear();
|
|
|
|
for (uint32_t j = SPR_PRIO_MAX; j; j--, reqlist++)
|
|
for (auto& k : *reqlist)
|
|
draw_sprite(rctx, k, font, mat, x_min, y_min, x_max, y_max,
|
|
render_data.draw_param_buffer,
|
|
render_data.vertex_buffer, render_data.index_buffer);
|
|
|
|
render_data.Update();
|
|
|
|
rctx->sprite_scene_ubo.Bind(0);
|
|
|
|
gl_state_active_bind_texture_2d(7, tex->tex);
|
|
|
|
gl_state_bind_vertex_array(render_data.vao);
|
|
for (sprite_draw_param& j : render_data.draw_param_buffer) {
|
|
if (j.blend) {
|
|
gl_state_enable_blend();
|
|
gl_state_set_blend_func_separate(
|
|
j.blend_src_rgb, j.blend_dst_rgb,
|
|
j.blend_src_alpha, j.blend_dst_alpha);
|
|
|
|
if (j.copy_texture) {
|
|
gl_state_active_texture(7);
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, j.copy_texture_x, j.copy_texture_y,
|
|
j.copy_texture_x, j.copy_texture_y, j.copy_texture_width, j.copy_texture_height);
|
|
}
|
|
}
|
|
else
|
|
gl_state_disable_blend();
|
|
|
|
if (j.shader == SHADER_FT_SPRITE) {
|
|
uniform_value[U_TEX_0_TYPE] = j.tex_0_type;
|
|
uniform_value[U_TEX_1_TYPE] = j.tex_1_type;
|
|
uniform_value[U_COMBINER] = j.combiner;
|
|
}
|
|
|
|
if (j.texture[0]) {
|
|
gl_state_active_bind_texture_2d(0, j.texture[0]);
|
|
gl_state_bind_sampler(0, j.sampler);
|
|
|
|
if (j.texture[1]) {
|
|
gl_state_active_bind_texture_2d(1, j.texture[1]);
|
|
gl_state_bind_sampler(1, j.sampler);
|
|
}
|
|
else
|
|
gl_state_active_bind_texture_2d(1, rctx->empty_texture_2d);
|
|
}
|
|
else {
|
|
gl_state_active_bind_texture_2d(0, rctx->empty_texture_2d);
|
|
gl_state_active_bind_texture_2d(1, rctx->empty_texture_2d);
|
|
}
|
|
|
|
shaders_ft.set(j.shader);
|
|
if (j.mode != GL_TRIANGLES)
|
|
shaders_ft.draw_arrays(j.mode, j.first, j.count);
|
|
else
|
|
shaders_ft.draw_range_elements(j.mode, j.start, j.end,
|
|
j.count, GL_UNSIGNED_INT, (void*)j.offset);
|
|
}
|
|
gl_state_bind_vertex_array(0);
|
|
}
|
|
|
|
if (index == 2 && resolution_mode != RESOLUTION_MODE_MAX)
|
|
res_window_get()->resolution_mode = mode;
|
|
|
|
draw_sprite_end();
|
|
}
|
|
|
|
SprSet* SpriteManager::GetSet(uint32_t index) {
|
|
auto elem = sets.find(index);
|
|
if (elem != sets.end())
|
|
return &elem->second;
|
|
return 0;
|
|
}
|
|
|
|
bool SpriteManager::GetSetReady(uint32_t index) {
|
|
SprSet* set = GetSet(index);
|
|
if (set)
|
|
return set->ready;
|
|
return false;
|
|
}
|
|
|
|
uint32_t SpriteManager::GetSetSpriteNum(uint32_t index) {
|
|
SprSet* set = GetSet(index);
|
|
if (set)
|
|
return set->spr_set->num_of_sprite;
|
|
return 0;
|
|
}
|
|
|
|
uint32_t SpriteManager::GetSetTextureNum(uint32_t index) {
|
|
SprSet* set = GetSet(index);
|
|
if (set)
|
|
return set->spr_set->num_of_texture;
|
|
return 0;
|
|
}
|
|
|
|
const char* SpriteManager::GetSprName(spr_info info) {
|
|
SprSet* set = GetSet(info.set_index & 0x8FFF);
|
|
if (set)
|
|
return set->GetName(info);
|
|
return "(null)";
|
|
}
|
|
|
|
rectangle SpriteManager::GetSprRectangle(spr_info info) {
|
|
SprSet* set = GetSet(info.set_index & 0x8FFF);
|
|
if (set)
|
|
return set->GetRectangle(info);
|
|
return {};
|
|
}
|
|
|
|
texture* SpriteManager::GetSprTexture(spr_info info) {
|
|
SprSet* set = GetSet(info.set_index & 0x8FFF);
|
|
if (set)
|
|
return set->GetTexture(info);
|
|
return 0;
|
|
}
|
|
|
|
bool SpriteManager::LoadFile(uint32_t index) {
|
|
SprSet* set = GetSet(index);
|
|
if (set)
|
|
return set->LoadFile();
|
|
return false;
|
|
}
|
|
|
|
bool SpriteManager::LoadFileModern(uint32_t index, sprite_database* spr_db) {
|
|
SprSet* set = GetSet(index);
|
|
if (set)
|
|
return set->LoadFileModern(spr_db);
|
|
return false;
|
|
}
|
|
|
|
SprArgs* SpriteManager::PutSprite(const SprArgs& args, const sprite_database* spr_db) {
|
|
int32_t index = args.index;
|
|
if (index == -1)
|
|
index = this->index;
|
|
|
|
auto reqlist = &this->reqlist[index][args.layer][args.prio];
|
|
spr_info info = args.id.info;
|
|
if (args.kind == SPR_KIND_NORMAL)
|
|
info = spr_db->get_spr_by_id(args.id.id)->info;
|
|
|
|
if (info.not_null()) {
|
|
SprSet* set = GetSet(info.set_index & 0x8FFF);
|
|
if (!set || !set->ready)
|
|
return 0;
|
|
|
|
reqlist->push_back(args);
|
|
SprArgs& _args = reqlist->back();
|
|
_args.id.info = info;
|
|
_args.texture = set->GetTexture(info);
|
|
rectangle rect = set->GetRectangle(info);
|
|
_args.SetSpriteSize({ rect.size.x, rect.size.y });
|
|
_args.SetTexturePosSize(rect.pos.x, rect.pos.y, rect.size.x, rect.size.y);
|
|
if (_args.resolution_mode_sprite != RESOLUTION_MODE_MAX)
|
|
_args.resolution_mode_sprite = set->GetResolutionMode(_args.id.info);
|
|
return &_args;
|
|
}
|
|
|
|
if (args.texture) {
|
|
reqlist->push_back(args);
|
|
SprArgs& _args = reqlist->back();
|
|
_args.id.index = -1;
|
|
_args.SetSpriteSize({ (float_t)_args.texture->width, (float_t)_args.texture->height });
|
|
_args.SetTexturePosSize(0.0, 0.0, (float_t)_args.texture->width, (float_t)_args.texture->height);
|
|
return &_args;
|
|
}
|
|
else {
|
|
reqlist->push_back(args);
|
|
SprArgs& _args = reqlist->back();
|
|
_args.id.index = -1;
|
|
return &_args;
|
|
}
|
|
}
|
|
|
|
void SpriteManager::ReadFile(uint32_t index,
|
|
const char* file, std::string& mdata_dir, void* data) {
|
|
SprSet* set = GetSet(index);
|
|
if (set)
|
|
set->ReadFile(file, mdata_dir, data);
|
|
}
|
|
|
|
void SpriteManager::ReadFileModern(uint32_t index,
|
|
uint32_t set_hash, void* data, sprite_database* spr_db) {
|
|
if (index == -1) {
|
|
index = AddSetModern();
|
|
spr_db->add_spr_set(set_hash, index);
|
|
}
|
|
|
|
SprSet* set = GetSet(index);
|
|
if (set)
|
|
set->ReadFileModern(set_hash, data);
|
|
}
|
|
|
|
void SpriteManager::ResetIndex() {
|
|
index = 0;
|
|
}
|
|
|
|
void SpriteManager::RemoveSprSets(const sprite_database* spr_db) {
|
|
for (auto& i : spr_db->spr_set_indices)
|
|
sets.erase(i.first);
|
|
}
|
|
|
|
void SpriteManager::ResetReqList() {
|
|
for (auto& i : reqlist)
|
|
for (auto& j : i)
|
|
for (auto& k : j)
|
|
k.clear();
|
|
ResetIndex();
|
|
sprite_vertex_array_count = 0;
|
|
}
|
|
|
|
void SpriteManager::ResetResData() {
|
|
ResetIndex();
|
|
resolution_mode = RESOLUTION_MODE_MAX;
|
|
|
|
resolution_struct* res = res_window_get();
|
|
|
|
aspect[0] = (float_t)res->aspect;
|
|
field_1018[0].first = res->resolution_mode;
|
|
field_1018[0].second = { 0.0f, 0.0f, (float_t)res->width, (float_t)res->height };
|
|
|
|
aspect[1] = (float_t)res->aspect;
|
|
field_1018[1].first = res->resolution_mode;
|
|
field_1018[1].second = { 0.0f, 0.0f, (float_t)res->width, (float_t)res->height };
|
|
|
|
view_projection = mat4_identity;
|
|
mat = mat4_identity;
|
|
}
|
|
|
|
void SpriteManager::UnloadSet(uint32_t index) {
|
|
SprSet* set = GetSet(index);
|
|
if (set)
|
|
set->Unload();
|
|
}
|
|
|
|
void SpriteManager::UnloadSetModern(uint32_t index, sprite_database* spr_db) {
|
|
SprSet* set = GetSet(index);
|
|
if (set) {
|
|
set->UnloadModern(spr_db);
|
|
if (set->load_count <= 0) {
|
|
auto elem = sets.find(index);
|
|
if (elem != sets.end())
|
|
sets.erase(elem);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void calc_sprite_vertex(spr::SprArgs* args, vec3* vtx, mat4* mat, bool font) {
|
|
vtx[0].x = 0.0f;
|
|
vtx[0].y = 0.0f;
|
|
vtx[1].x = 0.0f;
|
|
vtx[1].y = args->sprite_size.y;
|
|
vtx[1].z = 0.0f;
|
|
vtx[2].x = args->sprite_size.x;
|
|
vtx[2].y = args->sprite_size.y;
|
|
vtx[2].z = 0.0f;
|
|
vtx[3].x = args->sprite_size.x;
|
|
vtx[3].y = 0.0f;
|
|
vtx[3].z = 0.0f;
|
|
|
|
mat4 m;
|
|
SprAttr attr = args->attr;
|
|
if (!(attr & SPR_ATTR_MATRIX)) {
|
|
if (attr & SPR_ATTR_CTR) {
|
|
if (attr & SPR_ATTR_CTR_LT)
|
|
args->center = 0.0f;
|
|
else if (attr & SPR_ATTR_CTR_LC) {
|
|
args->center.x = 0.0f;
|
|
args->center.y = args->sprite_size.y * 0.5f;
|
|
args->center.z = 0.0f;
|
|
}
|
|
else if (attr & SPR_ATTR_CTR_LB) {
|
|
args->center.x = 0.0f;
|
|
args->center.y = args->sprite_size.y;
|
|
args->center.z = 0.0f;
|
|
}
|
|
else if (attr & SPR_ATTR_CTR_CT) {
|
|
args->center.x = args->sprite_size.x * 0.5f;
|
|
args->center.y = 0.0f;
|
|
args->center.z = 0.0f;
|
|
}
|
|
else if (attr & SPR_ATTR_CTR_CC) {
|
|
args->center.x = args->sprite_size.x * 0.5f;
|
|
args->center.y = args->sprite_size.y * 0.5f;
|
|
args->center.z = 0.0f;
|
|
}
|
|
else if (attr & SPR_ATTR_CTR_CB) {
|
|
args->center.x = args->sprite_size.x * 0.5f;
|
|
args->center.y = args->sprite_size.y;
|
|
args->center.z = 0.0f;
|
|
}
|
|
else if (attr & SPR_ATTR_CTR_RT) {
|
|
args->center.x = args->sprite_size.x;
|
|
args->center.y = 0.0f;
|
|
args->center.z = 0.0f;
|
|
}
|
|
else if (attr & SPR_ATTR_CTR_RC) {
|
|
args->center.x = args->sprite_size.x;
|
|
args->center.y = args->sprite_size.y * 0.5f;
|
|
args->center.z = 0.0f;
|
|
}
|
|
else if (attr & SPR_ATTR_CTR_RB) {
|
|
args->center.x = args->sprite_size.x;
|
|
args->center.y = args->sprite_size.y;
|
|
args->center.z = 0.0f;
|
|
}
|
|
}
|
|
|
|
if (font) {
|
|
if (attr & SPR_ATTR_FLIP_H) {
|
|
args->scale.x = -args->scale.x;
|
|
args->rot.z = -args->rot.z;
|
|
}
|
|
if (attr & SPR_ATTR_FLIP_V) {
|
|
args->scale.y = -args->scale.y;
|
|
args->rot.z = -args->rot.z;
|
|
}
|
|
}
|
|
|
|
if (fabsf(args->skew_angle.x) > 0.000001f) {
|
|
float_t skew_width = tanf(args->skew_angle.x) * args->sprite_size.y * 0.5f;
|
|
vtx[0].x = vtx[0].x + skew_width;
|
|
vtx[1].x = vtx[1].x - skew_width;
|
|
vtx[2].x = vtx[2].x - skew_width;
|
|
vtx[3].x = vtx[3].x + skew_width;
|
|
}
|
|
|
|
if (fabsf(args->skew_angle.y) > 0.000001f) {
|
|
float_t skew_height = tanf(args->skew_angle.y) * args->sprite_size.x * 0.5f;
|
|
vtx[0].y = vtx[0].y - skew_height;
|
|
vtx[1].y = vtx[1].y - skew_height;
|
|
vtx[2].y = vtx[2].y + skew_height;
|
|
vtx[3].y = vtx[3].y + skew_height;
|
|
}
|
|
|
|
mat4_translate(&args->trans, &m);
|
|
if (fabsf(args->rot.x) > 0.000001f)
|
|
mat4_mul_rotate_x(&m, args->rot.x, &m);
|
|
if (fabsf(args->rot.y) > 0.000001f)
|
|
mat4_mul_rotate_y(&m, args->rot.y, &m);
|
|
if (fabsf(args->rot.z) > 0.000001f)
|
|
mat4_mul_rotate_z(&m, args->rot.z, &m);
|
|
mat4_scale_rot(&m, &args->scale, &m);
|
|
const vec3 center = -args->center;
|
|
mat4_mul_translate(&m, ¢er, &m);
|
|
}
|
|
else {
|
|
mat4_translate(&args->trans, &m);
|
|
mat4_scale_rot(&m, &args->scale, &m);
|
|
}
|
|
|
|
mat4_mul(&args->mat, &m, &m);
|
|
|
|
mat4_transform_point(&m, &vtx[0], &vtx[0]);
|
|
mat4_transform_point(&m, &vtx[1], &vtx[1]);
|
|
mat4_transform_point(&m, &vtx[2], &vtx[2]);
|
|
mat4_transform_point(&m, &vtx[3], &vtx[3]);
|
|
|
|
if (mat)
|
|
*mat = m;
|
|
}
|
|
|
|
static int32_t calc_sprite_texture_param(SprArgs* args, spr::TexParam* param, vec3* vtx, bool font) {
|
|
int32_t tex_param_count = 0;
|
|
texture* tex = args->texture;
|
|
while (args) {
|
|
param->texture = args->texture;
|
|
|
|
float_t width = (float_t)args->texture->width;
|
|
float_t height = (float_t)args->texture->height;
|
|
|
|
float_t u_scale = 1.0f / width;
|
|
float_t v_scale = 1.0f / height;
|
|
|
|
if (!args->num_vertex) {
|
|
vec2 uv00;
|
|
vec2 uv01;
|
|
vec2 uv10;
|
|
vec2 uv11;
|
|
if (args->kind == SPR_KIND_LINE) {
|
|
vec3 v42[4];
|
|
mat4 mat;
|
|
calc_sprite_vertex(args, v42, &mat, font);
|
|
mat4_invert(&mat, &mat);
|
|
mat4_transform_point(&mat, &vtx[0], &v42[0]);
|
|
mat4_transform_point(&mat, &vtx[1], &v42[1]);
|
|
mat4_transform_point(&mat, &vtx[2], &v42[2]);
|
|
mat4_transform_point(&mat, &vtx[3], &v42[3]);
|
|
uv00 = *(vec2*)&v42[0].x;
|
|
uv01 = *(vec2*)&v42[1].x;
|
|
uv10 = *(vec2*)&v42[2].x;
|
|
uv11 = *(vec2*)&v42[3].x;
|
|
}
|
|
else {
|
|
uv00.x = 0.0f;
|
|
uv00.y = 0.0f;
|
|
uv01.x = 0.0f;
|
|
uv01.y = args->texture_size.y;
|
|
uv10.x = args->texture_size.x;
|
|
uv10.y = args->texture_size.y;
|
|
uv11.x = args->texture_size.x;
|
|
uv11.y = 0.0f;
|
|
}
|
|
|
|
vec2 texture_pos = args->texture_pos;
|
|
param->texcoord.uv[0].u = (uv00.x + texture_pos.x) * u_scale;
|
|
param->texcoord.uv[0].v = (height - (uv00.y + texture_pos.y)) * v_scale;
|
|
param->texcoord.uv[1].u = (uv01.x + texture_pos.x) * u_scale;
|
|
param->texcoord.uv[1].v = (height - (uv01.y + texture_pos.y)) * v_scale;
|
|
param->texcoord.uv[2].u = (uv10.x + texture_pos.x) * u_scale;
|
|
param->texcoord.uv[2].v = (height - (uv10.y + texture_pos.y)) * v_scale;
|
|
param->texcoord.uv[3].u = (uv11.x + texture_pos.x) * u_scale;
|
|
param->texcoord.uv[3].v = (height - (uv11.y + texture_pos.y)) * v_scale;
|
|
}
|
|
else if (font) {
|
|
#if BREAK_SPRITE_VERTEX_LIMIT
|
|
SpriteVertex* vtx = sprite_vertex_array + args->vertex_array;
|
|
#else
|
|
SpriteVertex* vtx = args->vertex_array;
|
|
#endif
|
|
for (size_t i = args->num_vertex; i; i--, vtx++) {
|
|
vtx->uv.x = vtx->uv.x * u_scale;
|
|
vtx->uv.y = (height - vtx->uv.y) * v_scale;
|
|
}
|
|
}
|
|
|
|
args = args->next;
|
|
param++;
|
|
tex_param_count++;
|
|
}
|
|
return tex_param_count;
|
|
}
|
|
|
|
static void draw_sprite(render_context* rctx, SprArgs& args, bool font,
|
|
const mat4& mat, int32_t x_min, int32_t y_min, int32_t x_max, int32_t y_max,
|
|
std::vector<sprite_draw_param>& draw_param_buffer,
|
|
std::vector<sprite_draw_vertex>& vertex_buffer, std::vector<uint32_t>& index_buffer) {
|
|
if (args.kind == SPR_KIND_LINE)
|
|
return;
|
|
|
|
const color4u8 color = args.color;
|
|
|
|
if (font)
|
|
draw_sprite_scale(&args);
|
|
|
|
vec3 vtx[4] = {};
|
|
spr::TexParam tex_param[4] = {};
|
|
|
|
if (args.flags & SprArgs::SPRITE_SIZE)
|
|
calc_sprite_vertex(&args, vtx, 0, font);
|
|
|
|
int32_t tex_param_count = 0;
|
|
if ((args.flags & SprArgs::TEXTURE_POS_SIZE) && args.texture) {
|
|
tex_param_count = calc_sprite_texture_param(&args, tex_param, vtx, font);
|
|
tex_param_count = min_def(tex_param_count, 2);
|
|
}
|
|
|
|
mat4 mat_t;
|
|
mat4_transpose(&mat, &mat_t);
|
|
|
|
draw_param_buffer.push_back({});
|
|
sprite_draw_param& draw_param = draw_param_buffer.back();
|
|
|
|
if (!(args.attr & SPR_ATTR_NOBLEND)) {
|
|
const GLenum* blend = spr_blend_param[args.blend];
|
|
draw_param.blend = true;
|
|
draw_param.blend_src_rgb = blend[0];
|
|
draw_param.blend_dst_rgb = blend[1];
|
|
draw_param.blend_src_alpha = blend[2];
|
|
draw_param.blend_dst_alpha = blend[3];
|
|
|
|
if (args.blend == 5 && !args.num_vertex && args.kind == SPR_KIND_NORMAL) {
|
|
float_t v25 = 0.0f;
|
|
float_t v26 = 0.0f;
|
|
float_t v27 = 0.0f;
|
|
float_t v28 = 0.0f;
|
|
for (int32_t i = 0, j = 0; i < 4; i++) {
|
|
vec4 v;
|
|
*(vec3*)&v = vtx[i];
|
|
v.w = 1.0f;
|
|
|
|
float_t v31 = vec4::dot(mat_t.row3, v);
|
|
if (v31 * v31 <= 0.0001f)
|
|
continue;
|
|
|
|
float_t v33 = vec4::dot(mat_t.row0, v) * (1.0f / v31);
|
|
float_t v34 = vec4::dot(mat_t.row1, v) * (1.0f / v31);
|
|
if (j) {
|
|
if (v25 > v33)
|
|
v25 = v33;
|
|
else if (v27 < v33)
|
|
v27 = v33;
|
|
|
|
if (v26 > v34)
|
|
v26 = v34;
|
|
else if (v28 < v34)
|
|
v28 = v34;
|
|
}
|
|
else {
|
|
v25 = v33;
|
|
v27 = v33;
|
|
v26 = v34;
|
|
v28 = v34;
|
|
}
|
|
j++;
|
|
}
|
|
|
|
int32_t v36 = (int32_t)v27 + 1;
|
|
int32_t v37 = (int32_t)v28 + 1;
|
|
int32_t v38 = (int32_t)v25 - 1;
|
|
int32_t v39 = (int32_t)v26 - 1;
|
|
|
|
v36 = clamp_def(v36, x_min, x_min + x_max - 1);
|
|
v37 = clamp_def(v37, y_min, y_min + y_max - 1);
|
|
v38 = clamp_def(v38, x_min, x_min + x_max - 1);
|
|
v39 = clamp_def(v39, y_min, y_min + y_max - 1);
|
|
|
|
int32_t v42 = v36 - v38 + 1;
|
|
int32_t v43 = v37 - v39 + 1;
|
|
if (v42 * v43 > 0) {
|
|
draw_param.copy_texture = true;
|
|
draw_param.copy_texture_x = v38;
|
|
draw_param.copy_texture_y = v39;
|
|
draw_param.copy_texture_width = v42;
|
|
draw_param.copy_texture_height = v43;
|
|
}
|
|
}
|
|
}
|
|
|
|
draw_param.shader = args.shader;
|
|
if (draw_param.shader == SHADER_FT_FFP) {
|
|
draw_param.shader = SHADER_FT_SPRITE;
|
|
draw_param.tex_0_type = 0;
|
|
draw_param.tex_1_type = 0;
|
|
|
|
if (tex_param_count == 1 || tex_param_count == 2) {
|
|
if (tex_param[0].texture->internal_format == GL_COMPRESSED_RED_RGTC1_EXT)
|
|
draw_param.tex_0_type = 3;
|
|
else if (tex_param[0].texture->internal_format == GL_COMPRESSED_RED_GREEN_RGTC2_EXT)
|
|
draw_param.tex_0_type = 2;
|
|
else
|
|
draw_param.tex_0_type = 1;
|
|
|
|
if (tex_param_count == 2) {
|
|
if (tex_param[1].texture->internal_format == GL_COMPRESSED_RED_RGTC1_EXT)
|
|
draw_param.tex_1_type = 3;
|
|
else if (tex_param[1].texture->internal_format == GL_COMPRESSED_RED_GREEN_RGTC2_EXT)
|
|
draw_param.tex_1_type = 2;
|
|
else
|
|
draw_param.tex_1_type = 1;
|
|
}
|
|
}
|
|
|
|
if (args.attr & SPR_ATTR_NOBLEND)
|
|
draw_param.combiner = 0;
|
|
else if (args.blend != 5)
|
|
draw_param.combiner = args.blend == 3 ? 1 : 0;
|
|
else
|
|
draw_param.combiner = 2;
|
|
|
|
}
|
|
|
|
switch (tex_param_count) {
|
|
case 0:
|
|
switch (args.kind) {
|
|
case SPR_KIND_LINES: {
|
|
if (vtx[0] == 0.0f && vtx[2] == 0.0f) {
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
|
|
sprite_draw_vertex spr_vtx[4] = {};
|
|
spr_vtx[0].pos = vtx[0];
|
|
spr_vtx[0].color = color;
|
|
|
|
spr_vtx[1].pos = vtx[2];
|
|
spr_vtx[1].color = color;
|
|
|
|
draw_param.mode = GL_LINES;
|
|
draw_param.first = (GLint)vertex_buffer.size();
|
|
draw_param.count = 2;
|
|
|
|
vertex_buffer.reserve(2);
|
|
vertex_buffer.push_back(spr_vtx[0]);
|
|
vertex_buffer.push_back(spr_vtx[1]);
|
|
} break;
|
|
case SPR_KIND_RECT: {
|
|
if (vtx[0] == 0.0f && vtx[1] == 0.0f && vtx[2] == 0.0f && vtx[3] == 0.0f) {
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
|
|
sprite_draw_vertex spr_vtx[4] = {};
|
|
spr_vtx[0].pos = vtx[0];
|
|
spr_vtx[0].color = color;
|
|
|
|
spr_vtx[1].pos = vtx[1];
|
|
spr_vtx[1].color = color;
|
|
|
|
spr_vtx[2].pos = vtx[2];
|
|
spr_vtx[2].color = color;
|
|
|
|
spr_vtx[3].pos = vtx[3];
|
|
spr_vtx[3].color = color;
|
|
|
|
draw_param.mode = GL_TRIANGLES;
|
|
draw_param.start = (GLuint)vertex_buffer.size();
|
|
draw_param.end = draw_param.start + 3;
|
|
draw_param.count = 6;
|
|
draw_param.offset = (GLintptr)(index_buffer.size() * sizeof(uint32_t));
|
|
|
|
uint32_t start_vertex_index = (uint32_t)vertex_buffer.size();
|
|
|
|
vertex_buffer.reserve(4);
|
|
vertex_buffer.push_back(spr_vtx[0]); // LB
|
|
vertex_buffer.push_back(spr_vtx[3]); // RB
|
|
vertex_buffer.push_back(spr_vtx[2]); // RT
|
|
vertex_buffer.push_back(spr_vtx[1]); // LT
|
|
|
|
index_buffer.reserve(6);
|
|
index_buffer.push_back(start_vertex_index + 0); // LB
|
|
index_buffer.push_back(start_vertex_index + 3); // LT
|
|
index_buffer.push_back(start_vertex_index + 1); // RB
|
|
index_buffer.push_back(start_vertex_index + 1); // RB
|
|
index_buffer.push_back(start_vertex_index + 3); // LT
|
|
index_buffer.push_back(start_vertex_index + 2); // RT
|
|
} break;
|
|
case SPR_KIND_MULTI: {
|
|
if (vtx[0] == 0.0f && vtx[1] == 0.0f && vtx[2] == 0.0f && vtx[3] == 0.0f) {
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
|
|
sprite_draw_vertex spr_vtx[4] = {};
|
|
spr_vtx[0].pos = vtx[0];
|
|
spr_vtx[0].color = color;
|
|
|
|
spr_vtx[1].pos = vtx[1];
|
|
spr_vtx[1].color = color;
|
|
|
|
spr_vtx[2].pos = vtx[2];
|
|
spr_vtx[2].color = color;
|
|
|
|
spr_vtx[3].pos = vtx[3];
|
|
spr_vtx[3].color = color;
|
|
|
|
draw_param.mode = GL_LINE_LOOP;
|
|
draw_param.first = (GLint)vertex_buffer.size();
|
|
draw_param.count = 4;
|
|
|
|
vertex_buffer.reserve(4);
|
|
vertex_buffer.push_back(spr_vtx[0]);
|
|
vertex_buffer.push_back(spr_vtx[1]);
|
|
vertex_buffer.push_back(spr_vtx[2]);
|
|
vertex_buffer.push_back(spr_vtx[3]);
|
|
} break;
|
|
case SPR_KIND_ARROW_B: {
|
|
sprite_draw_vertex spr_vtx[2] = {};
|
|
spr_vtx[0].color = color;
|
|
spr_vtx[1].color = color;
|
|
|
|
if (args.num_vertex) {
|
|
draw_param.mode = GL_LINES;
|
|
draw_param.first = (GLint)vertex_buffer.size();
|
|
draw_param.count = (uint32_t)(args.num_vertex / 2 * 2);
|
|
|
|
size_t vertex_buffer_size = vertex_buffer.size();
|
|
vertex_buffer.reserve(args.num_vertex / 2 * 2);
|
|
|
|
#if BREAK_SPRITE_VERTEX_LIMIT
|
|
SpriteVertex* vtx = sprite_vertex_array + args.vertex_array;
|
|
#else
|
|
SpriteVertex* vtx = args.vertex_array;
|
|
#endif
|
|
for (size_t i = args.num_vertex / 2; i; i--, vtx += 2) {
|
|
if (vtx[0].pos == 0.0f && vtx[1].pos == 0.0f)
|
|
continue;
|
|
|
|
spr_vtx[0].pos = vtx[0].pos;
|
|
spr_vtx[1].pos = vtx[1].pos;
|
|
vertex_buffer.push_back(spr_vtx[0]);
|
|
vertex_buffer.push_back(spr_vtx[1]);
|
|
}
|
|
|
|
if (vertex_buffer_size == vertex_buffer.size()) {
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
if (vtx[0] == 0.0f && vtx[2] == 0.0f) {
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
|
|
spr_vtx[0].pos = vtx[0];
|
|
spr_vtx[1].pos = vtx[2];
|
|
|
|
draw_param.mode = GL_LINES;
|
|
draw_param.first = (GLint)vertex_buffer.size();
|
|
draw_param.count = 2;
|
|
|
|
vertex_buffer.reserve(2);
|
|
vertex_buffer.push_back(spr_vtx[0]);
|
|
vertex_buffer.push_back(spr_vtx[1]);
|
|
}
|
|
} break;
|
|
case SPR_KIND_ARROW_AB: {
|
|
if (!args.num_vertex) {
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
|
|
draw_param.mode = GL_LINE_STRIP;
|
|
draw_param.first = (GLint)vertex_buffer.size();
|
|
draw_param.count = (GLsizei)args.num_vertex;
|
|
|
|
vertex_buffer.reserve(args.num_vertex);
|
|
|
|
sprite_draw_vertex spr_vtx = {};
|
|
spr_vtx.color = color;
|
|
|
|
#if BREAK_SPRITE_VERTEX_LIMIT
|
|
SpriteVertex* vtx = sprite_vertex_array + args.vertex_array;
|
|
#else
|
|
SpriteVertex* vtx = args.vertex_array;
|
|
#endif
|
|
for (size_t i = args.num_vertex; i; i--, vtx++) {
|
|
spr_vtx.pos = vtx->pos;
|
|
vertex_buffer.push_back(spr_vtx);
|
|
}
|
|
} break;
|
|
case SPR_KIND_TRIANGLE: {
|
|
if (!args.num_vertex) {
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
|
|
draw_param.mode = GL_TRIANGLE_STRIP;
|
|
draw_param.first = (GLint)vertex_buffer.size();
|
|
draw_param.count = (GLsizei)args.num_vertex;
|
|
|
|
vertex_buffer.reserve(args.num_vertex);
|
|
|
|
sprite_draw_vertex spr_vtx = {};
|
|
spr_vtx.color = color;
|
|
|
|
#if BREAK_SPRITE_VERTEX_LIMIT
|
|
SpriteVertex* vtx = sprite_vertex_array + args.vertex_array;
|
|
#else
|
|
SpriteVertex* vtx = args.vertex_array;
|
|
#endif
|
|
for (size_t i = args.num_vertex; i; i--, vtx++) {
|
|
spr_vtx.pos = vtx->pos;
|
|
vertex_buffer.push_back(spr_vtx);
|
|
}
|
|
} break;
|
|
default:
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
break;
|
|
case 1:
|
|
draw_param.texture[0] = tex_param[0].texture->tex;
|
|
draw_param.sampler = rctx->sprite_samplers[0];
|
|
|
|
if (args.num_vertex) {
|
|
if (args.kind == SPR_KIND_TRIANGLE)
|
|
draw_param.sampler = rctx->sprite_samplers[1];
|
|
|
|
if (args.kind == SPR_KIND_TRIANGLE) {
|
|
draw_param.mode = GL_TRIANGLE_STRIP;
|
|
draw_param.first = (GLint)vertex_buffer.size();
|
|
draw_param.count = (GLsizei)args.num_vertex;
|
|
|
|
vertex_buffer.reserve(args.num_vertex);
|
|
|
|
sprite_draw_vertex spr_vtx = {};
|
|
|
|
#if BREAK_SPRITE_VERTEX_LIMIT
|
|
SpriteVertex* vtx = sprite_vertex_array + args.vertex_array;
|
|
#else
|
|
SpriteVertex* vtx = args.vertex_array;
|
|
#endif
|
|
for (size_t i = args.num_vertex; i; i--, vtx++) {
|
|
spr_vtx.pos = vtx->pos;
|
|
spr_vtx.uv[0] = vtx->uv;
|
|
spr_vtx.color = vtx->color;
|
|
vertex_buffer.push_back(spr_vtx);
|
|
}
|
|
}
|
|
else {
|
|
size_t num_vertex = args.num_vertex / 4 * 6;
|
|
|
|
draw_param.mode = GL_TRIANGLES;
|
|
draw_param.start = (GLuint)vertex_buffer.size();
|
|
draw_param.end = draw_param.start + (GLuint)(args.num_vertex - 1);
|
|
draw_param.count = (GLsizei)num_vertex;
|
|
draw_param.offset = (GLintptr)(index_buffer.size() * sizeof(uint32_t));
|
|
|
|
uint32_t start_vertex_index = (uint32_t)vertex_buffer.size();
|
|
|
|
size_t vertex_buffer_size = vertex_buffer.size();
|
|
vertex_buffer.reserve(args.num_vertex);
|
|
index_buffer.reserve(num_vertex);
|
|
|
|
sprite_draw_vertex spr_vtx[4] = {};
|
|
|
|
#if BREAK_SPRITE_VERTEX_LIMIT
|
|
SpriteVertex* vtx = sprite_vertex_array + args.vertex_array;
|
|
#else
|
|
SpriteVertex* vtx = args.vertex_array;
|
|
#endif
|
|
for (size_t i = num_vertex / 6, j = 0; i; i--, j += 4, vtx += 4) {
|
|
if (vtx[0].pos == 0.0f && vtx[1].pos == 0.0f
|
|
&& vtx[2].pos == 0.0f && vtx[3].pos == 0.0f)
|
|
continue;
|
|
|
|
spr_vtx[0].pos = vtx[0].pos;
|
|
spr_vtx[0].uv[0] = vtx[0].uv;
|
|
spr_vtx[0].color = vtx[0].color;
|
|
spr_vtx[1].pos = vtx[1].pos;
|
|
spr_vtx[1].uv[0] = vtx[1].uv;
|
|
spr_vtx[1].color = vtx[1].color;
|
|
spr_vtx[2].pos = vtx[2].pos;
|
|
spr_vtx[2].uv[0] = vtx[2].uv;
|
|
spr_vtx[2].color = vtx[2].color;
|
|
spr_vtx[3].pos = vtx[3].pos;
|
|
spr_vtx[3].uv[0] = vtx[3].uv;
|
|
spr_vtx[3].color = vtx[3].color;
|
|
|
|
vertex_buffer.push_back(spr_vtx[0]); // LB
|
|
vertex_buffer.push_back(spr_vtx[3]); // RB
|
|
vertex_buffer.push_back(spr_vtx[2]); // RT
|
|
vertex_buffer.push_back(spr_vtx[1]); // LT
|
|
|
|
index_buffer.push_back(start_vertex_index + (uint32_t)j + 0); // LB
|
|
index_buffer.push_back(start_vertex_index + (uint32_t)j + 3); // LT
|
|
index_buffer.push_back(start_vertex_index + (uint32_t)j + 1); // RB
|
|
index_buffer.push_back(start_vertex_index + (uint32_t)j + 1); // RB
|
|
index_buffer.push_back(start_vertex_index + (uint32_t)j + 3); // LT
|
|
index_buffer.push_back(start_vertex_index + (uint32_t)j + 2); // RT
|
|
}
|
|
|
|
if (vertex_buffer_size == vertex_buffer.size()) {
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (vtx[0] == 0.0f && vtx[1] == 0.0f && vtx[2] == 0.0f && vtx[3] == 0.0f) {
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
|
|
sprite_draw_vertex spr_vtx[4] = {};
|
|
spr_vtx[0].pos = vtx[0];
|
|
spr_vtx[0].uv[0].x = tex_param[0].texcoord.uv[0].u;
|
|
spr_vtx[0].uv[0].y = tex_param[0].texcoord.uv[0].v;
|
|
spr_vtx[0].color = color;
|
|
|
|
spr_vtx[1].pos = vtx[1];
|
|
spr_vtx[1].uv[0].x = tex_param[0].texcoord.uv[1].u;
|
|
spr_vtx[1].uv[0].y = tex_param[0].texcoord.uv[1].v;
|
|
spr_vtx[1].color = color;
|
|
|
|
spr_vtx[2].pos = vtx[2];
|
|
spr_vtx[2].uv[0].x = tex_param[0].texcoord.uv[2].u;
|
|
spr_vtx[2].uv[0].y = tex_param[0].texcoord.uv[2].v;
|
|
spr_vtx[2].color = color;
|
|
|
|
spr_vtx[3].pos = vtx[3];
|
|
spr_vtx[3].uv[0].x = tex_param[0].texcoord.uv[3].u;
|
|
spr_vtx[3].uv[0].y = tex_param[0].texcoord.uv[3].v;
|
|
spr_vtx[3].color = color;
|
|
|
|
draw_param.mode = GL_TRIANGLES;
|
|
draw_param.start = (GLuint)vertex_buffer.size();
|
|
draw_param.end = draw_param.start + 3;
|
|
draw_param.count = 6;
|
|
draw_param.offset = (GLintptr)(index_buffer.size() * sizeof(uint32_t));
|
|
|
|
uint32_t start_vertex_index = (uint32_t)vertex_buffer.size();
|
|
|
|
vertex_buffer.reserve(4);
|
|
vertex_buffer.push_back(spr_vtx[0]); // LB
|
|
vertex_buffer.push_back(spr_vtx[3]); // RB
|
|
vertex_buffer.push_back(spr_vtx[2]); // RT
|
|
vertex_buffer.push_back(spr_vtx[1]); // LT
|
|
|
|
index_buffer.reserve(6);
|
|
index_buffer.push_back(start_vertex_index + 0); // LB
|
|
index_buffer.push_back(start_vertex_index + 3); // LT
|
|
index_buffer.push_back(start_vertex_index + 1); // RB
|
|
index_buffer.push_back(start_vertex_index + 1); // RB
|
|
index_buffer.push_back(start_vertex_index + 3); // LT
|
|
index_buffer.push_back(start_vertex_index + 2); // RT
|
|
}
|
|
break;
|
|
case 2: {
|
|
if (vtx[0] == 0.0f && vtx[1] == 0.0f && vtx[2] == 0.0f && vtx[3] == 0.0f) {
|
|
draw_param_buffer.pop_back();
|
|
return;
|
|
}
|
|
|
|
draw_param.texture[0] = tex_param[0].texture->tex;
|
|
draw_param.texture[1] = tex_param[1].texture->tex;
|
|
draw_param.sampler = rctx->sprite_samplers[2];
|
|
|
|
sprite_draw_vertex spr_vtx[4] = {};
|
|
spr_vtx[0].pos = vtx[0];
|
|
spr_vtx[0].uv[0].x = tex_param[0].texcoord.uv[0].u;
|
|
spr_vtx[0].uv[0].y = tex_param[0].texcoord.uv[0].v;
|
|
spr_vtx[0].uv[1].x = tex_param[1].texcoord.uv[0].u;
|
|
spr_vtx[0].uv[1].y = tex_param[1].texcoord.uv[0].v;
|
|
spr_vtx[0].color = color;
|
|
|
|
spr_vtx[1].pos = vtx[1];
|
|
spr_vtx[1].uv[0].x = tex_param[0].texcoord.uv[1].u;
|
|
spr_vtx[1].uv[0].y = tex_param[0].texcoord.uv[1].v;
|
|
spr_vtx[1].uv[1].x = tex_param[1].texcoord.uv[1].u;
|
|
spr_vtx[1].uv[1].y = tex_param[1].texcoord.uv[1].v;
|
|
spr_vtx[1].color = color;
|
|
|
|
spr_vtx[2].pos = vtx[2];
|
|
spr_vtx[2].uv[0].x = tex_param[0].texcoord.uv[2].u;
|
|
spr_vtx[2].uv[0].y = tex_param[0].texcoord.uv[2].v;
|
|
spr_vtx[2].uv[1].x = tex_param[1].texcoord.uv[2].u;
|
|
spr_vtx[2].uv[1].y = tex_param[1].texcoord.uv[2].v;
|
|
spr_vtx[2].color = color;
|
|
|
|
spr_vtx[3].pos = vtx[3];
|
|
spr_vtx[3].uv[0].x = tex_param[0].texcoord.uv[3].u;
|
|
spr_vtx[3].uv[0].y = tex_param[0].texcoord.uv[3].v;
|
|
spr_vtx[3].uv[1].x = tex_param[1].texcoord.uv[3].u;
|
|
spr_vtx[3].uv[1].y = tex_param[1].texcoord.uv[3].v;
|
|
spr_vtx[3].color = color;
|
|
|
|
draw_param.mode = GL_TRIANGLES;
|
|
draw_param.start = (GLuint)vertex_buffer.size();
|
|
draw_param.end = draw_param.start + 3;
|
|
draw_param.count = 6;
|
|
draw_param.offset = (GLintptr)(index_buffer.size() * sizeof(uint32_t));
|
|
|
|
uint32_t start_vertex_index = (uint32_t)vertex_buffer.size();
|
|
|
|
vertex_buffer.reserve(4);
|
|
vertex_buffer.push_back(spr_vtx[0]); // LB
|
|
vertex_buffer.push_back(spr_vtx[3]); // RB
|
|
vertex_buffer.push_back(spr_vtx[2]); // RT
|
|
vertex_buffer.push_back(spr_vtx[1]); // LT
|
|
|
|
index_buffer.reserve(6);
|
|
index_buffer.push_back(start_vertex_index + 0); // LB
|
|
index_buffer.push_back(start_vertex_index + 3); // LT
|
|
index_buffer.push_back(start_vertex_index + 1); // RB
|
|
index_buffer.push_back(start_vertex_index + 1); // RB
|
|
index_buffer.push_back(start_vertex_index + 3); // LT
|
|
index_buffer.push_back(start_vertex_index + 2); // RT
|
|
} break;
|
|
}
|
|
|
|
if (draw_param_buffer.size() >= 2) {
|
|
sprite_draw_param& draw_param_2 = draw_param_buffer.data()[draw_param_buffer.size() - 2];
|
|
sprite_draw_param& draw_param_1 = draw_param_buffer.data()[draw_param_buffer.size() - 1];
|
|
|
|
if (draw_param_2.mode == draw_param_1.mode
|
|
&& draw_param_2.blend == draw_param_1.blend
|
|
&& draw_param_2.blend_src_rgb == draw_param_1.blend_src_rgb
|
|
&& draw_param_2.blend_src_alpha == draw_param_1.blend_src_alpha
|
|
&& draw_param_2.blend_dst_rgb == draw_param_1.blend_dst_rgb
|
|
&& draw_param_2.blend_dst_alpha == draw_param_1.blend_dst_alpha
|
|
&& !draw_param_2.copy_texture && !draw_param_1.copy_texture
|
|
&& draw_param_2.shader == draw_param_1.shader
|
|
&& draw_param_2.tex_0_type == draw_param_1.tex_0_type
|
|
&& draw_param_2.tex_1_type == draw_param_1.tex_1_type
|
|
&& draw_param_2.combiner == draw_param_1.combiner
|
|
&& draw_param_2.texture[0] == draw_param_1.texture[0]
|
|
&& draw_param_2.texture[1] == draw_param_1.texture[1]
|
|
&& draw_param_2.sampler == draw_param_1.sampler) {
|
|
if (draw_param_2.mode != GL_TRIANGLES
|
|
&& (draw_param_2.first + draw_param_2.count) == draw_param_1.first) {
|
|
draw_param_2.count += draw_param_1.count;
|
|
draw_param_buffer.pop_back();
|
|
}
|
|
else if (draw_param_2.mode == GL_TRIANGLES
|
|
&& draw_param_2.end + 1 == draw_param_1.start) {
|
|
draw_param_2.end = draw_param_1.end;
|
|
draw_param_2.count += draw_param_1.count;
|
|
draw_param_buffer.pop_back();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void draw_sprite_begin(render_context* rctx) {
|
|
gl_state_disable_blend();
|
|
gl_state_active_bind_texture_2d(0, rctx->empty_texture_2d);
|
|
gl_state_bind_sampler(0, 0);
|
|
gl_state_active_bind_texture_2d(1, rctx->empty_texture_2d);
|
|
gl_state_bind_sampler(1, 0);
|
|
gl_state_bind_sampler(7, 0);
|
|
gl_state_set_blend_func_separate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
|
|
}
|
|
|
|
static void draw_sprite_end() {
|
|
gl_state_disable_blend();
|
|
gl_state_active_bind_texture_2d(0, 0);
|
|
gl_state_bind_sampler(0, 0);
|
|
gl_state_active_bind_texture_2d(1, 0);
|
|
gl_state_bind_sampler(1, 0);
|
|
gl_state_active_bind_texture_2d(7, 0);
|
|
gl_state_bind_sampler(7, 0);
|
|
gl_state_set_blend_func_separate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
|
|
shader::unbind();
|
|
}
|
|
|
|
static void draw_sprite_scale(spr::SprArgs* args) {
|
|
int32_t index = args->index;
|
|
resolution_mode mode = res_window_get()->resolution_mode;
|
|
while (args) {
|
|
resolution_mode_scale_data data(args->resolution_mode_screen, mode);
|
|
if (args->resolution_mode_screen != RESOLUTION_MODE_MAX
|
|
&& args->resolution_mode_screen != mode && (index == 0 || index == 3)) {
|
|
float_t scale_x = data.scale.x;
|
|
float_t scale_y = data.scale.y;
|
|
float_t src_res_x = data.src_res.x;
|
|
float_t src_res_y = data.src_res.y;
|
|
float_t dst_res_x = data.dst_res.x;
|
|
float_t dst_res_y = data.dst_res.y;
|
|
args->trans.x = (args->trans.x - src_res_x) * scale_x + src_res_x;
|
|
args->trans.y = (args->trans.y - src_res_y) * scale_y + src_res_y;
|
|
args->trans.z = args->trans.z * scale_y;
|
|
|
|
#if BREAK_SPRITE_VERTEX_LIMIT
|
|
SpriteVertex* vtx = sprite_vertex_array + args->vertex_array;
|
|
#else
|
|
SpriteVertex* vtx = args->vertex_array;
|
|
#endif
|
|
for (size_t i = args->num_vertex; i; i--, vtx++) {
|
|
vtx->pos.x = (vtx->pos.x - src_res_x) * scale_x + dst_res_x;
|
|
vtx->pos.y = (vtx->pos.y - src_res_y) * scale_y + dst_res_y;
|
|
}
|
|
}
|
|
|
|
if (args->resolution_mode_sprite != RESOLUTION_MODE_MAX) {
|
|
vec2 scale = resolution_mode_get_scale(mode, args->resolution_mode_sprite);
|
|
args->scale.x = scale.x * args->scale.x;
|
|
args->scale.y = scale.y * args->scale.y;
|
|
}
|
|
args = args->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
SprSet::SprSet(uint32_t index) : flag(), spr_set(),
|
|
textures(), load_count(), ready() {
|
|
this->index = index;
|
|
hash = hash_murmurhash_empty;
|
|
}
|
|
|
|
SprSet::~SprSet() {
|
|
|
|
}
|
|
|
|
const char* SprSet::GetName(spr_info info) {
|
|
//if (info.set_index & 0x1000)
|
|
if (info.set_index & 0x4000)
|
|
return spr_set->texname[info.index];
|
|
else
|
|
return spr_set->sprname[info.index];
|
|
}
|
|
|
|
rectangle SprSet::GetRectangle(spr_info info) {
|
|
//if (info.set_index & 0x1000) {
|
|
if (info.set_index & 0x4000) {
|
|
texture* tex = textures[info.index];
|
|
return { 0.0f, 0.0f, (float_t)tex->width, (float_t)tex->height };
|
|
}
|
|
|
|
spr::SprInfo* sprinfo = &spr_set->sprinfo[info.index];
|
|
return { (float_t)(int32_t)sprinfo->px, (float_t)(int32_t)sprinfo->py,
|
|
(float_t)(int32_t)sprinfo->width, (float_t)(int32_t)sprinfo->height };
|
|
}
|
|
|
|
resolution_mode SprSet::GetResolutionMode(spr_info info) {
|
|
//if (info.set_index & 0x1000)
|
|
if (info.set_index & 0x4000)
|
|
return RESOLUTION_MODE_HD;
|
|
else
|
|
return spr_set->sprdata[info.index].resolution_mode;
|
|
}
|
|
|
|
texture* SprSet::GetTexture(spr_info info) {
|
|
//if (info.set_index & 0x1000)
|
|
if (info.set_index & 0x4000)
|
|
return textures[info.index];
|
|
else
|
|
return textures[spr_set->sprinfo[info.index].texid];
|
|
}
|
|
|
|
bool SprSet::LoadData() {
|
|
const void* data = file_handler.get_data();
|
|
size_t size = file_handler.get_size();
|
|
if (!data || !size)
|
|
return false;
|
|
|
|
prj::shared_ptr<prj::stack_allocator>& alloc = alloc_handler;
|
|
alloc = prj::shared_ptr<prj::stack_allocator>(new prj::stack_allocator);
|
|
|
|
::spr_set* set = alloc->allocate<::spr_set>();
|
|
this->spr_set = set;
|
|
set->unpack_file(alloc, data, size, false);
|
|
return true;
|
|
}
|
|
|
|
bool SprSet::LoadDataModern(const void* data, size_t size) {
|
|
if (!data || !size)
|
|
return false;
|
|
|
|
prj::shared_ptr<prj::stack_allocator>& alloc = alloc_handler;
|
|
alloc = prj::shared_ptr<prj::stack_allocator>(new prj::stack_allocator);
|
|
|
|
::spr_set* set = alloc->allocate<::spr_set>();
|
|
this->spr_set = set;
|
|
set->unpack_file(alloc, data, size, true);
|
|
file_handler.reset();
|
|
return true;
|
|
}
|
|
|
|
bool SprSet::LoadFile() {
|
|
if (ready)
|
|
return false;
|
|
else if (file_handler.check_not_ready())
|
|
return true;
|
|
else if (!LoadData() || !LoadTexture())
|
|
return false;
|
|
|
|
file_handler.reset();
|
|
ready = true;
|
|
return true;
|
|
}
|
|
|
|
bool SprSet::LoadFileModern(sprite_database* spr_db) {
|
|
if (ready)
|
|
return false;
|
|
else if (file_handler.check_not_ready())
|
|
return true;
|
|
|
|
const void* data = file_handler.get_data();
|
|
size_t size = file_handler.get_size();
|
|
if (!data || !size)
|
|
return false;
|
|
|
|
farc f;
|
|
f.read(data, size, true);
|
|
|
|
std::string& file = file_handler.ptr->file;
|
|
|
|
size_t file_len = file.size();
|
|
if (file_len >= 0x100 - 4)
|
|
return false;
|
|
|
|
const char* t = strrchr(file.c_str(), '.');
|
|
if (t)
|
|
file_len = t - file.c_str();
|
|
|
|
char buf[0x100];
|
|
memcpy(buf, file.c_str(), file_len);
|
|
char* ext = buf + file_len;
|
|
size_t ext_len = sizeof(buf) - file_len;
|
|
|
|
memcpy_s(ext, ext_len, ".spr", 5);
|
|
farc_file* spr = f.read_file(buf);
|
|
if (!spr)
|
|
return false;
|
|
|
|
memcpy_s(ext, ext_len, ".spi", 5);
|
|
farc_file* spi = f.read_file(buf);
|
|
if (!spi)
|
|
return false;
|
|
|
|
sprite_database_file spr_db_file;
|
|
spr_db_file.read(spi->data, spi->size, true);
|
|
|
|
spr_db_spr_set_file* spr_set_file = 0;
|
|
if (spr_db_file.ready)
|
|
for (spr_db_spr_set_file& m : spr_db_file.sprite_set)
|
|
if (m.id == hash) {
|
|
spr_set_file = &m;
|
|
break;
|
|
}
|
|
|
|
if (!spr_set_file)
|
|
return false;
|
|
|
|
if (spr_db_file.ready)
|
|
spr_db->parse(spr_set_file, name, sprite_ids);
|
|
|
|
if (!LoadDataModern(spr->data, spr->size) || !LoadTextureModern(spr->data, spr->size))
|
|
return false;
|
|
|
|
file_handler.reset();
|
|
ready = true;
|
|
return true;
|
|
}
|
|
|
|
bool SprSet::LoadTexture() {
|
|
size_t data = (size_t)file_handler.get_data();
|
|
if (!data)
|
|
return false;
|
|
|
|
std::vector<uint32_t> ids(spr_set->num_of_texture);
|
|
//uint32_t set_index = (uint32_t)(0x1000 | index & 0x0FFF);
|
|
uint32_t set_index = (uint32_t)(0x4000 | index & 0x3FFF);
|
|
uint32_t index = 0;
|
|
for (uint32_t& i : ids)
|
|
i = (set_index << 16) | index++;
|
|
texture_txp_set_load(spr_set->txp, &textures, ids.data());
|
|
delete spr_set->txp;
|
|
spr_set->txp = 0;
|
|
return !!textures;
|
|
}
|
|
|
|
bool SprSet::LoadTextureModern(const void* data, size_t size) {
|
|
if (!data || !size)
|
|
return false;
|
|
|
|
std::vector<uint32_t> ids(spr_set->num_of_texture);
|
|
//uint32_t set_index = (uint32_t)(0x8000 | 0x1000 | index & 0x0FFF);
|
|
uint32_t set_index = (uint32_t)(0x8000 | 0x4000 | index & 0x3FFF);
|
|
uint32_t index = 0;
|
|
for (uint32_t& i : ids)
|
|
i = (set_index << 16) | index++;
|
|
texture_txp_set_load(spr_set->txp, &textures, ids.data());
|
|
delete spr_set->txp;
|
|
spr_set->txp = 0;
|
|
return !!textures;
|
|
}
|
|
|
|
void SprSet::ReadFile(const char* file, std::string& mdata_dir, void* data) {
|
|
if (load_count > 1) {
|
|
load_count++;
|
|
return;
|
|
}
|
|
|
|
load_count = 1;
|
|
this->file.assign(file);
|
|
|
|
std::string farc_file(file);
|
|
size_t off = farc_file.rfind(".bin");
|
|
if (off != -1 && off == farc_file.size() - 4)
|
|
farc_file.replace(off, 4, ".farc");
|
|
|
|
const char* dir = "./rom/2d/";
|
|
if (mdata_dir.size() && ((data_struct*)data)->check_directory_exists(mdata_dir.c_str()))
|
|
dir = mdata_dir.c_str();
|
|
|
|
if (((data_struct*)data)->check_file_exists(dir, farc_file.c_str()))
|
|
file_handler.read_file(data, dir, farc_file.c_str(), file, false);
|
|
ready = false;
|
|
}
|
|
|
|
void SprSet::ReadFileModern(uint32_t set_hash, void* data) {
|
|
if (load_count > 1) {
|
|
load_count++;
|
|
return;
|
|
}
|
|
|
|
std::string file;
|
|
if (((data_struct*)data)->get_file("root+/2d/", set_hash, ".farc", file))
|
|
file_handler.read_file(data, "root+/2d/", file.c_str());
|
|
this->hash = set_hash;
|
|
ready = false;
|
|
}
|
|
|
|
void SprSet::Unload() {
|
|
if (load_count > 1) {
|
|
load_count--;
|
|
return;
|
|
}
|
|
|
|
file_handler.reset();
|
|
UnloadTexture();
|
|
alloc_handler.reset();
|
|
|
|
spr_set = 0;
|
|
file.clear();
|
|
ready = false;
|
|
load_count = 0;
|
|
}
|
|
|
|
void SprSet::UnloadModern(sprite_database* spr_db) {
|
|
if (load_count > 1) {
|
|
load_count--;
|
|
return;
|
|
}
|
|
|
|
spr_db->remove_spr_set(hash, index, name.c_str(), sprite_ids);
|
|
|
|
file_handler.reset();
|
|
UnloadTexture();
|
|
alloc_handler.reset();
|
|
|
|
spr_set = 0;
|
|
file.clear();
|
|
ready = false;
|
|
load_count = 0;
|
|
|
|
hash = hash_murmurhash_empty;
|
|
name.clear();
|
|
sprite_ids.clear();
|
|
}
|
|
|
|
bool SprSet::UnloadTexture() {
|
|
if (textures) {
|
|
texture_array_free(textures);
|
|
textures = 0;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|